Difference between revisions of "Runic Re-Forging"

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''(Work in progress)''
 
  
==Overview==
+
==Introduction==
[[Publish 74]] introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to players to "overcap" [[Item Properties]] on weapons, armor pieces and shields. Desired item properties are chosen from a menu, each with a displayed cost of charges from the runic tool. Higher levels/intensities of properties have higher charge costs. For example, a leather tunic could be re-forged with up to 150 [[Luck]] whereas the old cap was 100 luck with other crafting methods. Similarly, choosing to apply "Animated / Of Haste" properties to craft a weapon with a powerful 40% Swing Speed Increase or Hit Fatigue property. Creating items with such high levels of targetted properties was not previously possible via normal crafting, enhancing or imbuing, or using runic tools alone. Another basic overview of Runic Re-Forging can be found on UO Stratics: [http://uo2.stratics.com/items/runic-re-forging Runic Re-Forging].
+
  
For each property category, some properties can only be added to certain item types.
+
[[Publish 74]] introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" [[Item Properties]], it can also add [[Stygian Abyss]] properties. For example, a [[Tailoring|Tailor]] can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 [[SSI]] or [[Hit Fatigue]]. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: [http://uo2.stratics.com/items/runic-re-forging Runic Re-Forging].
  
For example, choosing the '''Mytic / Of Sorcery''' property category can add:
+
<gallery>
*''Any Item:'' Intelligence Bonus, Lower Mana Cost, Mana Increase or Mana Regeneration
+
File:Runic_main.jpg|Depending on the options selected, Re-Forging uses up quite a number of charges
**''Weapons only:'' Mana Leech, Mage Weapon or Mana Drain
+
File:Runic_selec.jpg|If you choose one or both naming options, you can select the properties from this menu
**''Armor pieces only:'' Casting Focus or Lower Reagent Cost
+
File:Runic_help.jpg|The In-game Help screen gives an overview, you can keep that screen open at all times
**''Shields:'' no specific properties beyond the Any Item pool
+
</gallery>
  
==Mechanics==
+
==Basics==
*For Stygian Abyss accounts, players may now use Runic Hammers to “re-forge” items
+
*Re-Forging requires that the user use a Runic tool near a Soul Forge
+
**Soul Forge bonuses DO NOT apply to Runic Re-Forging
+
*If a Runic tool is used away from a Soul Forge, or by a non-entitle account, it behaves as a classic Runic crafting tool
+
*Re-Forging Basics
+
**Re-Forging requires a non-magical craftable item that is not made from special materials
+
**Re-Forging will consume one or more charges from the runic tool to add magical item properties to the item
+
**The user choose from a number of options to affect the results of the re-forging
+
**Each option selected increases the charges required to perform the action
+
**If no options are selected, the tool will add item properties randomly to the item, similarly to classic Runic crafting
+
**The following options affect the result:
+
***Powerful Re-Forging: causes the item to have slightly more magical power
+
***Structural Re-Forging: causes the item to have more magical power, but the item will be Brittle
+
****Fortified Re-Forging: causes the brittle item to have higher durability
+
***Fundamental Re-Forging: causes the item to have significantly more magical power, but the item cannot be repaired. Its durability will be increased.
+
****Integral Re-Forging: further increases the durability of the “cannot be repaired” item
+
***Focused Imbuing: causes the item's magical properties to be fewer and more powerful
+
****Concentrated Imbuing allows the item's magical properties to achieve higher maximum values
+
***Grand Artifice: guarantees that the resulting item will have one name, either a prefix or a suffix
+
****Inspired Artifice: allows you to choose which name will be added to the item.
+
****Exalted Artifice: guarantees that the item will have two names, both a prefix and a suffix
+
*****Sublime Artifice: allows you to choose a name to be added to the item. You must use both Inspired Artifice and Sublime Artifice in conjunction if you wish to choose both names to add to the item
+
**Some options require other options to be set:
+
***Fortified Re-Forging requires Structural Re-Forging
+
***Integral Re-Forging requires Fundamental Re-Forging
+
***Concentrated Imbuing requires Focused Imbuing
+
***Inspired Artifice requires Grand Artifice
+
***Exalted Artifice required Grand Artifice
+
***Sublime Artifice requires Exalted Artifice
+
**Higher-level tools:
+
***Have higher budgets for adding item properties
+
***Grant more properties
+
*Runic tools can be combined together if they are exactly the same type
+
**Their charges will be combined into one tool
+
**Only works if the resulting tool has 100 or less charges
+
**To combine tools, double-click one tool while near a Soul Forge and target the other tool
+
  
