Whatever Fate granted the Imp wings was clearly not gifted with foresight. The Imp is quite capable of causing enough mischief on the ground; being airborne only doubles the threat. Gifted with small magic and a temperament for causing trouble, these annoying beasts prey upon all who cross their path. It is rumored that Imps will steal from the strange (you) and give to the familiar (themselves). ‘Ware your health and holdings should you cross the path of the Imp.
The attributes of the Imp have been changed several times over the years. These are the current stats as of Spring of 08. They continue to be a 2 slot tameable, with pack instinct. They can be quite a handful when used by a skilled Tamer
Statistics
Imp Statistics
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Spawn Locations
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Abyss Champion Spawn, Ankh Dungeon, Blood Dungeon, Blood Dungeon Entrance, Burned Forest, Cyclops Dungeon, Cyclops Valley, Hedge Maze, Honesty Moongate, Humility Jungle, Hythloth levels 1,2,3&4, Justice Moongate, Lost Lands Desert, Montor, Montor Desert, Nox Tereg, Undead Camp, Volcanic Lair, Wind, Wisp Dungeon Entrance, Wisp Dungeon level 4, Wyrm Mountain, Wyvern Point
|
Fame
|
2500
|
Slayer Vulnerability
|
Daemon
|
Karma
|
-2500
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Alignment
|
EVIL
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First Seen
|
The Second Age
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Pack Instinct
|
Demon
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Loot
|
Gold
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50-100
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Magic Items
|
|
Special
|
1 low level Scroll
|
Cut Up
|
7 Spined Hides, 1 Raw Rib
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Attributes
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Strength
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91 - 115
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Hit Points
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55 - 70
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Dexterity
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61 - 80
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Stamina
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61 - 80
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Intelligence
|
86 - 105
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Mana
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86 - 105
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Barding Difficulty
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65-70
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Taming Difficulty
|
83.1
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Base Damage
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10 - 14
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Preferred Foods
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Meat
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Skills
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Wrestling
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40.1 - 44.0
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Poisoning
|
|
Tactics
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42.1 - 50.0
|
Magery
|
90.1-100
|
Resisting Spells
|
30.1 - 50.0
|
Evaluating Intelligence
|
20.1-30
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Anatomy
|
|
Meditation
|
|
Detecting Hidden
|
|
Hiding
|
|
Parrying
|
|
Healing
|
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Necromancy
|
|
Spirit Speak
|
|
Mysticism
|
|
Focus
|
|
Spellweaving
|
|
Discordance
|
|
Bushido
|
|
Ninjitsu
|
|
Chivalry
|
|
Special Abilities
|
|
Resists and Damage
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Types
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Physical
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Fire
|
Cold
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Poison
|
Energy
|
Resistances
|
25 - 35
|
40 - 50
|
20 - 30
|
30 - 40
|
30 - 40
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Damage
|
|
50%
|
|
50%
|
|
See Also