Difference between revisions of "Ultima Online: Renaissance"
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− | + | {{Expansionbox | |
− | <center> | + | |title = Ultima Online: Renaissance |
+ | |image = Ultima online renaissance cover.jpg | ||
+ | |release = May 4, 2000 | ||
+ | |developer = [[Origin Systems]] | ||
+ | |publisher = [[Electronic Arts]] | ||
+ | |website = | ||
+ | }} | ||
+ | <center>'''''Your Portal To The Most Popular Internet Virtual World'''''</center> | ||
− | + | '''Ultima Online: Renaissance''', also known as '''UO:R''', is [[Ultima Online]]'s second [[expansion]]. Released on May 4, 2000, it had an estimated retail price of $19.95 US. However, current subscribers were not required to purchase a CD as the updated features were automatically downloaded to existing accounts. | |
==Changes== | ==Changes== | ||
*'''Rule-Set Change/Landmass Mirror''' -- The most evident change was the splitting of the gamespace area in two. One area allowed non-consensual [[Player vs. Player]] ([[PvP]]) combat, while the other area did not. A mirror image of each other, the PvP facet was named [[Felucca]] and the other, [[Trammel]]. The change effectively doubled the gamespace, which allowed for additional player [[housing]], player-run [[Cities & Towns]], and easier access to [[crafting]] resources. | *'''Rule-Set Change/Landmass Mirror''' -- The most evident change was the splitting of the gamespace area in two. One area allowed non-consensual [[Player vs. Player]] ([[PvP]]) combat, while the other area did not. A mirror image of each other, the PvP facet was named [[Felucca]] and the other, [[Trammel]]. The change effectively doubled the gamespace, which allowed for additional player [[housing]], player-run [[Cities & Towns]], and easier access to [[crafting]] resources. | ||
− | *'''Skills Design Feature''' -- Perhaps the most popular introduction was the new [[Skills|skill]] management system, which allowed for more control over a character’s development. Prior to UO:R, not only could you not lock a skill, your skills could be altered simply by standing too close to another character who happened to be training. UO:R introduced the [[Skill]] lock and the [[Stat]] lock. | + | *'''Skills Design Feature''' -- Perhaps the most popular introduction was the new [[Skills|skill]] management system, which allowed for more control over a character’s development. Prior to UO:R, not only could you not lock a skill, your skills could be altered simply by standing too close to another character who happened to be training. You could learn by watching, literally! UO:R introduced the [[Skill]] lock and the [[Stat]] lock. |
− | *'''Young Player Assistance''' -- Upon logging-in to the world, new players were given the opportunity to go through the new in-game tutorial. They were immediately taken to the safe town of [[Haven]] where they could both practice in a live game environment and benefit from one-on-one training, which was supplied by more than 2000 companion [[volunteers]]. | + | *'''Young Player Assistance''' -- Upon logging-in to the world, new players were given the opportunity to go through the new in-game tutorial. They were immediately taken to the safe town of [[Haven]] where they could both practice in a live game environment and benefit from one-on-one training, which was supplied by more than 2000 [[companion]] [[volunteers]]. |
*'''Party Up, Got To Party Up''' -- A new [[party]] system made it easier to adventure with a group of friends by facilitating group communication, combat, and profit and reward sharing. | *'''Party Up, Got To Party Up''' -- A new [[party]] system made it easier to adventure with a group of friends by facilitating group communication, combat, and profit and reward sharing. | ||
+ | *'''[[Special Moves]]''' -- Special moves introduced. Every [[Two-Handed Weapon]] of the three fighting skills was given a special ability that had a 20% chance of executing on each blow. These special moves only worked in [[Player vs. Player]] combat. | ||
+ | **[[Mace Fighting|Macing]] delivered a [[Crushing Blow]]. | ||
+ | **[[Fencing]] weapons delivered a [[Paralyzing Blow]]. | ||
+ | **[[Swordsmanship]] delivered a [[Concussion Blow]]. | ||
− | == | + | ==Later additions== |
− | Scheduled to be included with UO:R, [[ | + | Scheduled to be included with UO:R, [[factions]] did not make the release, but was added a couple months later. |
− | == | + | ==Facet lore explanation== |
The rule set change and facet mirroring had an official fictional narrative. | The rule set change and facet mirroring had an official fictional narrative. | ||
− | The "new" world was [[Trammel]] and the "old" world that remained was now called [[Felucca]]. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons. | + | The "new" world was named [[Trammel]] and the "old" world that remained was now called [[Felucca]]. Confusingly, Trammel and Felucca are also the names of [[Sosaria]]'s twin moons. |
− | Politically, Trammel | + | Politically, Trammel is under the jurisdiction of [[Lord British]] and the [[Ruling Council]]. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release. |
− | According to statements made by UO [[Game Developers|Development]] members, most players never venture into Felucca. In other words, | + | According to statements made by UO [[Game Developers|Development]] members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base. |
