Difference between revisions of "Ethereal Voyage"

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|minimumskill=24.0
 
|minimumskill=24.0
 
|castingdelay=3.5
 
|castingdelay=3.5
|duration=26 - 42 seconds (25 + ([[Spellweaving]] Skill Level Real / 240, minimum 1)) or until the caster performs a hostile action
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|duration=26 - 42 seconds. 25 + (([[Spellweaving]] Skill x 10 / 240, minimum 1)) or until the caster performs a hostile action
 
|areaofeffect=Caster
 
|areaofeffect=Caster
 
|focusbonus=+2 seconds duration per additional arcanist
 
|focusbonus=+2 seconds duration per additional arcanist
|description=Turns the caster into a bright green [[Meer Mage]]. Monsters will ignore your presence, but can still damage you via area attacks. The monster ignore effect will end early if you preform a hostile action towards any creature or player. This spell cannot be cast in the heat of battle, and there is a cooldown of several minutes between uses. Monsters with names can see you normally; I.e. [[Balron]]s, [[Rend]], etc.
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|description=Turns the caster into a bright green [[Meer Mage]]. Monsters will ignore your presence, but can still damage you via area attacks. The monster ignore effect will end early if you preform a hostile action towards any creature or player. This spell cannot be cast in the heat of battle, and there is a cooldown of several minutes between uses. Monsters with names can see you normally (e.g., [[Balron]]s, [[Rend]], etc).
 
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Latest revision as of 19:59, 4 March 2010

An arcanist in Ethereal Voyage form.
Ethereal Voyage - Orlavdra
Icon ethereal voyage.gif Mana Cost Minimum Skill Casting Delay
32 24.0 3.5
Duration 26 - 42 seconds. 25 + ((Spellweaving Skill x 10 / 240, minimum 1)) or until the caster performs a hostile action
Area of Effect Caster
Arcane Focus Bonus +2 seconds duration per additional arcanist
Description Turns the caster into a bright green Meer Mage. Monsters will ignore your presence, but can still damage you via area attacks. The monster ignore effect will end early if you preform a hostile action towards any creature or player. This spell cannot be cast in the heat of battle, and there is a cooldown of several minutes between uses. Monsters with names can see you normally (e.g., Balrons, Rend, etc).

See Also

Minimum Skill Spellweaving Spells
0 Arcane Circle · Attunement · Gift of Renewal · Nature's Fury Flag spellweaving.gif
10 Immolating Weapon · Thunderstorm
24 Arcane Empowerment · Ethereal Voyage · Reaper Form
38 Gift of Life · Summon Fey · Summon Fiend
52 Dryad Allure · Essence of Wind
66 Wildfire
80 Word of Death