Difference between revisions of "Hit Mana Leech"

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Hit Mana Leech is a weapon property that was introduced with Ultima Online: Age of Shadows.  
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[[Hit Mana Leech]] is a weapon property that was introduced with [[Ultima Online: Age of Shadows]]. It gives an attacker the ability to leech [[Mana]] from his opponent every time he successfully delivers a hit.
  
It gives an attacker the ability to leech [[Mana]] from his opponent every time he successfully delivers a hit.
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==Amount of Mana leeched==
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On every successful hit you will leech 0 to X percent mana of (Damage done * 0.4) where X is the Hit Mana Leech value on your weapon:
  
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<math>Mana\;Restored=0\;\;to\;\;Damage\;Dealt*Mana\;Leech\;Intensity\;%*40%</math>
  
== Hit Mana Leech intensities on weapons ==
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===Examples===
The maximum possible mana leech percentage you can get on a weapon is determined by the following formula:
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# You are dealing 100 damage against a [[Rotting Corpse]] with a 50% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 20 (100 * 0.5 * 0.4).
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# You are dealing 50 damage against a [[Water Elemental]] with a 40% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 8 (50 * 0.4 * 0.4).
  
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==Hit Mana Leech intensities on weapons==
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The maximum possible mana leech percentage you can get on a '''melee''' weapon is determined by the following formula (based on [http://boards.stratics.com/php-bin/arcpub/showthreaded.php?Cat=&Number=3657959&page=&view=&sb=5&o=&vc=1 this] post by [[MrTact]] on UO Stratics):
  
[[Image:Maxmanaleech2.gif]]
 
  
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<math>Max.\;Hit\;Mana\;Leech=\frac{Base\;Weapon\;Speed*2500}{100+SSI}</math>
  
[[Image:Maxmanaleech.gif]]
 
  
For archery weapons divide those values by 2.
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For ranged weapons ([[archery]] and [[throwing]]), divide the value by 2.
  
  
The formula is based on [http://boards.stratics.com/php-bin/arcpub/showthreaded.php?Cat=&Number=3657959&page=&view=&sb=5&o=&vc=1 this] post by [[MrTact]] on UO Stratics.
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===Melee Weapons===
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{| class="uoguidetable"
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! colspan="12" | Maximum [[Hit Mana Leech]] and [[Hit Life Leech]] Intensities on '''Melee''' Weapons
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|-
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! rowspan="2" | [[Weapon Speed]]
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! colspan="11" | [[Swing Speed Increase]]
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|-
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! 0 || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
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|-
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! 2s
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| 50% || 47% || 45% || 43% || 41% || 40% || 38% || 37% || 35% || 34% || 33%
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|-
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! 2.25s
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| 56% || 53% || 51% || 48% || 46% || 45% || 43% || 41% || 40% || 38% || 37%
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|-
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! 2.5s
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| 62% || 59% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 43% || 41%
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|-
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! 2.75s
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| 68% || 65% || 62% || 59% || 57% || 55% || 52% || 50% || 49% || 47% || 45%
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|-
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! 3s
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| 75% || 71% || 68% || 65% || 62% || 60% || 57% || 55% || 53% || 51% || 50%
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|-
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! 3.25s
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| 81% || 77% || 73% || 70% || 67% || 65% || 62% || 60% || 58% || 56% || 54%
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|-
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! 3.5s
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| 87% || 83% || 79% || 76% || 72% || 70% || 67% || 64% || 62% || 60% || 58%
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|-
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! 3.75s
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| 93% || 89% || 85% || 81% || 78% || 75% || 72% || 69% || 66% || 64% || 62%
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|-
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! 4s
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| 100% || 95% || 90% || 86% || 83% || 80% || 76% || 74% || 71% || 68% || 66%
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|-
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! 4.25s
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| 100% || 100% || 96% || 92% || 88% || 85% || 81% || 78% || 75% || 73% || 70%
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|-
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! 4.5s
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| 100% || 100% || 100% || 97% || 93% || 90% || 86% || 83% || 80% || 77% || 75%
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|-
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! 4.75s
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| 100% || 100% || 100% || 100% || 98% || 95% || 91% || 87% || 84% || 81% || 79%
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|-
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! 5s
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| 100% || 100% || 100% || 100% || 100% || 100% || 96% || 92% || 89% || 86% || 83%
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|}
  
  
== Amount of Mana leeched ==
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===Ranged Weapons===
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{| class="uoguidetable"
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! colspan="12" | Maximum [[Hit Mana Leech]] and [[Hit Life Leech]] Intensities on '''Ranged''' Weapons
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|-
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! rowspan="2" | [[Weapon Speed]]
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! colspan="11" | [[Swing Speed Increase]]
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|-
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! 0 || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
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|-
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! 2s
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| 25% || 23% || 22% || 21% || 20% || 20% || 19% || 18% || 17% || 17% || 16%
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|-
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! 2.25s
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| 28% || 26% || 25% || 24% || 23% || 22% || 21% || 20% || 20% || 19% || 18%
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|-
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! 2.5s
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| 31% || 29% || 28% || 27% || 26% || 25% || 24% || 23% || 22% || 21% || 20%
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|-
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! 2.75s
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| 34% || 32% || 31% || 29% || 28% || 27% || 26% || 25% || 24% || 23% || 22%
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|-
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! 3s
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| 37% || 35% || 34% || 32% || 31% || 30% || 28% || 27% || 26% || 25% || 25%
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|-
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! 3.25s
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| 40% || 38% || 36% || 35% || 33% || 32% || 31% || 30% || 29% || 28% || 27%
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|-
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! 3.5s
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| 43% || 41% || 39% || 38% || 36% || 35% || 33% || 32% || 31% || 30% || 29%
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|-
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! 3.75s
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| 46% || 44% || 42% || 40% || 39% || 37% || 36% || 34% || 33% || 32% || 31%
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|-
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! 4s
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| 50% || 47% || 45% || 43% || 41% || 40% || 38% || 37% || 35% || 34% || 33%
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|-
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! 4.25s
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| 50% || 50% || 48% || 46% || 44% || 42% || 40% || 39% || 37% || 36% || 35%
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|-
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! 4.5s
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| 50% || 50% || 50% || 48% || 46% || 45% || 43% || 41% || 40% || 38% || 37%
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|-
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! 4.75s
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| 50% || 50% || 50% || 50% || 49% || 47% || 45% || 43% || 42% || 40% || 39%
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|-
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! 5s
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| 50% || 50% || 50% || 50% || 50% || 50% || 48% || 46% || 44% || 43% || 41%
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|}
  
