Difference between revisions of "Hit Life Leech"
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− | [[Hit Life Leech]] is a weapon property that was introduced with [[Ultima Online: Age of Shadows]]. | + | {{tocright}} |
− | + | [[Hit Life Leech]] is a weapon property that was introduced with [[Ultima Online: Age of Shadows]]. It gives an attacker the ability to leech [[Hit Points]] from his opponent every time he successfully delivers a hit. | |
− | It gives an attacker the ability to leech [[Hit Points]] from his opponent every time he successfully delivers a hit. | + | |
==Hit Life Leech intensities on weapons== | ==Hit Life Leech intensities on weapons== | ||
− | The maximum possible life leech percentage you can get on a weapon is determined by the following formula: | + | The maximum possible life leech percentage you can get on a '''melee''' weapon is determined by the following formula (based on [http://boards.stratics.com/php-bin/arcpub/showthreaded.php?Cat=&Number=3657959&page=&view=&sb=5&o=&vc=1 this] post by [[MrTact]] on UO Stratics): |
− | |||
− | + | <math>Max.\;Hit\;Life\;Leech=\frac{Base\;Weapon\;Speed*2500}{100+SSI}</math> | |
− | |||
− | + | For ranged weapons ([[archery]] and [[throwing]]), divide the value by 2. | |
+ | |||
+ | |||
+ | ===Melee Weapons=== | ||
+ | {| class="uoguidetable" | ||
+ | ! colspan="12" | Maximum [[Hit Mana Leech]] and [[Hit Life Leech]] Intensities on '''Melee''' Weapons | ||
+ | |- | ||
+ | ! rowspan="2" | [[Weapon Speed]] | ||
+ | ! colspan="11" | [[Swing Speed Increase]] | ||
+ | |- | ||
+ | ! 0 || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% | ||
+ | |- | ||
+ | ! 2s | ||
+ | | 50% || 47% || 45% || 43% || 41% || 40% || 38% || 37% || 35% || 34% || 33% | ||
+ | |- | ||
+ | ! 2.25s | ||
+ | | 56% || 53% || 51% || 48% || 46% || 45% || 43% || 41% || 40% || 38% || 37% | ||
+ | |- | ||
+ | ! 2.5s | ||
+ | | 62% || 59% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 43% || 41% | ||
+ | |- | ||
+ | ! 2.75s | ||
+ | | 68% || 65% || 62% || 59% || 57% || 55% || 52% || 50% || 49% || 47% || 45% | ||
+ | |- | ||
+ | ! 3s | ||
+ | | 75% || 71% || 68% || 65% || 62% || 60% || 57% || 55% || 53% || 51% || 50% | ||
+ | |- | ||
+ | ! 3.25s | ||
+ | | 81% || 77% || 73% || 70% || 67% || 65% || 62% || 60% || 58% || 56% || 54% | ||
+ | |- | ||
+ | ! 3.5s | ||
+ | | 87% || 83% || 79% || 76% || 72% || 70% || 67% || 64% || 62% || 60% || 58% | ||
+ | |- | ||
+ | ! 3.75s | ||
+ | | 93% || 89% || 85% || 81% || 78% || 75% || 72% || 69% || 66% || 64% || 62% | ||
+ | |- | ||
+ | ! 4s | ||
+ | | 100% || 95% || 90% || 86% || 83% || 80% || 76% || 74% || 71% || 68% || 66% | ||
+ | |- | ||
+ | ! 4.25s | ||
+ | | 100% || 100% || 96% || 92% || 88% || 85% || 81% || 78% || 75% || 73% || 70% | ||
+ | |- | ||
+ | ! 4.5s | ||
+ | | 100% || 100% || 100% || 97% || 93% || 90% || 86% || 83% || 80% || 77% || 75% | ||
+ | |- | ||
+ | ! 4.75s | ||
+ | | 100% || 100% || 100% || 100% || 98% || 95% || 91% || 87% || 84% || 81% || 79% | ||
+ | |- | ||
+ | ! 5s | ||
+ | | 100% || 100% || 100% || 100% || 100% || 100% || 96% || 92% || 89% || 86% || 83% | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Ranged Weapons=== | ||
+ | {| class="uoguidetable" | ||
