Difference between revisions of "Stygian Abyss Dungeon"

(Entering via Housing)
 
(22 intermediate revisions by 8 users not shown)
Line 1: Line 1:
The Slasher of Veils awaits. Its prison weakening, it senses the coming victims - the curious, the adventurous, the heroes - the fools. Designed as the largest dungeon in the Ultima Online universe, the Stygian Abyss is host to new legions of creatures set on delivering their own form of vicious and terminal "justice."
+
{{tocright}}The Stygian Abyss Dungeon is a very large dungeon, and effectively "bridges" [[Britannia]] to [[Ter Mur]], the Gargoyle realm. It contains many types of monsters.  The map and general "feel" of the Stygian Abyss are modeled after the Stygian Abyss from Ultima lore (see [[Ultima Prime]]).
  
Areas of the Abyss will be Player vs. Player, serving as battlezones where players are set against the denizens of the Abyss and other adventurers alike. Expect new boss monsters of unparalleled difficulty including the Medusa, Primeval Lich, and the Stygian Dragon.  
+
Most of the dungeon uses the [[Trammel]] rules set, but it contains two [[Champion Spawns]] that use the [[Felucca]] rule set. There are also several [[Mini-Champs]] scattered around the dungeon.
 +
 
 +
==Lore==
 +
''The Slasher of Veils awaits. Its prison weakening, it senses the coming victims - the curious, the adventurous, the heroes - the fools. Designed as the largest dungeon in the Ultima Online universe, the Stygian Abyss is host to new legions of creatures set on delivering their own form of vicious and terminal "justice."''
 +
 
 +
''Areas of the Abyss will be Player vs. Player, serving as battlezones where players are set against the denizens of the Abyss and other adventurers alike. Expect new boss monsters of unparalleled difficulty including the Medusa, Primeval Lich, and the Stygian Dragon.''
  
 
==Gaining Entrance==
 
==Gaining Entrance==
First you need 2 acid sacs from Acid Slugs (brown, not congealed green acid). Then you need to find the 2 hidden rooms blocked by vines. Use the acid on the vines to make the door accessible. The first room is just in the west room from acid slugs.
+
There are two paths into the Abyss.  One is from [[Britannia]], and involves the [[Underworld]].  The other is from [[Ter Mur]], is aimed primarily at [[Gargoyles]], and is through the [[Tomb of Kings]].
 +
 
 +
===The Tomb of Kings Path===
 +
The [[Tomb of Kings]] Path involves receiving the [[Sacred Quest]] by visiting the [[Shrine of Singularity]]. The Shrine is accessible to Humans and Elves by using [[Teleport]] spell instead of [[flying]].
 +
*Accessing the Abyss this way is ideal for under powered or new characters of any race.
 +
 
 +
===The Underworld Path===
 +
For the [[Underworld]] Path, first you need 2 [[Acid Sac]]s from the [[Acid Slug]]s which can be found at the entrance of the [[Underworld]] dungeon (brown, not [[Congealed Slug Acid]]). Then you need to find the 2 hidden rooms blocked by vines. Use the acid on the vines to make the door accessible. The first room is just in the west room from acid slugs.
  
 
Hit the lever to raise the globe and reveal the key. Double-click key to get one.
 
Hit the lever to raise the globe and reveal the key. Double-click key to get one.
  
Now the second room is northwest. Go through the slugs and winding passages to the undead room. There are two teleporters in this big room, you want to use the north one. You drop in an area with a Greater Poison Elemental. You can find the second vine room here. Raise the globe and get the key.
+
Now the second room is northwest. Go through the slugs and winding passages to the undead room. There are two teleporters in this big room, you want to use the north one. You drop in an area with a [[Greater Poison Elemental]]. You can find the second vine room here. Raise the globe and get the key.
  
Now you need to go to the Ankh room. Go through the red gate and kill the evil mage. This part is the toughest. Not only is the spawn time ridiculously long (15 minutes), he is only as tough as an evil mage. As time goes on more and more people will arrive and make it more difficult to get this key.
+
Now you need to go to the Ankh room. Go through the red gate and kill [[Tyball's Shadow]]. This part is the toughest.
  
 
Once you have all 3, double-click any to gain access to the Stygian Abyss stair.
 
Once you have all 3, double-click any to gain access to the Stygian Abyss stair.
  
