Difference between revisions of "Repair Service Contract"
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+ | '''Repair Service Contracts''' are introduced with the [[Publish 13.5]]. An item can be repaired by using a [[Repair Contract]] that corresponds to one of the aforementioned skills. These contracts appear in the form of a deed and come as [[blessed]]. The contracts are labeled as '''''A Repair Service Contract from a [level] [skill]''''', where [level] is the skill level title of the smith which has created the contract (i.e. apprentice, journeyman, expert, adept, master, or grandmaster, as appropriate). | ||
− | == | + | ==Skills== |
− | + | * [[Blacksmithy]] - Used to repair all metal [[Armor|armor]], metal [[Shields|shields]], and metal [[Weapons|weapons]]. | |
+ | * [[Bowcraft/Fletching]] - Used to repair all [[Bow|bows]]. | ||
+ | * [[Carpentry]] - Used to repair [[Woodland Armor]], [[Bokuto|Bokutos]] and [[Wooden Shield|Wooden Shields]]. | ||
+ | ** [[Masonry]] - Used to repair [[Gargish Stone Armor|stone armor]], stone [[shields]] and stone [[weapons]] | ||
+ | * [[Glassblowing]] ([[Alchemy]] specialization) - Used to repair [[Glass Sword]]s and [[Glass Staff|Glass Staves]] | ||
+ | * [[Tailoring]] - Used to repair all [[Leather Armor|leather armor]] and [[Hats|hats]]. | ||
+ | * [[Tinkering]] - Used to repair [[Imbuing|imbued]] or [[replica]] [[jewelry]] and also [[Gargoyle|Gargish Neclace]] and [[Gargish Earrings|earrings]]. | ||
− | + | ==Creating== | |
− | + | Crafters can create a repair service contract by performing the following steps: | |
− | + | # Use a crafting tool as normal. | |
− | + | # Choose the '''''Repair''''' option from the menu that appears. | |
− | + | # Target a [[File:Blank_Scrolls.png]] [[Blank Scroll]]. The scroll must be within the player's backpack. | |
− | + | # The repair service contract will appear in the creating character's backpack. | |
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− | + | ==Usage== | |
+ | Characters must be standing in an NPC shop that corresponds to the skill written on the scroll in order to use a repair service contract: | ||
+ | # Double-click the repair service contract. | ||
+ | # Target the item-to-be-repaired. | ||
+ | # The used repair service contract will disappear after use. | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Durability]] | ||
[[Category: Item Properties]] | [[Category: Item Properties]] |
Latest revision as of 19:44, 15 June 2011
Contents
Repair Service Contracts are introduced with the Publish 13.5. An item can be repaired by using a Repair Contract that corresponds to one of the aforementioned skills. These contracts appear in the form of a deed and come as blessed. The contracts are labeled as A Repair Service Contract from a [level] [skill], where [level] is the skill level title of the smith which has created the contract (i.e. apprentice, journeyman, expert, adept, master, or grandmaster, as appropriate).
Skills
- Blacksmithy - Used to repair all metal armor, metal shields, and metal weapons.
- Bowcraft/Fletching - Used to repair all bows.
- Carpentry - Used to repair Woodland Armor, Bokutos and Wooden Shields.
- Masonry - Used to repair stone armor, stone shields and stone weapons
- Glassblowing (Alchemy specialization) - Used to repair Glass Swords and Glass Staves
- Tailoring - Used to repair all leather armor and hats.
- Tinkering - Used to repair imbued or replica jewelry and also Gargish Neclace and earrings.
Creating
Crafters can create a repair service contract by performing the following steps:
- Use a crafting tool as normal.
- Choose the Repair option from the menu that appears.
- Target a Blank Scroll. The scroll must be within the player's backpack.
- The repair service contract will appear in the creating character's backpack.
Usage
Characters must be standing in an NPC shop that corresponds to the skill written on the scroll in order to use a repair service contract:
- Double-click the repair service contract.
- Target the item-to-be-repaired.
- The used repair service contract will disappear after use.