Difference between revisions of "Character"
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− | + | {{tocright}} | |
+ | ==Overview== | ||
+ | Generally speaking, a '''Character''' is the in-game manifestation of the live player. Once created, a character cannot be deleted for seven days. Each player account allows for at least five and up to seven character slots, depending on the used tokens and version of the game is purchased. The exceptions are [[Siege Perilous]] and [[Mugen]] [[shards]], where only one character per player account is allowed. | ||
− | + | ==Character Creation== | |
− | + | :''Main Article: [[New Player Guide#Creating your Character|Create a New Character]]'' | |
− | + | There are four steps to character creation in Ultima Online: | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ===Race=== | |
− | + | :''Main Article: [[Races]]'' | |
− | + | There are three playable races in Ultima Online each having unique racial abilities: | |
− | + | ====Humans==== | |
− | + | :''Main Article: [[Humans]]'' | |
− | + | ''Protectors of [[Britannia]], [[Humans]] have adapted to their environment, improving many beneficial traits and abilities: | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | [[ | + | =====Strong Back===== |
+ | :''Years of hard work allow more weight to be carried on strong backs.'' | ||
+ | :{| | ||
+ | | [[Image:medallion_strong_back.gif|50px]] | ||
+ | | Humans have an increased carrying capacity above what is determined by their [[Strength|strength]]. | ||
+ | * Carry an additional 60 Stones of [[Weight|weight]] | ||
+ | |} | ||
+ | =====Tough===== | ||
+ | :''Adept at recovering from adversity, humans regain health more quickly than in times past.'' | ||
+ | :{| | ||
+ | | [[Image:medallion_tough.gif|50px]] | ||
+ | | Humans regenerate [[Hit Points|hit points]] faster than normal. | ||
+ | * +2 [[Hit Point Regeneration]] | ||
+ | |} | ||
+ | |||
+ | =====Workhorse===== | ||
+ | :''Enterprising techniques have led to breakthroughs in resource recovery.'' | ||
+ | :{| | ||
+ | | [[Image:medallion_workhorse.gif|50px]] | ||
+ | | Humans have a better chance at finding more [[Resources|resources]] while gathering [[Hides|hides]], [[Ore|ore]] and [[Logs|lumber]]. | ||
+ | * +1 [[Logs]] in [[Trammel]] | ||
+ | * +2 [[Logs]] in [[Felucca]] | ||
+ | * +1 [[Ore]] when [[Mining|mining]] at random | ||
+ | * Additional [[Hides|hides]] | ||
+ | |} | ||
+ | |||
+ | =====Jack of all Trades===== | ||
+ | :''Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.'' | ||
+ | :{| | ||
+ | | [[Image:medallion_jack_of_all_trades.gif|50px]] | ||
+ | | Humans have a basic ability in all [[Skills|skills]], even untrained ones. | ||
+ | * 20 minumum level in all [[Skills|skills]] (does not show on [[Skill Menu]]) | ||
+ | ''Note'' - As of [[Publish 64]], it no longer contributes towards mana discounts on [[Special Moves]]. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost. | ||
+ | |} | ||
+ | ---- | ||
+ | ====Elves==== | ||
+ | :''Main Article: [[Elves]]'' | ||
+ | ''Founders of [[Heartwood]] and attuned to nature, [[Elves]] have special traits and abilities:'' | ||
+ | |||
+ | =====Night Sight===== | ||
+ | :''Exceptional vision, even at night.'' | ||
+ | :{| | ||
+ | | [[Image:night_sight_medallion.gif|50px]] | ||
+ | | Elves always have the effect of a full strength [[Night Sight]] spell. | ||
+ | * [[Night Sight]] is always on | ||
+ | |} | ||
+ | |||
+ | =====Infused with Magic===== | ||
+ | :''Resilient skin has an increased capacity to resist damage from energy attacks.'' | ||
+ | :{| | ||
+ | | [[Image:Infused_medallion.gif|50px]] | ||