==Item Property Groups and Intensity Ranges==
+
Re-Forging requires:
''Work in Progess''
+
* [[Stygian Abyss]] entitled account
 +
* User must be near a [[soulforge]] (soulforge bonuses do not apply)
 +
* User must have at least 65% [[Imbuing]] skill, more skill enables more options
  
==History==
+
You can only Re-Forge non-magical, craftable items. Both the item and the [[runic]] tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties '''but''' some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a gold runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.
*January 11, 2012 - Initial release to Test Center shard.
+
*January 18, 2012 - Withheld from Publish 74 release to Origin shard.
+
*January 25, 2012 - Released to Test Center and Origin shard, but with Concentration and Focus property options removed.
+
*January 31, 2012 - Released to all shards.
+
  
<gallery>
+
==Re-Forging properties by name==
File:Runic_main.jpg|Depending on the options selected, Re-Forging uses up quit a number of charges
+
===Weapon===
File:Runic_selec.jpg|If you choose one or both naming options, you can select the properties from this menu
+
 
File:Runic_help.jpg|The Ingame Help screen gives an overview, you can keep that screen open at all times
+
{| class="uoguidetable leftalign"
</gallery>
+
! Prefix / Suffix
 +
! Property
 +
! Cap
 +
|-
 +
! rowspan="4" | Mighty / of Vitality
 +
| [[Hit Life Leech]] || 70%
 +
|-
 +
| [[Hit Point Increase]] || 7
 +
|-
 +
| [[Strength Bonus]] || 5
 +
|-
 +
| [[Hit Point Regeneration]] || 9
 +
|-
 +
! rowspan="5" | Mystic / of Sorcery
 +
| [[Hit Mana Leech]] || 70%
 +
|-
 +
| [[Mana Increase]] || 10
 +
|-
 +
| [[Intelligence Bonus]] || 5
 +
|-
 +
| [[Lower Mana Cost]] || 10
 +
|-
 +
| [[Mana Regeneration]] || 9
 +
|-
 +
! rowspan="5" | Animated / of Haste
 +
| [[Hit Stamina Leech]] || 70%
 +
|-
 +
| [[Stamina Increase]] || 10
 +
|-
 +
| [[Dexterity Bonus]] || 5
 +
|-
 +
| [[Stamina Regeneration]] || 9
 +
|-
 +
| [[Swing Speed Increase]] || 40%
 +
|-
 +
! rowspan="9" | Arcane / of Wizardry
 +
| [[Hit Mana Leech]] || 70%
 +
|-
 +
| [[Hit Mana Drain]] || 70%
 +
|-
 +
| [[Mana Increase]] || 10
 +
|-
 +
| [[Intelligence Bonus]] || 5
 +
|-
 +
| [[Lower Mana Cost]] || 10
 +
|-
 +
| [[Faster casting]] || 1
 +
|-
 +
| [[Spell Channeling]] || -
 +
|-
 +
| [[Mage Weapon]] || -15
 +
|-
 +
| [[Mana Regeneration]] || 9
 +
|-
 +
! rowspan="9" | Exquisite / of Quality
 +
| [[Self Repair]] || 7
 +
|-
 +
| [[Velocity]] || 50%
 +
|-
 +
| [[Damage Types|Elemental Damage]] || 100%
 +
|-
 +
| [[Durability]] || -
 +
|-
 +
|-
 +
| [[Lower Requirements]] || -
 +
|-
 +
| [[Slayer]] || -
 +
|-
 +
| [[Mage Weapon]] || -15
 +
|-
 +
| [[Spell Channeling]] || -
 +
|-
 +
| [[Balanced]] || -
 +
|-
 +
! rowspan="6" | Vampiric / of the Vampire
 +
| [[Hit Life Leech]] || 70%
 +
|-
 +
| [[Hit Mana Leech]] || 70%
 +
|-
 +
| [[Hit Stamina Leech]] || 70%
 +
|-
 +
| [[Hit Mana Drain]] || 70%
 +
|-
 +
| [[Hit Fatigue]] || 70%
 +
|-
 +
| [[Blood Drinker]] || -
 +
|-
 +
! rowspan="3" | Invigorating / of Restoration
 +
| [[Hit Point Regeneration]] || 9
 +
|-
 +
| [[Mana Regeneration]] || 9
 +
|-
 +
| [[Stamina Regeneration]] || 9
 +
|-
 +
! rowspan="5" | Fortified / of Defense
 +
| [[Physical Resist]] || 20
 +
|-
 +
| [[Fire Resist]] || 20
 +
|-
 +
| [[Cold Resist]] || 20
 +
|-
 +
| [[Poison Resist]] || 20
 +
|-
 +
| [[Energy Resist]] || 20
 +
|-
 +
! rowspan="1" | Auspicious / of Fortune
 +
| [[Luck]]  || 150 (190 for ranged weapons)
 +
|-
 +
! rowspan="2" | Charmed / of Alchemy
 +
| [[Enhance Potions]] || (only available on one-hand weapons) 15
 +
|-
 +
| [[Balanced]] || -
 +
|-
 +
! rowspan="5" | Vicious / of Slaughter
 +
| [[Hit Spell]] || 70% (not available on ranged weapons)
 +
|-
 +
| [[Hit Area Spell]] || 70% (not available on ranged weapons)
 +
|-
 +
| [[Hit Chance Increase]] || 25% (35% ranged)
 +
|-
 +
| [[Damage Increase]] || 70%
 +
|-
 +
| [[Battle Lust]] || -
 +
|-
 +
! rowspan="3" | Towering / of Aegis
 +
| [[Hit Lower Attack]] || 70%
 +
|-
 +
| [[Defense Chance Increase]] || 25% (35% ranged)
 +
|-
 +
| [[Reactive Paralyze]] || -
 +
|}
 +
 
