Difference between revisions of "Tribal Mask (Small)"
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− | + | A type of [[Hat]] which takes up the [[Head Slot]]. | |
− | Tribal Masks are a [[Medable]] form of armor that can be worn by both [[Humans]] and [[Elves]]. | + | [[Armor]] that is [[exceptional]]ly crafted will receive a bonus that is further boosted by your character's [[Arms Lore]] skill. [[Runic Tools]] cannot be used to grant further bonuses to hats. |
+ | |||
+ | Tribal Masks are a [[Medable]] form of armor that can be worn by both [[Humans]] and [[Elves]]. As of [[Publish 66]], they can be crafted by [[Tailoring|tailor]]s, and can be recycled using a [[scissors]]. Note that the [[Salvage Bag]] will destroy the item without producing any cloth. | ||
+ | |||
+ | Parts retain the color of the material from which they are made. Crafted (and not yet [[imbued]]) versions can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be [[Dying Tub|dyed]]. If crafted [[exceptional]]ly by a [[Grandmaster|GM]]+ crafter they can hold their maker's mark. | ||
+ | |||
+ | ==Crafting== | ||
+ | <b>Skill required:</b><br> | ||
+ | *82.5 [[Tailoring]] | ||
+ | |||
+ | <b>Components:</b> | ||
+ | * 12 [[Cloth]] | ||
==See Also== | ==See Also== | ||
* [[Tribal Mask (Large)]] | * [[Tribal Mask (Large)]] | ||
− | [[Category:Tribal Masks]] | + | [[Category:Tailoring]][[Category:Tribal Masks]] |
Latest revision as of 17:30, 28 October 2012
Tribal Mask |
Weight: 2 Stones |
Physical Resist 3% |
Cold Resist 6% |
Poison Resist 10% |
Energy Resist 5% |
Strength Requirement 10 |
Durability: 36 (min) - 48 (max) |
A type of Hat which takes up the Head Slot.
Armor that is exceptionally crafted will receive a bonus that is further boosted by your character's Arms Lore skill. Runic Tools cannot be used to grant further bonuses to hats.
Tribal Masks are a Medable form of armor that can be worn by both Humans and Elves. As of Publish 66, they can be crafted by tailors, and can be recycled using a scissors. Note that the Salvage Bag will destroy the item without producing any cloth.
Parts retain the color of the material from which they are made. Crafted (and not yet imbued) versions can have their durability increased, via Powder of Fortifying, to a maximum of 255 and can be dyed. If crafted exceptionally by a GM+ crafter they can hold their maker's mark.
Crafting
Skill required:
- 82.5 Tailoring
Components:
- 12 Cloth