Difference between revisions of "Sleep"

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|manacost=9
 
|manacost=9
 
|minimumskill=20
 
|minimumskill=20
|castingdelay=?
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|castingdelay=1
 
|reagents=[[Nightshade]], [[Spiders' Silk]], [[Black Pearl]]
 
|reagents=[[Nightshade]], [[Spiders' Silk]], [[Black Pearl]]
|duration=?
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|duration=Up to ~15 seconds
|areaofeffect=?
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|areaofeffect=Single Target
|description=Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.
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|description=Puts the Target into a temporary Sleep state. In this state, a Slept Target will attack, cast spells, and move at a much slower speed in addition to having hit chance and defense chance reduced considerably. A Slept Target will awaken if harmed or after a set amount of time. The Sleep duration is determined by a comparison between the Caster's [[Mysticism]] and either [[Focus]] or [[Imbuing]] (whichever is greater) skills and the Target's [[Resisting Spells]] skill.
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Changes as of [[Publish 65]]
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* Sleep will no longer prevent targets from casting spells or attacking.
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* Sleep will place the target in a state of stupor for a period determined by the caster’s skills and the target’s Resist Spells skill.
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* While in this state they will have their casting, casting recover, attack, and movement speed severely reduced.
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* If target receives damage during this period, the stupor effect will be broken.
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* Immunity has been changed to the following scale, 3-12 second scaling by player [[Resisting Spells|Magic Resist]] skill. Player must have 30 or more resist to extent sleep immunity beyond 3 seconds.
 
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Latest revision as of 13:08, 28 February 2012

Sleep - In Zu
Sleep.jpg Mana Cost Minimum Skill Delay (seconds)
9 20 1
Reagents Nightshade, Spiders' Silk, Black Pearl
Duration Up to ~15 seconds
Area of Effect Single Target
Description Puts the Target into a temporary Sleep state. In this state, a Slept Target will attack, cast spells, and move at a much slower speed in addition to having hit chance and defense chance reduced considerably. A Slept Target will awaken if harmed or after a set amount of time. The Sleep duration is determined by a comparison between the Caster's Mysticism and either Focus or Imbuing (whichever is greater) skills and the Target's Resisting Spells skill.

Changes as of Publish 65

  • Sleep will no longer prevent targets from casting spells or attacking.
  • Sleep will place the target in a state of stupor for a period determined by the caster’s skills and the target’s Resist Spells skill.
  • While in this state they will have their casting, casting recover, attack, and movement speed severely reduced.
  • If target receives damage during this period, the stupor effect will be broken.
  • Immunity has been changed to the following scale, 3-12 second scaling by player Magic Resist skill. Player must have 30 or more resist to extent sleep immunity beyond 3 seconds.

See Also

Mysticism Spells
Animated Weapon · Bombard · Cleansing Winds · Eagle Strike · Enchant · Hail Storm · Healing Stone
Mass Sleep · Nether Bolt · Nether Cyclone · Purge Magic · Rising Colossus · Sleep · Spell Plague · Spell Trigger · Stone Form