 +
[[Use Best Weapon Skill]] or [[Hit Lower Defense]] are only reforged through random properties.
 +
 
 +
===Armor===
 +
 
 +
{| class="uoguidetable leftalign"
 +
! Prefix / Suffix
 +
! Property
 +
! Cap
 +
|-
 +
! rowspan="4" | Mighty / of Vitality
 +
| [[Damage Eater]] || 15%
 +
|-
 +
| [[Hit Point Increase]] || 7
 +
|-
 +
| [[Strength Bonus]] || 5
 +
|-
 +
| [[Hit Point Regeneration]] || 4
 +
|-
 +
! rowspan="4" | Mystic / of Sorcery
 +
| [[Mana Increase]] || 10
 +
|-
 +
| [[Intelligence Bonus]] || 5
 +
|-
 +
| [[Lower Mana Cost]] || 10
 +
|-
 +
| [[Mana Regeneration]] || 4
 +
|-
 +
! rowspan="3" | Animated / of Haste
 +
| [[Stamina Increase]] || 10
 +
|-
 +
| [[Dexterity Bonus]] || 5
 +
|-
 +
| [[Stamina Regeneration]] || 4
 +
|-
 +
! rowspan="5" | Arcane / of Wizardry
 +
| [[Mana Increase]] || 10
 +
|-
 +
| [[Intelligence Bonus]] || 5
 +
|-
 +
| [[Lower Mana Cost]] || 10
 +
|-
 +
| [[Mana Regeneration]] || 4
 +
|-
 +
| [[Lower Reagent Cost]] || 25
 +
|-
 +
! rowspan="3" | Exquisite / of Quality
 +
| [[Self Repair]] || 7
 +
|-
 +
| [[Durability]] || -
 +
|-
 +
| [[Lower Requirements]] || -
 +
|-
 +
! rowspan="1" | Vampiric / of the Vampire
 +
| N/A || -
 +
|-
 +
! rowspan="4" | Invigorating / of Restoration
 +
| [[Hit Point Regeneration]] || 4
 +
|-
 +
| [[Mana Regeneration]] || 4
 +
|-
 +
| [[Stamina Regeneration]] || 4
 +
|-
 +
| [[Damage Eater]] || 15%
 +
|-
 +
! rowspan="5" | Fortified / of Defense
 +
| [[Physical Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Fire Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Cold Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Poison Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Energy Resist]] || 20 (plus base resist)
 +
|-
 +
! rowspan="1" | Auspicious / of Fortune
 +
| [[Luck]] || 150
 +
|-
 +
! rowspan="1" | Charmed / of Alchemy
 +
| [[Enhance Potions]] || 3
 +
|-
 +
! rowspan="1" | Vicious / of Slaughter
 +
| [[Hit Chance Increase]] || 5% (stackable with heartwood bonus)
 +
|-
 +
! rowspan="2" | Towering / of Aegis
 +
| [[Defense Chance Increase]] || 5%
 +
|-
 +
| [[Casting Focus]] || 3%
 +
|}
 +
Reflect physical damage appears only as random property. [[Publish 81]] removed Mage Armor from Imbuing, Reforging and Enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold.
 +
 