On every successful hit you will leech 0 to X percent mana of (Damage done * 0.4) - X being the Hit Mana Leech value on your weapon
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==Imbuing==
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The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Mana Leech (see the tables above for the exact maximum value):
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*10 [[Magical Residue]]
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*10 [[Gem|Sapphires]]
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*10 [[Void Orb]]s
  
[[Category:Item Properties]]
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==See Also==
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{{Item Properties}}

Latest revision as of 13:22, 25 August 2012

Hit Mana Leech is a weapon property that was introduced with Ultima Online: Age of Shadows. It gives an attacker the ability to leech Mana from his opponent every time he successfully delivers a hit.

Amount of Mana leeched

On every successful hit you will leech 0 to X percent mana of (Damage done * 0.4) where X is the Hit Mana Leech value on your weapon:

Mana\;Restored=0\;\;to\;\;Damage\;Dealt*Mana\;Leech\;Intensity\;%*40%

Examples

  1. You are dealing 100 damage against a Rotting Corpse with a 50% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 20 (100 * 0.5 * 0.4).
  2. You are dealing 50 damage against a Water Elemental with a 40% Hit Mana Leech weapon. On each hit, you will leech a random amount from 0 to 8 (50 * 0.4 * 0.4).

Hit Mana Leech intensities on weapons

The maximum possible mana leech percentage you can get on a melee weapon is determined by the following formula (based on this post by MrTact on UO Stratics):


Max.\;Hit\;Mana\;Leech=\frac{Base\;Weapon\;Speed*2500}{100+SSI}


For ranged weapons (archery and throwing), divide the value by 2.


Melee Weapons

Maximum Hit Mana Leech and Hit Life Leech Intensities on Melee Weapons
Weapon Speed Swing Speed Increase
0 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
2s 50% 47% 45% 43% 41% 40% 38% 37% 35% 34% 33%
2.25s 56% 53% 51% 48% 46% 45% 43% 41% 40% 38% 37%
2.5s 62% 59% 56% 54% 52% 50% 48% 46% 44% 43% 41%
2.75s 68% 65% 62% 59% 57% 55% 52% 50% 49% 47% 45%
3s 75% 71% 68% 65% 62% 60% 57% 55% 53% 51% 50%
3.25s 81% 77% 73% 70% 67% 65% 62% 60% 58% 56% 54%
3.5s 87% 83% 79% 76% 72% 70% 67% 64% 62% 60% 58%
3.75s 93% 89% 85% 81% 78% 75% 72% 69% 66% 64% 62%
4s 100% 95% 90% 86% 83% 80% 76% 74% 71% 68% 66%
4.25s 100% 100% 96% 92% 88% 85% 81% 78% 75% 73% 70%
4.5s 100% 100% 100% 97% 93% 90% 86% 83% 80% 77% 75%
4.75s 100% 100% 100% 100% 98% 95% 91% 87% 84% 81% 79%
5s 100% 100% 100% 100% 100% 100% 96% 92% 89% 86% 83%


Ranged Weapons

Maximum Hit Mana Leech and Hit Life Leech Intensities on Ranged Weapons
Weapon Speed Swing Speed Increase
0 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
2s 25% 23% 22% 21% 20% 20% 19% 18% 17% 17% 16%
2.25s 28% 26% 25% 24% 23% 22% 21% 20% 20% 19% 18%
2.5s 31% 29% 28% 27% 26% 25% 24% 23% 22% 21% 20%
2.75s 34% 32% 31% 29% 28% 27% 26% 25% 24% 23% 22%
3s 37% 35% 34% 32% 31% 30% 28% 27% 26% 25% 25%
3.25s 40% 38% 36% 35% 33% 32% 31% 30% 29% 28% 27%
3.5s 43% 41% 39% 38% 36% 35% 33% 32% 31% 30% 29%
3.75s 46% 44% 42% 40% 39% 37% 36% 34% 33% 32% 31%
4s 50% 47% 45% 43% 41% 40% 38% 37% 35% 34% 33%
4.25s 50% 50% 48% 46% 44% 42% 40% 39% 37% 36% 35%
4.5s 50% 50% 50% 48% 46% 45% 43% 41% 40% 38% 37%
4.75s 50% 50% 50% 50% 49% 47% 45% 43% 42% 40% 39%
5s 50% 50% 50% 50% 50% 50% 48% 46% 44% 43% 41%

Imbuing

The following resources are required to imbue the highest intensity of Hit Mana Leech (see the tables above for the exact maximum value):

See Also