 +
==Entering via Housing==
 +
[[File:Stygian Abyss Housing.png|thumb]]
 +
Once you have gained access to the Abyss Dungeon you may also have access to the Abyss via public housing. Two plots are available with in the dungeon, and if the houses are set to public with teleport tiles you may gain access via the houses.
 +
 +
==Monsters==
 +
 +
===Bosses===
 +
* [[Medusa]]
 +
* [[Slasher of Veils]]
 +
* [[Stygian Dragon]]
 +
 +
 +
===Champion Spawn Champions===
 +
* [[Abyssal Infernal]]
 +
* [[Primeval Lich]]
 +
 +
 +
===Mini-Champ Monsters===
 +
{| width=75% valign=top
 +
|
 +
* [[Acid Elemental]]s
 +
* [[Acid Slug]]s
 +
* [[Bone Knight]]s
 +
* [[Bone Magi]]s
 +
* [[Bone Mage]]s
 +
* [[Clan Chitter Assistant]]s
 +
* [[Clan Chitter Tinkerer]]s
 +
* [[Clan Ribbon Plague Rat]]s
 +
* [[Clan Ribbon Supplicant]]s
 +
* [[Clan Ribbon Courtier]]s
 +
* [[Clan Scratch Savage Wolf|Clan Scratch Savage Wolves]]
 +
* [[Clan Scratch Scrounger]]s
 +
* [[Clan Scratch Henchrat]]s
 +
* [[Corrosive Slime]]s
 +
| valign=top |
 +
* [[Clockwork Scorpion]]s
 +
* [[Dark Wisp]]s
 +
* [[Daemon]]s
 +
* [[Efreet]]s
 +
* [[Enslaved Goblin Alchemist]]s
 +
* [[Enslaved Goblin Keeper]]s
 +
* [[Enslaved Goblin Mage]]s
 +
* [[Enslaved Goblin Scout]]s
 +
* [[Enslaved Gray Goblin]]s
 +
* [[Enslaved Green Goblin]]s
 +
* [[Fairy Dragon]]s
 +
* [[Fire Ant]]s
 +
* [[Fire Daemon]]s
 +
* [[Fire Gargoyle]]s
 +
| valign=top |
 +
* [[Forgotten Servant]]s
 +
* [[Greater Mongbat]]s
 +
* [[Hell Hound]]s
 +
* [[Hellcat (Small)|Hellcats (Small)]]
 +
* [[Imp]]s
 +
* [[Interred Grizzle]]s
 +
* [[Lava Elemental]]s
 +
* [[Lava Lizard]]s
 +
* [[Lava Snake]]s
 +
* [[Lava Serpent]]s
 +
* [[Patchwork Skeleton]]s
 +
* [[Pixie]]s
 +
* [[Pit Fiend]]s
 +
* [[Rotting Corpse]]s
 +
| valign=top |
 +
* [[Shade]]s
 +
* [[Skeletal Knight]]s
 +
* [[Skeletal Mage]]s
 +
* [[Skeleton]]s
 +
* [[Skeletal Lich]]es
 +
* [[Spectre]]s
 +
* [[Wailing Banshee]]s
 +
* [[Wisp]]s
 +
* [[Wraith]]s
 +
* [[Wyvern]]s
 +
* [[Zombie]]s
 +
|}
 +
 +
 +
===Renowneds (Mini-Champ Champions)===
 +
 +
{| width=50% valign=top
 +
|
 +
* [[Ancient Lich Renowned|Ancient Lich [Renowned]]]
 +
* [[Acid Elemental Renowned|Acid Elemental [Renowned]]] 
 +
* [[Devourer of Souls Renowned|Devourer of Souls [Renowned]]]
 +
* [[Fire Daemon Renowned|Fire Daemon [Renowned]]]
 +
* [[Fire Elemental Renowned|Fire Elemental [Renowned]]]
 +
* [[Gray Goblin Mage Renowned|Gray Goblin Mage [Renowned]]]
 +
* [[Green Goblin Alchemist Renowned|Green Goblin Alchemist [Renowned]]]
 +
| valign=top |
 +
* [[Pixie Renowned|Pixie [Renowned]]]
 +
* [[Rakktavi Renowned|Rakktavi [Renowned]]]
 +
* [[Skeletal Dragon Renowned|Skeletal Dragon [Renowned]]]
 +
* [[Tikitavi Renowned|Tikitavi [Renowned]]]
 +
* [[Vitavi Renowned|Vitavi [Renowned]]]
 +
* [[Wyvern Renowned|Wyvern [Renowned]]]
 +
|}
 +
 +
 +
===Other Monsters===
 +
* [[Coil]]
 +
* [[Coral Snake]]s
 +
* [[Giant Serpent]]s
 +
* [[Hydra]]
 +
* [[Maddening Horror]]s
 +
* [[Silver Serpent]]s
 +
* [[Snake]]s
 +
 +
 +
==Mini-Champs==
 +
 +
{| width=50% valign=top
 +
|
 +
* [[Abyssal Lair Entrance Mini-Champ]]
 +
* [[Clan Chitter Mini-Champ]]
 +
* [[Clan Ribbon Mini-Champ]]
 +
* [[Clan Scratch Mini-Champ]]
 +
* [[Crimson Veins Mini-Champ]]
 +
* [[Enslaved Goblins Mini-Champ]]
 +
* [[Fire Temple Ruins Mini-Champ]]
 +
| valign=top |
 +
* [[Lava Caldera Mini-Champ]]
 +
* [[Passage of Tears Mini-Champ]]
 +
* [[Skeletal Dragon Mini-Champ]]
 +
* [[Stygian Dragon Lair Entrance Mini-Champ]]
 +
* [[The Lands of the Lich Mini-Champ]]
 +
* [[The Secret Garden Mini-Champ]]
 +
|}
 +
 +
==Map==
 +
 +
[[Image:Stygian_Abyss_Dungeon_Map.PNG]]
 +
 +
* [[Abyssal Infernal Spawn]]
 +
* [[Primeval Lich Spawn]]
 +
 +
==See Also==
 +
* [[Mini-Champs]]
 +
* [[Underworld]]
 +
 +
{{Dungeons}}
 +
[[Category:Dungeons]]
 