 +
===Shield===
 +
 
 +
{| class="uoguidetable leftalign"
 +
! Prefix / Suffix
 +
! Property
 +
! Cap
 +
|-
 +
! rowspan="4" | Mighty / of Vitality
 +
| [[Damage Eater]] || 15%
 +
|-
 +
| [[Hit Point Increase]] || 7
 +
|-
 +
| [[Strength Bonus]] || 5
 +
|-
 +
| [[Hit Point Regeneration]] || 4
 +
|-
 +
! rowspan="4" | Mystic / of Sorcery
 +
| [[Mana Increase]] || 5
 +
|-
 +
| [[Intelligence Bonus]] || 5
 +
|-
 +
| [[Lower Mana Cost]] || 5
 +
|-
 +
| [[Mana Regeneration]] || 4
 +
|-
 +
! rowspan="4" | Animated / of Haste
 +
| [[Stamina Increase]] || 5
 +
|-
 +
| [[Dexterity Bonus]] || 5
 +
|-
 +
| [[Stamina Regeneration]] || 4
 +
|-
 +
| [[Swing Speed Increase]] || 10
 +
|-
 +
! rowspan="4" | Arcane / of Wizardry
 +
| [[Mana Increase]] || 5
 +
|-
 +
| [[Intelligence Bonus]] || 5
 +
|-
 +
| [[Lower Mana Cost]] || 5
 +
|-
 +
| [[Mana Regeneration]] || 4
 +
|-
 +
! rowspan="3" | Exquisite / of Quality
 +
| [[Self Repair]] || 7
 +
|-
 +
| [[Durability]] || -
 +
|-
 +
| [[Lower Requirements]] || -
 +
|-
 +
! rowspan="1" | Vampiric / of the Vampire
 +
| N/A || -
 +
|-
 +
! rowspan="4" | Invigorating / of Restoration
 +
| [[Hit Point Regeneration]] || 4
 +
|-
 +
| [[Mana Regeneration]] || 4
 +
|-
 +
| [[Stamina Regeneration]] || 4
 +
|-
 +
| [[Damage Eater]] || 15%
 +
|-
 +
! rowspan="5" | Fortified / of Defense
 +
| [[Physical Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Fire Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Cold Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Poison Resist]] || 20 (plus base resist)
 +
|-
 +
| [[Energy Resist]] || 20 (plus base resist)
 +
|-
 +
! rowspan="1" | Auspicious / of Fortune
 +
| [[Luck]] || 150
 +
|-
 +
! rowspan="1" | Charmed / of Alchemy
 +
| N/A || -
 +
|-
 +
! rowspan="2" | Vicious / of Slaughter
 +
| [[Hit Chance Increase]] || 5%
 +
|-
 +
| [[Damage Increase]] || 35%
 +
|-
 +
! rowspan="3" | Towering / of Aegis
 +
| [[Defense Chance Increase]] || 20%
 +
|-
 +
| [[Soul Charge]] || 30%
 +
|-
 +
| [[Reactive Paralyze]] || -
 +
|}
 +
Reflect physical damage appears only as random property.

Latest revision as of 06:01, 16 April 2020

Introduction

Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: Runic Re-Forging.

Basics

Re-Forging requires:

  • Stygian Abyss entitled account
  • User must be near a soulforge (soulforge bonuses do not apply)
  • User must have at least 65% Imbuing skill, more skill enables more options

You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a gold runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.