+ | ! colspan="12" | Maximum [[Hit Mana Leech]] and [[Hit Life Leech]] Intensities on '''Ranged''' Weapons | ||
+ | |- | ||
+ | ! rowspan="2" | [[Weapon Speed]] | ||
+ | ! colspan="11" | [[Swing Speed Increase]] | ||
+ | |- | ||
+ | ! 0 || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% | ||
+ | |- | ||
+ | ! 2s | ||
+ | | 25% || 23% || 22% || 21% || 20% || 20% || 19% || 18% || 17% || 17% || 16% | ||
+ | |- | ||
+ | ! 2.25s | ||
+ | | 28% || 26% || 25% || 24% || 23% || 22% || 21% || 20% || 20% || 19% || 18% | ||
+ | |- | ||
+ | ! 2.5s | ||
+ | | 31% || 29% || 28% || 27% || 26% || 25% || 24% || 23% || 22% || 21% || 20% | ||
+ | |- | ||
+ | ! 2.75s | ||
+ | | 34% || 32% || 31% || 29% || 28% || 27% || 26% || 25% || 24% || 23% || 22% | ||
+ | |- | ||
+ | ! 3s | ||
+ | | 37% || 35% || 34% || 32% || 31% || 30% || 28% || 27% || 26% || 25% || 25% | ||
+ | |- | ||
+ | ! 3.25s | ||
+ | | 40% || 38% || 36% || 35% || 33% || 32% || 31% || 30% || 29% || 28% || 27% | ||
+ | |- | ||
+ | ! 3.5s | ||
+ | | 43% || 41% || 39% || 38% || 36% || 35% || 33% || 32% || 31% || 30% || 29% | ||
+ | |- | ||
+ | ! 3.75s | ||
+ | | 46% || 44% || 42% || 40% || 39% || 37% || 36% || 34% || 33% || 32% || 31% | ||
+ | |- | ||
+ | ! 4s | ||
+ | | 50% || 47% || 45% || 43% || 41% || 40% || 38% || 37% || 35% || 34% || 33% | ||
+ | |- | ||
+ | ! 4.25s | ||
+ | | 50% || 50% || 48% || 46% || 44% || 42% || 40% || 39% || 37% || 36% || 35% | ||
+ | |- | ||
+ | ! 4.5s | ||
+ | | 50% || 50% || 50% || 48% || 46% || 45% || 43% || 41% || 40% || 38% || 37% | ||
+ | |- | ||
+ | ! 4.75s | ||
+ | | 50% || 50% || 50% || 50% || 49% || 47% || 45% || 43% || 42% || 40% || 39% | ||
+ | |- | ||
+ | ! 5s | ||
+ | | 50% || 50% || 50% || 50% || 50% || 50% || 48% || 46% || 44% || 43% || 41% | ||
+ | |} | ||
+ | |||
==Amount of Hit Points leeched== | ==Amount of Hit Points leeched== | ||
− | On every successful hit you will leech 0 to X percent health of (Damage done * 0. | + | On every successful hit you will leech 0 to X percent health of (Damage done * 0.3) where X is the Hit Life Leech value on your weapon: |
+ | |||
+ | <math>Life\;Restored=0\;\;to\;\;Damage\;Dealt*Life\;Leech\;Intensity\;%*30%</math> | ||
+ | |||
===Examples=== | ===Examples=== | ||
− | # You are dealing 100 damage against a [[Rotting Corpse]] with a 50% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to | + | # You are dealing 100 damage against a [[Rotting Corpse]] with a 50% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 15 (100 * 0.5 * 0.3). |
− | # You are dealing 50 damage against a [[Water Elemental]] with a | + | # You are dealing 50 damage against a [[Water Elemental]] with a 40% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3). |
==Imbuing== | ==Imbuing== | ||
− | The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Life Leech ( | + | The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Life Leech (see the tables above for the exact maximum value): |
+ | |||
*5 [[Magical Residue]] | *5 [[Magical Residue]] | ||
*10 [[Gem|Rubies]] | *10 [[Gem|Rubies]] |
Latest revision as of 23:13, 20 June 2011
Hit Life Leech is a weapon property that was introduced with Ultima Online: Age of Shadows. It gives an attacker the ability to leech Hit Points from his opponent every time he successfully delivers a hit.
