Difference between revisions of "Faction Traps"
(Created page with "Ground Traps are created by players in the faction system with the Tinkering skill. There are 4 types of floor traps available to Factions: * Faction Gas Trap * [[Facti...") |
|||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | * '''<font color="red">September 25, 2014 Note</font>:''' As of [[Publish 86]] Factons has been removed from the game. It has been replaced by the [[Vice vs Virtue]] PVP system. |
− | There are 4 types of floor traps available to Factions: | + | [[Ground Traps]] created by players in the faction system with the [[Tinkering]] skill. |
− | + | ||
− | + | There are 4 types of floor traps available to [[Factions]]: | |
− | + | ===Faction Gas Trap=== | |
− | + | The gas trap will poison players who walk across it. | |
+ | |||
+ | ===Faction Explosion Trap=== | ||
+ | The explosion trap deals a moderate amount of Fire damage to players who walk across it. | ||
+ | |||
+ | ===Faction Saw Trap=== | ||
+ | The saw trap will cause a moderate amount of physical damage to players who trigger it. | ||
+ | |||
+ | ===Faction Spike Trap=== | ||
+ | The Spike trap will harm players who walk atop it with a modest physical impediment. | ||
==Notes== | ==Notes== | ||
− | * The tinker must have at least 90 skill to attempt to create a floor trap. | + | * The [[Tinkering|tinker]] must have at least 90 skill to attempt to create a floor trap. |
* A faction may have a maximum of 15 traps placed at any given time. | * A faction may have a maximum of 15 traps placed at any given time. | ||
* Traps can only be placed in faction-controllable cities or faction strongholds. | * Traps can only be placed in faction-controllable cities or faction strongholds. | ||
Line 14: | Line 23: | ||
* Traps will be visible for one full minute if someone in a faction uses the Detect Hidden skill on the trap. This will reveal the trap for one full minute globally, so that anyone within range can see the trap during that minute. This allows for faction members using a trap they own to have the opportunity to show their fellow faction mates the location of the trap. | * Traps will be visible for one full minute if someone in a faction uses the Detect Hidden skill on the trap. This will reveal the trap for one full minute globally, so that anyone within range can see the trap during that minute. This allows for faction members using a trap they own to have the opportunity to show their fellow faction mates the location of the trap. | ||
* All Faction members that are in the general vicinity of a trap created by the other factions will get a display alerting them to a trap in the area. The Faction members opposed to the trap’s creator can then attempt to reveal the trap that may be in the area by using their detect hidden skill. | * All Faction members that are in the general vicinity of a trap created by the other factions will get a display alerting them to a trap in the area. The Faction members opposed to the trap’s creator can then attempt to reveal the trap that may be in the area by using their detect hidden skill. | ||
− | * Traps can only be removed by opposing faction members through the use of the [[Remove Trap]] skill and a [[Faction Trap Removal Tool]]. If the trap is not removed via this skill, it will reset itself infinitely until removed. Traps placed by one’s own faction can only be removed by the faction commander. The Faction Commander is able to remove their own Faction’s traps without any | + | * Traps can only be removed by opposing faction members through the use of the [[Remove Trap]] skill and a [[Faction Trap Removal Tool]]. If the trap is not removed via this skill, it will reset itself infinitely until removed. Traps placed by one’s own faction can only be removed by the faction commander. The Faction Commander is able to remove their own Faction’s traps without any skill check. |
* Faction traps will award silver to their placer when they successfully damage or kill an enemy faction member. The silver being awarded will come from the victim, and will be subject to existing silver-award eligibility. Thus, the placer will not receive any silver from opponents not eligible to award silver. The trap will award 20 coins for damaging an enemy, and 40 coins for killing an enemy. | * Faction traps will award silver to their placer when they successfully damage or kill an enemy faction member. The silver being awarded will come from the victim, and will be subject to existing silver-award eligibility. Thus, the placer will not receive any silver from opponents not eligible to award silver. The trap will award 20 coins for damaging an enemy, and 40 coins for killing an enemy. | ||
==See Also== | ==See Also== | ||
* [[Ground Traps]] | * [[Ground Traps]] | ||
− | * [[ | + | * [[Chest Trap]] |
+ | |||
+ | [[Category:Tinkering]][[Category:Factions]] |
Latest revision as of 17:06, 28 September 2014
- September 25, 2014 Note: As of Publish 86 Factons has been removed from the game. It has been replaced by the Vice vs Virtue PVP system.
Ground Traps created by players in the faction system with the Tinkering skill.
There are 4 types of floor traps available to Factions:
Contents
Faction Gas Trap
The gas trap will poison players who walk across it.
Faction Explosion Trap
The explosion trap deals a moderate amount of Fire damage to players who walk across it.
Faction Saw Trap
The saw trap will cause a moderate amount of physical damage to players who trigger it.
Faction Spike Trap
The Spike trap will harm players who walk atop it with a modest physical impediment.
Notes
- The tinker must have at least 90 skill to attempt to create a floor trap.
- A faction may have a maximum of 15 traps placed at any given time.
- Traps can only be placed in faction-controllable cities or faction strongholds.
- Traps will only affect opposing Faction members, not members within the same faction as the trap creator. The traps cannot be set to selectively ignore any other faction.
- Traps will be visible for one full minute if someone in a faction uses the Detect Hidden skill on the trap. This will reveal the trap for one full minute globally, so that anyone within range can see the trap during that minute. This allows for faction members using a trap they own to have the opportunity to show their fellow faction mates the location of the trap.
- All Faction members that are in the general vicinity of a trap created by the other factions will get a display alerting them to a trap in the area. The Faction members opposed to the trap’s creator can then attempt to reveal the trap that may be in the area by using their detect hidden skill.
- Traps can only be removed by opposing faction members through the use of the Remove Trap skill and a Faction Trap Removal Tool. If the trap is not removed via this skill, it will reset itself infinitely until removed. Traps placed by one’s own faction can only be removed by the faction commander. The Faction Commander is able to remove their own Faction’s traps without any skill check.
- Faction traps will award silver to their placer when they successfully damage or kill an enemy faction member. The silver being awarded will come from the victim, and will be subject to existing silver-award eligibility. Thus, the placer will not receive any silver from opponents not eligible to award silver. The trap will award 20 coins for damaging an enemy, and 40 coins for killing an enemy.