+ | | Elves have an increased [[Energy Resist|energy resistance]] cap. Elven players must still increase their actual [[Resistances|resistances]] through normal means (i.e. through equipment and magical effects). | ||
+ | * +5 to Energy Resistance cap (75 total) | ||
+ | |} | ||
+ | |||
+ | =====Difficult to Track===== | ||
+ | :''Difficult to track.'' | ||
+ | :{| | ||
+ | | [[Image:Difficult_to_track_medallion.gif|50px]] | ||
+ | | Elves are more difficult to [[Tracking|track]] than [[Humans|humans]]. | ||
+ | |} | ||
+ | |||
+ | =====Perception===== | ||
+ | :''Increased perception of both hidden creatures and resources.'' | ||
+ | :{| | ||
+ | | [[Image:Perception_medallion.gif|50px]] | ||
+ | | Elves gain an increased chance to passively [[Detecting Hidden|detect hidden]] [[Monsters|monsters]] and enemies. | ||
+ | |} | ||
+ | |||
+ | =====Knowledge of Nature===== | ||
+ | :''and resources.'' | ||
+ | :{| | ||
+ | | [[Image:Knowledge_of_nature_medallion.gif|50px]] | ||
+ | | Elves receive an increase to their chance of acquiring special [[Resources|resources]] such as colored [[Ore|ore]] when [[Mining|mining]] or special [[board]]s when [[Lumberjacking|lumberjacking]]. | ||
+ | |} | ||
+ | |||
+ | =====Wisdom===== | ||
+ | :''Wise in nature; harmonious affinity for casting spells.'' | ||
+ | :{| | ||
+ | | [[Image:Wisdom_medallion.gif|50px]] | ||
+ | | Elves receive a bonus to their maximum [[Mana|mana]]. | ||
+ | * +20 [[Mana Increase]] Bonus | ||
+ | |} | ||
+ | ---- | ||
+ | ====Gargoyles==== | ||
+ | :''Main Article: [[Gargoyle_Race|Gargoyles]]'' | ||
+ | ''Presented as community-minded and strongly principled, [[Gargoyles]] have special traits and abilities: | ||
+ | |||
+ | =====Flying===== | ||
+ | :''A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.'' | ||
+ | :{| | ||
+ | | [[Image:Flying_medallion.png]] | ||
+ | | Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves. | ||
+ | |} | ||
+ | |||
+ | =====Berserk===== | ||
+ | :''In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.'' | ||
+ | :{| | ||
+ | | [[Image:Berserk_medallion.png]] | ||
+ | | | ||
+ | *15% [[Damage Increase|Damage Bonus]] and +3% [[Spell Damage Increase]] for '''each''' 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap). | ||
+ | |} | ||
+ | |||
+ | =====Master Artisan===== | ||
+ | :''A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.'' | ||
+ | :{| | ||
+ | | [[Image:Master_artisan_medallion.png]] | ||
+ | | Gargoyles have an increased chance to [[Imbuing|imbue]] and unravel magical items. | ||
+ | |} | ||
+ | |||
+ | =====Deadly Aim===== | ||
+ | :''All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.'' | ||
+ | :{| | ||
+ | | [[Image:Deadly_aim_medallion.png]] | ||
+ | | | ||
+ | *Minimum Gargoyle skill in [[Throwing]] is 20.0. | ||
+ | *Gargoyles receive a 5% bonus to hit that stacks with [[Hit Chance Increase|HCI]] and skill bonus. | ||
+ | *Gargoyle’s hit chance cap has been increased to 50%. | ||
+ | |} | ||
+ | |||
+ | =====Mystic Insight===== | ||
+ | :''Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.'' | ||
+ | :{| | ||
+ | | [[Image:Mystic_insight_medallion.png]] | ||
+ | | | ||
+ | *Minimum Gargoyle skill in [[Mysticism]] is 30.0. | ||
+ | *Gargoyles receive +2 [[Mana Regeneration]] which stacks with [[Meditation]] and [[Focus]]. | ||
+ | |} | ||
+ | ---- | ||
+ | ===Profession=== | ||
+ | :''Main Article: [[Skills]]'' | ||
+ | Ultima Online has 58 different [[Skills]] currently in game and 3 different [[Stats|Statistics]] which determine the capabilities of your Character. However, since new players need some time to understand them all, there are also six advised templates. | ||
+ | ====Templates==== | ||
+ | =====Warrior===== | ||
+ | :''Warriors are physically the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive battles with dangerous foes.'' | ||
