Difference between revisions of "Animated Weapon"

(Created.)
 
m
 
(2 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
|manacost=11
 
|manacost=11
 
|minimumskill=33
 
|minimumskill=33
|castingdelay=?
+
|castingdelay=1.25
|reagents=[[Bone]], [[Black Pearl]], [[Mandrake]], [[Nightshade]]
+
|reagents=[[Bone]], [[Black Pearl]], [[Mandrake Root]], [[Nightshade]]
|duration=?
+
|duration=Up to ~120 seconds.
|areaofeffect=?
+
|areaofeffect=Based off Targets' combat strength and proximity.
|description=When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.
+
|description=Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity. The Animated Weapon disappears after a set amount of time. The Animated Weapon's stats and duration are determined by the Caster's [[Mysticism]] and either [[Focus]] or [[Imbuing]] (whichever is greater) skills. Damage is determined by the Caster's [[Anatomy]] and [[Tactics]] skills. Requires 4 pet control slots.
 
}}
 
}}

Latest revision as of 13:13, 28 February 2012

Animated Weapon - In Jux Por Ylem
Animated weapon.jpg Mana Cost Minimum Skill Delay (seconds)
11 33 1.25
Reagents Bone, Black Pearl, Mandrake Root, Nightshade
Duration Up to ~120 seconds.
Area of Effect Based off Targets' combat strength and proximity.
Description Conjures and animates a weapon that selects a Target to attack based off its combat strength and proximity. The Animated Weapon disappears after a set amount of time. The Animated Weapon's stats and duration are determined by the Caster's Mysticism and either Focus or Imbuing (whichever is greater) skills. Damage is determined by the Caster's Anatomy and Tactics skills. Requires 4 pet control slots.

See Also

Mysticism Spells
Animated Weapon · Bombard · Cleansing Winds · Eagle Strike · Enchant · Hail Storm · Healing Stone
Mass Sleep · Nether Bolt · Nether Cyclone · Purge Magic · Rising Colossus · Sleep · Spell Plague · Spell Trigger · Stone Form