Difference between revisions of "Sleep"
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|manacost=9 | |manacost=9 | ||
|minimumskill=20 | |minimumskill=20 | ||
− | |castingdelay= | + | |castingdelay=1 |
|reagents=[[Nightshade]], [[Spiders' Silk]], [[Black Pearl]] | |reagents=[[Nightshade]], [[Spiders' Silk]], [[Black Pearl]] | ||
− | |duration= | + | |duration=Up to ~15 seconds |
− | |areaofeffect= | + | |areaofeffect=Single Target |
− | |description=Puts | + | |description=Puts the Target into a temporary Sleep state. In this state, a Slept Target will attack, cast spells, and move at a much slower speed in addition to having hit chance and defense chance reduced considerably. A Slept Target will awaken if harmed or after a set amount of time. The Sleep duration is determined by a comparison between the Caster's [[Mysticism]] and either [[Focus]] or [[Imbuing]] (whichever is greater) skills and the Target's [[Resisting Spells]] skill. |
+ | Changes as of [[Publish 65]] | ||
+ | * Sleep will no longer prevent targets from casting spells or attacking. | ||
+ | * Sleep will place the target in a state of stupor for a period determined by the caster’s skills and the target’s Resist Spells skill. | ||
+ | * While in this state they will have their casting, casting recover, attack, and movement speed severely reduced. | ||
+ | * If target receives damage during this period, the stupor effect will be broken. | ||
+ | * Immunity has been changed to the following scale, 3-12 second scaling by player [[Resisting Spells|Magic Resist]] skill. Player must have 30 or more resist to extent sleep immunity beyond 3 seconds. | ||
}} | }} |
Latest revision as of 13:08, 28 February 2012
Sleep - In Zu | |||
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Mana Cost | Minimum Skill | Delay (seconds) | |
9 | 20 | 1 | |
Reagents | Nightshade, Spiders' Silk, Black Pearl | ||
Duration | Up to ~15 seconds | ||
Area of Effect | Single Target | ||
Description | Puts the Target into a temporary Sleep state. In this state, a Slept Target will attack, cast spells, and move at a much slower speed in addition to having hit chance and defense chance reduced considerably. A Slept Target will awaken if harmed or after a set amount of time. The Sleep duration is determined by a comparison between the Caster's Mysticism and either Focus or Imbuing (whichever is greater) skills and the Target's Resisting Spells skill.
Changes as of Publish 65
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See Also
Mysticism Spells | |
Animated Weapon · Bombard · Cleansing Winds · Eagle Strike · Enchant · Hail Storm · Healing Stone | |
Mass Sleep · Nether Bolt · Nether Cyclone · Purge Magic · Rising Colossus · Sleep · Spell Plague · Spell Trigger · Stone Form |