Difference between revisions of "Darknight Creeper"
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(Updated "Tactics" section with a mention of Darknight Creeper's special attack.) |
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− | [[Image: | + | [[Image:Darknight_Creeper.png|frame]] |
− | + | The Darknight Creeper is truly one of the stranger creatures that calls Dungeon [[Doom]] home. With two torsos, one stacked on top of the other and five pairs of arms (3 sets of them used in place of legs!), it may appear to be at a disadvantage—after all, something so oddly shaped couldn't be that much of a threat, right? Oh no. This misshapen beast knows exactly how to use its unusual form to its best advantage. With brute strength, it can easily take on its attackers hand-to-hand, but it also has high intelligence and some wicked spells at its disposal. Its thick skin provides a good amount of resistance to both poison and energy, and complete immunity to cold damage. It'll take sheer persistence and a good amount of cunning to defeat this monster. | |
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==Statistics== | ==Statistics== | ||
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|spawnlocations=[[Doom]] | |spawnlocations=[[Doom]] | ||
|fame=Level 5 (22000) | |fame=Level 5 (22000) | ||
− | |slayer=[[Undead]] | + | |slayer=[[Undead Slayer]] |
|karma=Level 5 (-22000) | |karma=Level 5 (-22000) | ||
|alignment=Evil | |alignment=Evil | ||
− | |firstseen=[[Ultima Online:Age of Shadows| | + | |firstseen=[[Ultima Online:Age of Shadows|Age of Shadows]] |
|packinstinct=None | |packinstinct=None | ||
− | |gold=1600-2000 | + | |gold=1600 - 2000 |
− | |magicitems=[[Doom Artifacts]] | + | |magicitems=16 |
− | + | |specialloot=[[Doom Artifacts]] | |
|cutuploot= | |cutuploot= | ||
− | |str=301-330 | + | |str=301 - 330 |
|hitpoints=4000 | |hitpoints=4000 | ||
− | |dex=101-110 | + | |dex=101 - 110 |
− | |stamina=101-110 | + | |stamina=101 - 110 |
− | |int=301-330 | + | |int=301 - 330 |
− | |mana=301-330 | + | |mana=301 - 330 |
|bardingdifficulty=160.0 | |bardingdifficulty=160.0 | ||
|tamingdifficulty=N/A | |tamingdifficulty=N/A | ||
− | |basedamage= | + | |basedamage=22 - 26 |
|preferredfoods=None | |preferredfoods=None | ||
− | |wrestling=90.1-90.9 | + | |wrestling=90.1 - 90.9 |
|poisoning=120.0 | |poisoning=120.0 | ||
|tactics=100.0 | |tactics=100.0 | ||
− | |magery=112.6-120.0 | + | |magery=112.6 - 120.0 |
− | |magicresist=90.1-90.9 | + | |magicresist=90.1 - 90.9 |
− | |evalint=118.1-120.0 | + | |evalint=118.1 - 120.0 |
|anatomy=0 | |anatomy=0 | ||
|meditation=150.0 | |meditation=150.0 | ||
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|energydamage= | |energydamage= | ||
}} | }} | ||
+ | ==Tactics== | ||
+ | When struck with damage of approximately 70 or higher, there is a chance the Darknight Creeper will release a fluid on the ground around it which, when stepped upon, will cause major damage (~30 hp per hit) and drain stamina. The Darknight Creeper also makes frequent use of [[Deadly Poison]] and spellcasting. When fighting with weapons, watch the damage and be prepared to fall back once it releases its cold fluid. | ||
==See Also== | ==See Also== | ||
+ | * [[Doom#Gauntlet|Doom Gauntlet]] | ||
* [[Bone Daemon]] | * [[Bone Daemon]] | ||
+ | * [[Abyssmal Horror]] - [[Fleshrenderer]] - [[Impaler]] - [[Shadow Knight]] | ||
* [[Dark Father]] | * [[Dark Father]] | ||
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[[Category:Monsters]] | [[Category:Monsters]] | ||
+ | [[Category:Bosses]] |
Latest revision as of 13:16, 12 January 2019
The Darknight Creeper is truly one of the stranger creatures that calls Dungeon Doom home. With two torsos, one stacked on top of the other and five pairs of arms (3 sets of them used in place of legs!), it may appear to be at a disadvantage—after all, something so oddly shaped couldn't be that much of a threat, right? Oh no. This misshapen beast knows exactly how to use its unusual form to its best advantage. With brute strength, it can easily take on its attackers hand-to-hand, but it also has high intelligence and some wicked spells at its disposal. Its thick skin provides a good amount of resistance to both poison and energy, and complete immunity to cold damage. It'll take sheer persistence and a good amount of cunning to defeat this monster.
Statistics
Darknight Creeper Statistics | |||
---|---|---|---|
Spawn Locations | Doom | ||
Fame | Level 5 (22000) | Slayer Vulnerability | Undead Slayer |
Karma | Level 5 (-22000) | Alignment | Evil |
First Seen | Age of Shadows | Pack Instinct | None |
Loot | |||
Gold | 1600 - 2000 | Magic Items | 16 |
Special | Doom Artifacts | Cut Up | |
Attributes | |||
Strength | 301 - 330 | Hit Points | 4000 |
Dexterity | 101 - 110 | Stamina | 101 - 110 |
Intelligence | 301 - 330 | Mana | 301 - 330 |
Barding Difficulty | 160.0 | Taming Difficulty | N/A |
Base Damage | 22 - 26 | Preferred Foods | None |
Skills | |||
Wrestling | 90.1 - 90.9 | Poisoning | 120.0 |
Tactics | 100.0 | Magery | 112.6 - 120.0 |
Resisting Spells | 90.1 - 90.9 | Evaluating Intelligence | 118.1 - 120.0 |
Anatomy | 0 | Meditation | 150.0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 60 | 60 | 100 | 90 | 75 |
Damage | 85% | 15% |
Tactics
When struck with damage of approximately 70 or higher, there is a chance the Darknight Creeper will release a fluid on the ground around it which, when stepped upon, will cause major damage (~30 hp per hit) and drain stamina. The Darknight Creeper also makes frequent use of Deadly Poison and spellcasting. When fighting with weapons, watch the damage and be prepared to fall back once it releases its cold fluid.