Difference between revisions of "Imbuing Property Weights"

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Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings seem to always be the same (per property) without depending on what sort of item you want to imbue.
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Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings are always the same (per property) without depending on what sort of item you want to imbue.
  
 
Property and Imbuing Property Weight
 
Property and Imbuing Property Weight
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* [[Use Best Weapon Skill]] 1.4x
 
* [[Use Best Weapon Skill]] 1.4x
 
* [[Faster Casting]] 1.4x
 
* [[Faster Casting]] 1.4x
* Any [[Skill]] 1.4x
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* Any [[Skill Bonus]] 1.4x
* [[HCI]] 1.3x
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* [[Hit Chance Increase]] (HCI) 1.3x
* [[DCI]] 1.1x
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* [[Faster Cast Recovery]] (FCR) 1.2x
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* [[Defense Chance Increase]] (DCI) 1.1x
 
* [[Lower Mana Cost]] 1.1x
 
* [[Lower Mana Cost]] 1.1x
 
* [[Dexterity Bonus]], [[Intelligence Bonus]], and [[Strength Bonus]] 1.1x
 
* [[Dexterity Bonus]], [[Intelligence Bonus]], and [[Strength Bonus]] 1.1x
 
* [[Hit Point Increase]], [[Stamina Increase]], and [[Mana Increase]] 1.1x
 
* [[Hit Point Increase]], [[Stamina Increase]], and [[Mana Increase]] 1.1x
* [[Hit Point Regeneration], [[Mana Regeneration]], and [[Stamina Regeneration]] 1.0x
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* [[Hit Point Regeneration]], [[Mana Regeneration]], and [[Stamina Regeneration]] 1.0x
 
* [[Swing Speed Increase]] 1.1x
 
* [[Swing Speed Increase]] 1.1x
 
* [[Damage Increase]] 1.0x
 
* [[Damage Increase]] 1.0x
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* [[Spell Channeling]] 1.0x
 
* [[Spell Channeling]] 1.0x
 
* [[Lower Reagent Cost]] 1.0x
 
* [[Lower Reagent Cost]] 1.0x
* [[Reflect Phsyical Damage]] 1.0x
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* [[Reflect Physical Damage]] 1.0x
 
* [[Enhance Potions]] 1.0x
 
* [[Enhance Potions]] 1.0x
 
* [[Night Sight]] 1.0x
 
* [[Night Sight]] 1.0x

Latest revision as of 15:14, 2 November 2011

Each Imbuable Property has a multiplier called Property Weight which is used in balancing how hard it is to imbue an item with that property. The weightings are always the same (per property) without depending on what sort of item you want to imbue.

Property and Imbuing Property Weight