[[Category:Stygian Abyss]]
 
[[Category:Stygian Abyss]]

Latest revision as of 09:48, 23 July 2022

The Stygian Abyss Dungeon is a very large dungeon, and effectively "bridges" Britannia to Ter Mur, the Gargoyle realm. It contains many types of monsters. The map and general "feel" of the Stygian Abyss are modeled after the Stygian Abyss from Ultima lore (see Ultima Prime).

Most of the dungeon uses the Trammel rules set, but it contains two Champion Spawns that use the Felucca rule set. There are also several Mini-Champs scattered around the dungeon.

Lore

The Slasher of Veils awaits. Its prison weakening, it senses the coming victims - the curious, the adventurous, the heroes - the fools. Designed as the largest dungeon in the Ultima Online universe, the Stygian Abyss is host to new legions of creatures set on delivering their own form of vicious and terminal "justice."

Areas of the Abyss will be Player vs. Player, serving as battlezones where players are set against the denizens of the Abyss and other adventurers alike. Expect new boss monsters of unparalleled difficulty including the Medusa, Primeval Lich, and the Stygian Dragon.

Gaining Entrance

There are two paths into the Abyss. One is from Britannia, and involves the Underworld. The other is from Ter Mur, is aimed primarily at Gargoyles, and is through the Tomb of Kings.

The Tomb of Kings Path

The Tomb of Kings Path involves receiving the Sacred Quest by visiting the Shrine of Singularity. The Shrine is accessible to Humans and Elves by using Teleport spell instead of flying.

  • Accessing the Abyss this way is ideal for under powered or new characters of any race.

The Underworld Path

For the Underworld Path, first you need 2 Acid Sacs from the Acid Slugs which can be found at the entrance of the Underworld dungeon (brown, not Congealed Slug Acid). Then you need to find the 2 hidden rooms blocked by vines. Use the acid on the vines to make the door accessible. The first room is just in the west room from acid slugs.

Hit the lever to raise the globe and reveal the key. Double-click key to get one.

Now the second room is northwest. Go through the slugs and winding passages to the undead room. There are two teleporters in this big room, you want to use the north one. You drop in an area with a Greater Poison Elemental. You can find the second vine room here. Raise the globe and get the key.

Now you need to go to the Ankh room. Go through the red gate and kill Tyball's Shadow. This part is the toughest.

Once you have all 3, double-click any to gain access to the Stygian Abyss stair.

Entering via Housing

Stygian Abyss Housing.png

Once you have gained access to the Abyss Dungeon you may also have access to the Abyss via public housing. Two plots are available with in the dungeon, and if the houses are set to public with teleport tiles you may gain access via the houses.

Monsters

Bosses


Champion Spawn Champions


Mini-Champ Monsters


Renowneds (Mini-Champ Champions)


Other Monsters


Mini-Champs

Map

Stygian Abyss Dungeon Map.PNG

See Also