− | For more comparisons, history, and fiction, | + | For more comparisons, history, and fiction, see the individual articles for each facet. |
− | + | [[Image:Renaissance_banner.jpg|frame|center|'''Banner ad for Ultima Online: Renaissance, circa 2000''']] | |
− | ==Contemporaneous | + | |
− | The following statistics were | + | ==Contemporaneous statistics== |
− | :* | + | The following statistics were gathered at the release of Ultima Online: Renaissance: |
+ | |||
+ | :*More than 185,000 registered users. | ||
:*Registered players in 125 countries located in each of the world's time zones. | :*Registered players in 125 countries located in each of the world's time zones. | ||
− | :*Six | + | :*Six language translations: Chinese, French, German, Japanese, Korean, and Anglicized English. |
:*21 servers located on four continents. | :*21 servers located on four continents. | ||
− | :* | + | :*Players log-in an average of 20 hours every week. |
− | :*More than half of | + | :*More than half of players log-in every day. |
− | == | + | |
− | + | ==External links== | |
− | + | ||
− | + | ||
*[http://www.mobygames.com/game/windows/ultima-online-renaissance/adblurbs May 4, 2000 EA Press Release] | *[http://www.mobygames.com/game/windows/ultima-online-renaissance/adblurbs May 4, 2000 EA Press Release] | ||
− | [[Category: | + | {{Expansions}} |
+ | [[Category:Renaissance| ]] |
Latest revision as of 05:39, 9 June 2012
Ultima Online: Renaissance | |
---|---|
Release date: | May 4, 2000 |
Developer: | Origin Systems |
Publisher: | Electronic Arts |
Credits |
Ultima Online: Renaissance, also known as UO:R, is Ultima Online's second expansion. Released on May 4, 2000, it had an estimated retail price of $19.95 US. However, current subscribers were not required to purchase a CD as the updated features were automatically downloaded to existing accounts.
Contents
Changes
- Rule-Set Change/Landmass Mirror -- The most evident change was the splitting of the gamespace area in two. One area allowed non-consensual Player vs. Player (PvP) combat, while the other area did not. A mirror image of each other, the PvP facet was named Felucca and the other, Trammel. The change effectively doubled the gamespace, which allowed for additional player housing, player-run Cities & Towns, and easier access to crafting resources.
- Skills Design Feature -- Perhaps the most popular introduction was the new skill management system, which allowed for more control over a character’s development. Prior to UO:R, not only could you not lock a skill, your skills could be altered simply by standing too close to another character who happened to be training. You could learn by watching, literally! UO:R introduced the Skill lock and the Stat lock.
- Young Player Assistance -- Upon logging-in to the world, new players were given the opportunity to go through the new in-game tutorial. They were immediately taken to the safe town of Haven where they could both practice in a live game environment and benefit from one-on-one training, which was supplied by more than 2000 companion volunteers.
- Party Up, Got To Party Up -- A new party system made it easier to adventure with a group of friends by facilitating group communication, combat, and profit and reward sharing.
- Special Moves -- Special moves introduced. Every Two-Handed Weapon of the three fighting skills was given a special ability that had a 20% chance of executing on each blow. These special moves only worked in Player vs. Player combat.
- Macing delivered a Crushing Blow.
- Fencing weapons delivered a Paralyzing Blow.
- Swordsmanship delivered a Concussion Blow.
Later additions
Scheduled to be included with UO:R, factions did not make the release, but was added a couple months later.
Facet lore explanation
The rule set change and facet mirroring had an official fictional narrative. The "new" world was named Trammel and the "old" world that remained was now called Felucca. Confusingly, Trammel and Felucca are also the names of Sosaria's twin moons.
Politically, Trammel is under the jurisdiction of Lord British and the Ruling Council. Felucca is the subject of a never-ending civil war (factions) that was introduced a few months after UO:R's release.
According to statements made by UO Development members, most players never venture into Felucca. In other words, Feluccans constitute a very small percentage of the total player base.
For more comparisons, history, and fiction, see the individual articles for each facet.
Contemporaneous statistics
The following statistics were gathered at the release of Ultima Online: Renaissance:
- More than 185,000 registered users.
- Registered players in 125 countries located in each of the world's time zones.
- Six language translations: Chinese, French, German, Japanese, Korean, and Anglicized English.
- 21 servers located on four continents.
- Players log-in an average of 20 hours every week.
- More than half of players log-in every day.
External links
Expansions of Ultima Online | |
---|---|
Expansions |
The Second Age • Renaissance • Third Dawn • Lord Blackthorn's Revenge • Age of Shadows • Samurai Empire • Mondain's Legacy • Kingdom Reborn • Stygian Abyss • Time of Legends |
Boosters |