Difference between revisions of "Ultima Online: High Seas"

(Ship Weapons)
(Corrections to Cannon types)
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====Ship Weapons====
 
====Ship Weapons====
* Boats have multiple weapon stations where [[Cannon]]s may be placed (currently four kinds: [[Carronade]], [[Culverin]], Blundercannon and Dragon Cannon)
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* Boats have multiple weapon stations where [[Cannon]]s may be placed (currently four kinds: [[Cannon|Carronade]], [[Cannon|Culverin]], Blundercannon and Dragon Cannon)
 
* [[Cannon#Operation|Multi-step firing system]] (charging, priming, firing)
 
* [[Cannon#Operation|Multi-step firing system]] (charging, priming, firing)
 
* Ammunition crafted by [[Blacksmithing]], and other supplies/ingredients crafted with [[Tinkering]], [[Alchemy]], [[Tailoring]], and [[Cooking]].
 
* Ammunition crafted by [[Blacksmithing]], and other supplies/ingredients crafted with [[Tinkering]], [[Alchemy]], [[Tailoring]], and [[Cooking]].

Revision as of 19:34, 22 July 2022

High Seas

Overview

Ultima Online: High Seas is an expansion (aka "booster") launched on October 12, 2010 with Publish 68. It was first announced during a UO Town Hall Meeting held on August 28, 2010 at EA Mythic/Bioware's division headquarters in Fairfax, Virginia. It was introduced with the title Adventures on the High Seas but later trimmed to just "High Seas". It was formally announced as a "booster" as opposed to a full-fledged expansion and debuted with a retail price of $14.99 USD.

On September 28, 2010 the release date was announced as October 12, 2010 and the High Seas Test shard opened for testers the next day til October 7, 2010.

During the first public demonstration, an NPC orc ship was attacked but the orc crew killed the character of the lead engineer Derek Brinkmann.

A video showing the new Sea Market, ships and Scalis the Enforcer

Features

New Ships

  • A new class of ship, the Galleon, which comes in three varieties:
  • Boats are paintable with Boat Paint, in different Hues (no glacial colors!)
  • New Rowboats (similar to Skara Brae Ferry) allow access to shore
  • Limitation of one ship and one rowboat placed on the water per character at any given time

Ship Movement

  • Boats movement has been fixed, ships move smoothly without skipping animation
  • Boats can now move at three different speeds
  • May be controlled via mouse instead of spoken commands by accessing ship wheel
  • New methods for boarding ships using a Mooring Line, replacing long-troublesome plank method
    • If you are allied, in same guild, in party or have been granted access, you may board ship by double-clicking a Mooring Line
    • If the ship is sufficiently damaged, you can board without permission (applies to both player/NPC ships in Felucca, and only NPC ships in Trammel rule sets)

Ship Weapons

Ship Damage and Repair

  • Boats will display increasing amounts of damage taken (currently 3 damage states)
    • None to Little - No damage visible
    • Moderate - Ship has damaged parts and can only move slowly
    • Heavy/Extreme - Ship is immobile and can be boarded by anyone
  • When a ship is extremely damaged, it can no longer travel. Emergency repairs will allow the ship to travel short distances before repairs give out
  • Boats may be repaired by anyone with enough cloth and wood
  • Players with Carpentry or Tailoring can repair ships with 50% less resources

Pirate/Merchant Ships

Boss Encounters

Sea Market

See main article Sea Market
  • A floating, dock-style town at sea on both Felucca and Trammel facets.
  • Located at 62o 24'S, 132o 54'W, which is roughly south of Moonglow, north of Fire Isle and west of Skara Brae.
  • New NPC's:
    • Fish Monger - deals in uncommon fish and source of Professional Fisher Quests
    • Dockmaster - to automatically load/unload items from ship holds, for a fee
    • Specialty Merchants
  • Pirate bounty quest system
    • Based off a bulletin board
    • Pirates may be captured or killed
    • Captured pirates can be placed in manacles on your ship's bow

Fishing Profession Updates

  • Fishing Power Scrolls are being added to raise the Fishing skill cap to 120
  • Introduction of Professional Fisher Quests
  • Location-specific fishing
  • 36 new fish and marine life
  • 16 new Magic Fish Buff (5 minute duration, from eating fish pies made with new enchanted fish)
  • 2 new wall-mountable fish
    • One each from Trammel and Felucca
    • Will include the date the fish was caught
  • Introduction of Lobster Traps mini-game to catch lobsters and crabs
  • Higher levels of fishing will now increase chances of catching Uncommon and Enchanted fish. These increments occur at 60, 90, and 120.
  • Only Legendary fishers can catch Legendary fish.

Miscellaneous

  • 20% House and Bank storage increase
  • New Cooking recipes
  • New mining resource: saltpeter can be gained from niter deposit

Screenshots

From the UO Japan website.

Comparing the new and old ships
Fighting one of the new bosses
Heading out in the new rowboat
Showing off all the new fish
New cooking menu

Town Hall Video

Town Hall Adventures on the High Seas Demo

EA Mythic Lead Engineer Derek Brinkmann demonstrates the new ships (equipped with cannons that actually inflict damage) and goes off to attack some Orcs at Sea. A Major Feature that should be noted is the Navigation/Command System: No more commands to the Tillerman and ships can be "Mouse" driven!

Though the video is of marginal quality, due to the video stream provided, it does provide a major glimpse of what is on the Sosarian High Seas.