+ | :* 30 [[Swordsmanship]] | ||
+ | :* 30 [[Tactics]] | ||
+ | :* 30 [[Anatomy]] | ||
+ | :* 30 [[Healing]] | ||
+ | :* 45 [[Strength]] | ||
+ | :* 35 [[Dexterity]] | ||
+ | :* 10 [[Intelligence]] | ||
+ | =====Mage===== | ||
+ | :''The mage is an expert magic user. Though they have both defensive and offensive magic, mages are especially well-equipped to deal out damage in combat and are most effective at a distance.'' | ||
+ | :* 30 [[Magery]] | ||
+ | :* 30 [[Evaluate Intelligence]] | ||
+ | :* 30 [[Meditation]] | ||
+ | :* 30 [[Wrestling]] | ||
+ | :* 25 [[Strength]] | ||
+ | :* 20 [[Dexterity]] | ||
+ | :* 45 [[Intelligence]] | ||
+ | =====Paladin===== | ||
+ | :''Paladins are the holy warriors of the realm. These protectors of the virtues have a number of defensive as well as offensive abilities available to them.'' | ||
+ | :* 30 [[Chivalry]] | ||
+ | :* 30 [[Swordsmanship]] | ||
+ | :* 30 [[Tactics]] | ||
+ | :* 30 [[Focus]] | ||
+ | :* 45 [[Strength]] | ||
+ | :* 20 [[Dexterity]] | ||
+ | :* 25 [[Intelligence]] | ||
+ | =====Necromancer===== | ||
+ | :''Necromancers wield the dark force of Death itself as a means to find ultimate magic power. They use the power of the other side to both attack their foes and to protect themselves.'' | ||
+ | :* 30 [[Necromancy]] | ||
+ | :* 30 [[Spirit Speak]] | ||
+ | :* 30 [[Swordsmanship]] | ||
+ | :* 30 [[Meditation]] | ||
+ | :* 25 [[Strength]] | ||
+ | :* 20 [[Dexterity]] | ||
+ | :* 45 [[Intelligence]] | ||
+ | =====Samurai===== | ||
+ | :''The Samurai is an elite warrior who seeks to achieve perfection through battle. They strike with great accuracy, can handle multiple opponents, and have mastered the art of parrying with weapons.'' | ||
+ | :* 30 [[Bushido]] | ||
+ | :* 30 [[Swordsmanship]] | ||
+ | :* 30 [[Focus]] | ||
+ | :* 30 [[Parrying]] | ||
+ | :* 40 [[Strength]] | ||
+ | :* 30 [[Dexterity]] | ||
+ | :* 20 [[Intelligence]] | ||
+ | =====Ninja===== | ||
+ | :''The Ninja is an assassin who uses stealthy tactics and summons deadly magic in combat to confuse and weaken their enemy.'' | ||
+ | :* 30 [[Ninjitsu]] | ||
+ | :* 30 [[Hiding]] | ||
+ | :* 30 [[Fencing]] | ||
+ | :* 30 [[Stealth]] | ||
+ | :* 40 [[Strength]] | ||
+ | :* 30 [[Dexterity]] | ||
+ | :* 20 [[Intelligence]] | ||
+ | =====Blacksmith===== | ||
+ | :''The blacksmith's job is to locate and mine ore, smelt it into ingots, and forge the ingots into weapons and armor to sell at shops or to other players. A new blacksmith should first find a public smithy to use.'' | ||
+ | :* 30 [[Blacksmithy]] | ||
+ | :* 30 [[Mining]] | ||
+ | :* 30 [[Tinkering]] | ||
+ | :* 30 [[Tailoring]] | ||
+ | :* 60 [[Strength]] | ||
+ | :* 15 [[Dexterity]] | ||
+ | :* 15 [[Intelligence]] | ||
+ | ====Customizing==== | ||
+ | If you want to try new skills, you can select the customize button to select up to three skills having no more than 120 skill points in total and adjust your statistics accordingly. | ||
+ | ---- | ||
+ | |||
+ | ===Appearance=== | ||
+ | From the Appearance menu, you can select different appearance properties for each race: | ||
+ | ====Humans==== | ||
+ | :Humans can select their: | ||
+ | :*Face Graphic | ||
+ | :*Hair | ||
+ | :**Hair Color | ||
+ | :*Skin Tone | ||
+ | :also, if a male character is selected: | ||
+ | :*Facial Hair | ||
+ | :**Facial Hair Color | ||
+ | ====Elves==== | ||
+ | :Elves can select their: | ||
+ | :*Face Graphic | ||
+ | :*Hair | ||
+ | :**Hair Color | ||
+ | :*Skin Tone | ||
+ | ====Gargoyles==== | ||
+ | :Gargoyles can select their: | ||
+ | :*Face Graphic | ||
+ | :*Horn Graphic | ||
+ | :**Horn Color | ||
+ | :*Skin Tone | ||
+ | :also, if a male character is selected: | ||