Re-Forging properties by name

Weapon

Prefix / Suffix Property Cap
Mighty / of Vitality Hit Life Leech 70%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 9
Mystic / of Sorcery Hit Mana Leech 70%
Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 9
Animated / of Haste Hit Stamina Leech 70%
Stamina Increase 10
Dexterity Bonus 5
Stamina Regeneration 9
Swing Speed Increase 40%
Arcane / of Wizardry Hit Mana Leech 70%
Hit Mana Drain 70%
Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Faster casting 1
Spell Channeling -
Mage Weapon -15
Mana Regeneration 9
Exquisite / of Quality Self Repair 7
Velocity 50%
Elemental Damage 100%
Durability -
Lower Requirements -
Slayer -
Mage Weapon -15
Spell Channeling -
Balanced -
Vampiric / of the Vampire Hit Life Leech 70%
Hit Mana Leech 70%
Hit Stamina Leech 70%
Hit Mana Drain 70%
Hit Fatigue 70%
Blood Drinker -
Invigorating / of Restoration Hit Point Regeneration 9
Mana Regeneration 9
Stamina Regeneration 9
Fortified / of Defense Physical Resist 20
Fire Resist 20
Cold Resist 20
Poison Resist 20
Energy Resist 20
Auspicious / of Fortune Luck 150 (190 for ranged weapons)
Charmed / of Alchemy Enhance Potions (only available on one-hand weapons) 15
Balanced -
Vicious / of Slaughter Hit Spell 70% (not available on ranged weapons)
Hit Area Spell 70% (not available on ranged weapons)
Hit Chance Increase 25% (35% ranged)
Damage Increase 70%
Battle Lust -
Towering / of Aegis Hit Lower Attack 70%
Defense Chance Increase 25% (35% ranged)
Reactive Paralyze -

Use Best Weapon Skill or Hit Lower Defense are only reforged through random properties.

Armor

Prefix / Suffix Property Cap
Mighty / of Vitality Damage Eater 15%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 4
Mystic / of Sorcery Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 4
Animated / of Haste Stamina Increase 10
Dexterity Bonus 5
Stamina Regeneration 4
Arcane / of Wizardry Mana Increase 10
Intelligence Bonus 5
Lower Mana Cost 10
Mana Regeneration 4
Lower Reagent Cost 25
Exquisite / of Quality Self Repair 7
Durability -
Lower Requirements -
Vampiric / of the Vampire N/A -
Invigorating / of Restoration Hit Point Regeneration 4
Mana Regeneration 4
Stamina Regeneration 4
Damage Eater 15%
Fortified / of Defense Physical Resist 20 (plus base resist)
Fire Resist 20 (plus base resist)
Cold Resist 20 (plus base resist)
Poison Resist 20 (plus base resist)
Energy Resist 20 (plus base resist)
Auspicious / of Fortune Luck 150
Charmed / of Alchemy Enhance Potions 3
Vicious / of Slaughter Hit Chance Increase 5% (stackable with heartwood bonus)
Towering / of Aegis Defense Chance Increase 5%
Casting Focus 3%

Reflect physical damage appears only as random property. Publish 81 removed Mage Armor from Imbuing, Reforging and Enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold.

Shield

Prefix / Suffix Property Cap
Mighty / of Vitality Damage Eater 15%
Hit Point Increase 7
Strength Bonus 5
Hit Point Regeneration 4
Mystic / of Sorcery Mana Increase 5
Intelligence Bonus 5
Lower Mana Cost 5
Mana Regeneration 4
Animated / of Haste Stamina Increase 5
Dexterity Bonus 5
Stamina Regeneration 4
Swing Speed Increase 10
Arcane / of Wizardry Mana Increase 5
Intelligence Bonus 5
Lower Mana Cost 5
Mana Regeneration 4
Exquisite / of Quality Self Repair 7
Durability -
Lower Requirements -
Vampiric / of the Vampire N/A -
Invigorating / of Restoration Hit Point Regeneration 4
Mana Regeneration 4
Stamina Regeneration 4
Damage Eater 15%
Fortified / of Defense Physical Resist 20 (plus base resist)
Fire Resist 20 (plus base resist)
Cold Resist 20 (plus base resist)
Poison Resist 20 (plus base resist)
Energy Resist 20 (plus base resist)
Auspicious / of Fortune Luck 150
Charmed / of Alchemy N/A -
Vicious / of Slaughter Hit Chance Increase 5%
Damage Increase 35%
Towering / of Aegis Defense Chance Increase 20%
Soul Charge 30%
Reactive Paralyze -

Reflect physical damage appears only as random property.