Difference between revisions of "Imbuing Property Weights"
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− | Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. | + | Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings are always the same (per property) without depending on what sort of item you want to imbue. |
Property and Imbuing Property Weight | Property and Imbuing Property Weight | ||
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* [[Use Best Weapon Skill]] 1.4x | * [[Use Best Weapon Skill]] 1.4x | ||
* [[Faster Casting]] 1.4x | * [[Faster Casting]] 1.4x | ||
− | * [[ | + | * Any [[Skill Bonus]] 1.4x |
− | * [[DCI]] 1.1x | + | * [[Hit Chance Increase]] (HCI) 1.3x |
− | * [[Hit Point Increase]] 1.1x | + | * [[Faster Cast Recovery]] (FCR) 1.2x |
+ | * [[Defense Chance Increase]] (DCI) 1.1x | ||
+ | * [[Lower Mana Cost]] 1.1x | ||
+ | * [[Dexterity Bonus]], [[Intelligence Bonus]], and [[Strength Bonus]] 1.1x | ||
+ | * [[Hit Point Increase]], [[Stamina Increase]], and [[Mana Increase]] 1.1x | ||
+ | * [[Hit Point Regeneration]], [[Mana Regeneration]], and [[Stamina Regeneration]] 1.0x | ||
* [[Swing Speed Increase]] 1.1x | * [[Swing Speed Increase]] 1.1x | ||
+ | * [[Damage Increase]] 1.0x | ||
* [[Slayer]] 1.1x, but [[Super Slayer]]s are 1.3x | * [[Slayer]] 1.1x, but [[Super Slayer]]s are 1.3x | ||
* [[Luck]] 1.0x | * [[Luck]] 1.0x | ||
* [[Mage Weapon]] 1.0x | * [[Mage Weapon]] 1.0x | ||
* [[Spell Channeling]] 1.0x | * [[Spell Channeling]] 1.0x | ||
− | * [[Damage | + | * [[Lower Reagent Cost]] 1.0x |
− | + | * [[Reflect Physical Damage]] 1.0x | |
− | + | * [[Enhance Potions]] 1.0x | |
+ | * [[Night Sight]] 1.0x | ||
+ | * [[Physical Resist]], [[Fire Resist]], [[Cold Resist]], [[Poison Resist]], and [[Energy Resist]] 1.0x | ||
* [[Hit Lightning]], and [[Hit Fireball]] 1.4x | * [[Hit Lightning]], and [[Hit Fireball]] 1.4x | ||
* [[Hit Lower Defense]] 1.3x | * [[Hit Lower Defense]] 1.3x | ||
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* [[Hit Cold Area]], [[Hit Fire Area]], [[Hit Physical Area]], [[Hit Poison Area]], and [[Hit Energy Area]] 1.0x | * [[Hit Cold Area]], [[Hit Fire Area]], [[Hit Physical Area]], [[Hit Poison Area]], and [[Hit Energy Area]] 1.0x | ||
* [[Hit Dispel]] 1.0x | * [[Hit Dispel]] 1.0x | ||
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Latest revision as of 15:14, 2 November 2011
Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings are always the same (per property) without depending on what sort of item you want to imbue.
Property and Imbuing Property Weight
- Use Best Weapon Skill 1.4x
- Faster Casting 1.4x
- Any Skill Bonus 1.4x
- Hit Chance Increase (HCI) 1.3x
- Faster Cast Recovery (FCR) 1.2x
- Defense Chance Increase (DCI) 1.1x
- Lower Mana Cost 1.1x
- Dexterity Bonus, Intelligence Bonus, and Strength Bonus 1.1x
- Hit Point Increase, Stamina Increase, and Mana Increase 1.1x
- Hit Point Regeneration, Mana Regeneration, and Stamina Regeneration 1.0x
- Swing Speed Increase 1.1x
- Damage Increase 1.0x
- Slayer 1.1x, but Super Slayers are 1.3x
- Luck 1.0x
- Mage Weapon 1.0x
- Spell Channeling 1.0x
- Lower Reagent Cost 1.0x
- Reflect Physical Damage 1.0x
- Enhance Potions 1.0x
- Night Sight 1.0x
- Physical Resist, Fire Resist, Cold Resist, Poison Resist, and Energy Resist 1.0x
- Hit Lightning, and Hit Fireball 1.4x
- Hit Lower Defense 1.3x
- Hit Lower Attack 1.1x
- Hit Harm 1.1x
- Hit Mana Leech, Hit Life Leech 1.1x
- Hit Stamina Leech 1.0x
- Hit Cold Area, Hit Fire Area, Hit Physical Area, Hit Poison Area, and Hit Energy Area 1.0x
- Hit Dispel 1.0x