+ | :*Facial Horn | ||
+ | :**Facial Horn Color | ||
+ | ---- | ||
+ | ===Location=== | ||
+ | You can select the place you want to start the game amongst the locations: | ||
+ | ====Trammel==== | ||
+ | :There are eight cities where you can start the game in [[Trammel]]: | ||
+ | :*[[Britain]] - The Wayfarer's Inn | ||
+ | :*[[Jhelom]] - The Mercenary Inn | ||
+ | :*[[Minoc]] - The Barnacle | ||
+ | :*[[Moonglow]] - The Scholars Inn | ||
+ | :*[[New Haven]] - New Haven Bank | ||
+ | :*[[Skara Brae]] - The Falconer's Inn | ||
+ | :*[[Trinsic]] - The Traveler's Inn | ||
+ | :*[[Yew]] - The Empath Abbey | ||
+ | ====Ter Mur==== | ||
+ | :You can also start the game inside the only city in [[Ter Mur]]: | ||
+ | :*[[Royal City]] - Royal City Inn | ||
+ | ---- | ||
+ | ===Create=== | ||
+ | At this last step, you can select a name for your character. | ||
+ | ====Name==== | ||
+ | The name field is case-sensitive. Since your name will afect other players' first impression on your character, it is wise to think the best name that will suit your character. Note that there is a strict [[Ultima Online Naming Policy]]. | ||
+ | |||
+ | ==See Also== | ||
+ | *[[List of Important Historical Characters]] | ||
+ | *[[Lake Superior Historical Characters]] | ||
+ | |||
+ | ==Sources== | ||
+ | *[http://www.uoherald.com/node/57 UOHerald - Creating a Character] | ||
[[Category:Directory]] | [[Category:Directory]] | ||
+ | [[Category:Game Terms]] |
Latest revision as of 16:01, 29 February 2012
Overview
Generally speaking, a Character is the in-game manifestation of the live player. Once created, a character cannot be deleted for seven days. Each player account allows for at least five and up to seven character slots, depending on the used tokens and version of the game is purchased. The exceptions are Siege Perilous and Mugen shards, where only one character per player account is allowed.
Character Creation
- Main Article: Create a New Character
There are four steps to character creation in Ultima Online:
Race
- Main Article: Races
There are three playable races in Ultima Online each having unique racial abilities:
Humans
- Main Article: Humans
Protectors of Britannia, Humans have adapted to their environment, improving many beneficial traits and abilities:
Strong Back
- Years of hard work allow more weight to be carried on strong backs.
Humans have an increased carrying capacity above what is determined by their strength. - Carry an additional 60 Stones of weight
Tough
- Adept at recovering from adversity, humans regain health more quickly than in times past.
Humans regenerate hit points faster than normal.
Workhorse
- Enterprising techniques have led to breakthroughs in resource recovery.
Jack of all Trades
- Diverse inclinations attune humans to a base understanding of nearly all learned behaviors.
Humans have a basic ability in all skills, even untrained ones. - 20 minumum level in all skills (does not show on Skill Menu)
Note - As of Publish 64, it no longer contributes towards mana discounts on Special Moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.
Elves
- Main Article: Elves
Founders of Heartwood and attuned to nature, Elves have special traits and abilities:
Night Sight
- Exceptional vision, even at night.
Elves always have the effect of a full strength Night Sight spell. - Night Sight is always on
Infused with Magic
- Resilient skin has an increased capacity to resist damage from energy attacks.
Elves have an increased energy resistance cap. Elven players must still increase their actual resistances through normal means (i.e. through equipment and magical effects). - +5 to Energy Resistance cap (75 total)
Difficult to Track
- Difficult to track.
