Difference between revisions of "Throwing"

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{{tocright}}
''NOTE - The info here is a mix of unofficial and official info mentioned in forum posts by Devs, Five on Friday weekly community updates, official UO.com releases, UO Town Hall meetings and other sources and are subject to change and frequent update''
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[[Image:Flag_Throwing.gif|frame|Add when available]]
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:''"My husband was too heavy to throw out of the house when he got drunk and rowdy so I just took to throwing things at him instead" - Cara the Gypsy''
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'''Throwing''' is a weapons skill scheduled to be available with the release of [[Ultima Online: Stygian Abyss]] and available only to characters that are [[Gargoyle Race|Gargoyle]]s. It allows players to use a new set of throwing weapons as a ranged attack skill.
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: ''"My husband was too heavy to throw out of the house when he got drunk and rowdy so I just took to throwing things at him instead" - Cara the Gypsy''
  
This skill will also include the ability to perform as yet unspecified [[Special Moves]].  
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[[Throwing]] is a weapons skill added during the [[Ultima Online: Stygian Abyss]] expansion and is available only to characters that are [[Gargoyle Race|Gargoyle]]s. It allows players to use a new set of throwing weapons as a ranged attack skill.
  
==Training==
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During a [[Town Hall Meeting]] in August 2008 possible weapons included the mention of a Throwing Axe, Throwing Knife, and Throwing Spear. These weapons were not mentioned again and have possibly been dropped from development.
  
==Weapons==
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Throwing also benefits from a [[Skill_Mastery|Mastery]]: Warrior's gifts,Elemental Fury and Called Shot.
Throwing weapons return to their owner after use and thus consume no ammunition as Archery weapons do.
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==Mechanics==
===One Handed===
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Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range.
<center>
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{| cellpadding="5" cellspacing="0" border="1"
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! style="background-color:#9f3215; color:#FFFFFF;" colspan="2"| Type
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| {{ColoredLink|Base Damage|Base<br>Damage|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Primary<br>Move|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Secondary<br>Move|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Weapon Speed|Weapon<br>Speed|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Crafting|Crafting<br>Skill|color=FFFFFF}}
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|- align="center"
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|- align="center"
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The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their throw actually is when trying to hit a target at a certain distance. This allows the player to have a “sweet-spot” area where their throwing is most effective, while pushing towards their maximum range or throwing while too close to the target results in a less damage or accuracy.
! style="background-color:#9f3215; color:#FFFFFF;" colspan="2"| Type
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| {{ColoredLink|Base Damage|Base<br>Damage|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Primary<br>Move|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Secondary<br>Move|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Weapon Speed|Weapon<br>Speed|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Crafting|Crafting<br>Skill|color=FFFFFF}}
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|}
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</center>
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===Two Handed===
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* '''Underthrown''' - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
<center>
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* '''Perfect''' - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
{| cellpadding="5" cellspacing="0" border="1"
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* '''Overthrown''' - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction
! style="background-color:#9f3215; color:#FFFFFF;" colspan="2"| Type
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| {{ColoredLink|Base Damage|Base<br>Damage|color=FFFFFF}}
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===Close Quarters Combat===
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Primary<br>Move|color=FFFFFF}}
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Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s [[Dexterity]] and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Secondary<br>Move|color=FFFFFF}}
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Weapon Speed|Weapon<br>Speed|color=FFFFFF}}
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===Shield Penalties===
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Crafting|Crafting<br>Skill|color=FFFFFF}}
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All the throwing weapons are one-handed in nature which allows the thrower to equip a shield or other item in their off hand. The player will suffer a defense and hit chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into [[Parrying]]. Player’s with no skill points in the Parry Skill will now have a minimum chance to hit.
|- align="center"
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==Training==
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See the [[Melee Training Guide]] for several ways to train a melee skill.
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Inside the [[Underworld]], there is a good training location at the [[Acid Slug]] pit. Teleport on one of the ledges and let your weapons fly.
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==Weapons==
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Unlike [[Archery]], throwing weapons return to their owner after use and thus consume no ammunition. All are one-handed.
  