Hit Life Leech intensities on weapons
The maximum possible life leech percentage you can get on a melee weapon is determined by the following formula (based on this post by MrTact on UO Stratics):
For ranged weapons (archery and throwing), divide the value by 2.
Melee Weapons
Maximum Hit Mana Leech and Hit Life Leech Intensities on Melee Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Speed | Swing Speed Increase | ||||||||||
0 | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | |
2s | 50% | 47% | 45% | 43% | 41% | 40% | 38% | 37% | 35% | 34% | 33% |
2.25s | 56% | 53% | 51% | 48% | 46% | 45% | 43% | 41% | 40% | 38% | 37% |
2.5s | 62% | 59% | 56% | 54% | 52% | 50% | 48% | 46% | 44% | 43% | 41% |
2.75s | 68% | 65% | 62% | 59% | 57% | 55% | 52% | 50% | 49% | 47% | 45% |
3s | 75% | 71% | 68% | 65% | 62% | 60% | 57% | 55% | 53% | 51% | 50% |
3.25s | 81% | 77% | 73% | 70% | 67% | 65% | 62% | 60% | 58% | 56% | 54% |
3.5s | 87% | 83% | 79% | 76% | 72% | 70% | 67% | 64% | 62% | 60% | 58% |
3.75s | 93% | 89% | 85% | 81% | 78% | 75% | 72% | 69% | 66% | 64% | 62% |
4s | 100% | 95% | 90% | 86% | 83% | 80% | 76% | 74% | 71% | 68% | 66% |
4.25s | 100% | 100% | 96% | 92% | 88% | 85% | 81% | 78% | 75% | 73% | 70% |
4.5s | 100% | 100% | 100% | 97% | 93% | 90% | 86% | 83% | 80% | 77% | 75% |
4.75s | 100% | 100% | 100% | 100% | 98% | 95% | 91% | 87% | 84% | 81% | 79% |
5s | 100% | 100% | 100% | 100% | 100% | 100% | 96% | 92% | 89% | 86% | 83% |
Ranged Weapons
Maximum Hit Mana Leech and Hit Life Leech Intensities on Ranged Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Speed | Swing Speed Increase | ||||||||||
0 | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | |
2s | 25% | 23% | 22% | 21% | 20% | 20% | 19% | 18% | 17% | 17% | 16% |
2.25s | 28% | 26% | 25% | 24% | 23% | 22% | 21% | 20% | 20% | 19% | 18% |
2.5s | 31% | 29% | 28% | 27% | 26% | 25% | 24% | 23% | 22% | 21% | 20% |
2.75s | 34% | 32% | 31% | 29% | 28% | 27% | 26% | 25% | 24% | 23% | 22% |
3s | 37% | 35% | 34% | 32% | 31% | 30% | 28% | 27% | 26% | 25% | 25% |
3.25s | 40% | 38% | 36% | 35% | 33% | 32% | 31% | 30% | 29% | 28% | 27% |
3.5s | 43% | 41% | 39% | 38% | 36% | 35% | 33% | 32% | 31% | 30% | 29% |
3.75s | 46% | 44% | 42% | 40% | 39% | 37% | 36% | 34% | 33% | 32% | 31% |
4s | 50% | 47% | 45% | 43% | 41% | 40% | 38% | 37% | 35% | 34% | 33% |
4.25s | 50% | 50% | 48% | 46% | 44% | 42% | 40% | 39% | 37% | 36% | 35% |
4.5s | 50% | 50% | 50% | 48% | 46% | 45% | 43% | 41% | 40% | 38% | 37% |
4.75s | 50% | 50% | 50% | 50% | 49% | 47% | 45% | 43% | 42% | 40% | 39% |
5s | 50% | 50% | 50% | 50% | 50% | 50% | 48% | 46% | 44% | 43% | 41% |
Amount of Hit Points leeched
On every successful hit you will leech 0 to X percent health of (Damage done * 0.3) where X is the Hit Life Leech value on your weapon:
Examples
- You are dealing 100 damage against a Rotting Corpse with a 50% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 15 (100 * 0.5 * 0.3).
- You are dealing 50 damage against a Water Elemental with a 40% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3).
Imbuing
The following resources are required to imbue the highest intensity of Hit Life Leech (see the tables above for the exact maximum value):
- 5 Magical Residue
- 10 Rubies
- 10 Void Orbs