Perception
- Increased perception of both hidden creatures and resources.
Elves gain an increased chance to passively detect hidden monsters and enemies.
Knowledge of Nature
- and resources.
Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
Wisdom
- Wise in nature; harmonious affinity for casting spells.
Elves receive a bonus to their maximum mana. - +20 Mana Increase Bonus
Gargoyles
- Main Article: Gargoyles
Presented as community-minded and strongly principled, Gargoyles have special traits and abilities:
Flying
- A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
Berserk
- In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
- 15% Damage Bonus and +3% Spell Damage Increase for each 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
Master Artisan
- A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.
Gargoyles have an increased chance to imbue and unravel magical items.
Deadly Aim
- All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
Mystic Insight
- Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
- Minimum Gargoyle skill in Mysticism is 30.0.
- Gargoyles receive +2 Mana Regeneration which stacks with Meditation and Focus.
Profession
- Main Article: Skills
Ultima Online has 58 different Skills currently in game and 3 different Statistics which determine the capabilities of your Character. However, since new players need some time to understand them all, there are also six advised templates.
Templates
Warrior
- Warriors are physically the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive battles with dangerous foes.
- 30 Swordsmanship
- 30 Tactics
- 30 Anatomy
- 30 Healing
- 45 Strength
- 35 Dexterity
- 10 Intelligence
Mage
- The mage is an expert magic user. Though they have both defensive and offensive magic, mages are especially well-equipped to deal out damage in combat and are most effective at a distance.
- 30 Magery
- 30 Evaluate Intelligence
- 30 Meditation
- 30 Wrestling
- 25 Strength
- 20 Dexterity
- 45 Intelligence
Paladin
- Paladins are the holy warriors of the realm. These protectors of the virtues have a number of defensive as well as offensive abilities available to them.
- 30 Chivalry
- 30 Swordsmanship
- 30 Tactics
- 30 Focus
- 45 Strength
- 20 Dexterity
- 25 Intelligence
Necromancer
- Necromancers wield the dark force of Death itself as a means to find ultimate magic power. They use the power of the other side to both attack their foes and to protect themselves.
- 30 Necromancy
- 30 Spirit Speak
- 30 Swordsmanship
- 30 Meditation
- 25 Strength
- 20 Dexterity
- 45 Intelligence
Samurai
- The Samurai is an elite warrior who seeks to achieve perfection through battle. They strike with great accuracy, can handle multiple opponents, and have mastered the art of parrying with weapons.
- 30 Bushido
- 30 Swordsmanship
- 30 Focus
- 30 Parrying
- 40 Strength
- 30 Dexterity
- 20 Intelligence
Ninja
- The Ninja is an assassin who uses stealthy tactics and summons deadly magic in combat to confuse and weaken their enemy.
Blacksmith
- The blacksmith's job is to locate and mine ore, smelt it into ingots, and forge the ingots into weapons and armor to sell at shops or to other players. A new blacksmith should first find a public smithy to use.
- 30 Blacksmithy
- 30 Mining
- 30 Tinkering
- 30 Tailoring
- 60 Strength
- 15 Dexterity
- 15 Intelligence
Customizing
If you want to try new skills, you can select the customize button to select up to three skills having no more than 120 skill points in total and adjust your statistics accordingly.
Appearance
From the Appearance menu, you can select different appearance properties for each race:
Humans
- Humans can select their:
- Face Graphic
- Hair
- Hair Color
- Skin Tone
- also, if a male character is selected:
- Facial Hair
- Facial Hair Color
- Facial Hair
Elves
- Elves can select their:
- Face Graphic
- Hair
- Hair Color
- Skin Tone
Gargoyles
- Gargoyles can select their:
- Face Graphic
- Horn Graphic
- Horn Color
- Skin Tone
- also, if a male character is selected:
- Facial Horn
- Facial Horn Color
- Facial Horn
Location
You can select the place you want to start the game amongst the locations:
Trammel
- There are eight cities where you can start the game in Trammel:
Ter Mur
- You can also start the game inside the only city in Ter Mur:
- Royal City - Royal City Inn
Create
At this last step, you can select a name for your character.
Name
The name field is case-sensitive. Since your name will afect other players' first impression on your character, it is wise to think the best name that will suit your character. Note that there is a strict Ultima Online Naming Policy.