|- align="center"
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{| class="uoguidetable"
! style="background-color:#9f3215; color:#FFFFFF;" colspan="2"| Type
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|-
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| {{ColoredLink|Base Damage|Base<br>Damage|color=FFFFFF}}
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! colspan="2" | Name
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Primary<br>Move|color=FFFFFF}}
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! Base Damage
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Secondary<br>Move|color=FFFFFF}}
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! Primary Move
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Weapon Speed|Weapon<br>Speed|color=FFFFFF}}
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! Secondary Move
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Crafting|Crafting<br>Skill|color=FFFFFF}}
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! Weapon Speed
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|-
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| style="border-right:0px;" | [[File:Boomerang.gif|link=Boomerang]]
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| style="border-left:0px; text-align:left;" | [[Boomerang]]
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| 8 - 12
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| [[Mystic Arc]]
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| [[Concussion Blow]]
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| 2 seconds
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|-
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| style="border-right:0px;" | [[File:Cyclone.gif|link=Cyclone]]
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| style="border-left:0px; text-align:left;" | [[Cyclone]]
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| 13 - 17
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| [[Moving Shot]]
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| [[Infused Throw]]
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| 3 seconds
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|-
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| style="border-right:0px;" | [[File:Soul_glaive.gif|link=Soul Glaive]]
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| style="border-left:0px; text-align:left;" | [[Soul Glaive]]
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| 18 - 22
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| [[Armor Ignore]]
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| [[Mortal Strike]]
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| 4 seconds
 
|}
 
|}
</center>
 
''These weapons have been officially revealed by name but without specs:''
 
* [[Boomerang]]
 
* [[Cyclone]]
 
* [[Soul Glaive]]
 
  
''The following weapons were mentioned at the UO Town Hall Meeting in August, 2008 but are not considered official yet and may have just been work-in-progress names:''
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==References==
* [[Throwing Axe]]
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* [http://www.uoherald.com/guide/guide.php?guideId=281 UO.com Playguide]
* [[Throwing Knife]]
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* [[Throwing Spear]]
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==See Also==
 
==See Also==
* [[Archery]]
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* [[Archery]] - [[Fencing]] - [[Mace Fighting]] - [[Swordsmanship]] - [[Wrestling]]
* [[Fencing]]
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* [[Macing]]
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* [[Swordsmanship]]
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* [[Wrestling]]
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[[Category:Skills]]
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[[Category:Skills]][[Category:Stygian Abyss]]
[[Category:Stygian Abyss]]
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Latest revision as of 12:20, 23 December 2018

"My husband was too heavy to throw out of the house when he got drunk and rowdy so I just took to throwing things at him instead" - Cara the Gypsy

Throwing is a weapons skill added during the Ultima Online: Stygian Abyss expansion and is available only to characters that are Gargoyles. It allows players to use a new set of throwing weapons as a ranged attack skill.

During a Town Hall Meeting in August 2008 possible weapons included the mention of a Throwing Axe, Throwing Knife, and Throwing Spear. These weapons were not mentioned again and have possibly been dropped from development.

Throwing also benefits from a Mastery: Warrior's gifts,Elemental Fury and Called Shot.

Mechanics

Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range.

The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their throw actually is when trying to hit a target at a certain distance. This allows the player to have a “sweet-spot” area where their throwing is most effective, while pushing towards their maximum range or throwing while too close to the target results in a less damage or accuracy.

  • Underthrown - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
  • Perfect - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
  • Overthrown - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction

Close Quarters Combat

Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s Dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.

Shield Penalties

All the throwing weapons are one-handed in nature which allows the thrower to equip a shield or other item in their off hand. The player will suffer a defense and hit chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into Parrying. Player’s with no skill points in the Parry Skill will now have a minimum chance to hit.

Training

See the Melee Training Guide for several ways to train a melee skill.

Inside the Underworld, there is a good training location at the Acid Slug pit. Teleport on one of the ledges and let your weapons fly.

Weapons

Unlike Archery, throwing weapons return to their owner after use and thus consume no ammunition. All are one-handed.

Name Base Damage Primary Move Secondary Move Weapon Speed
Boomerang.gif Boomerang 8 - 12 Mystic Arc Concussion Blow 2 seconds
Cyclone.gif Cyclone 13 - 17 Moving Shot Infused Throw 3 seconds
Soul glaive.gif Soul Glaive 18 - 22 Armor Ignore Mortal Strike 4 seconds

References

See Also