Difference between revisions of "Hit Life Leech"
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Latest revision as of 23:13, 20 June 2011
Hit Life Leech is a weapon property that was introduced with Ultima Online: Age of Shadows. It gives an attacker the ability to leech Hit Points from his opponent every time he successfully delivers a hit.
Hit Life Leech intensities on weapons
The maximum possible life leech percentage you can get on a melee weapon is determined by the following formula (based on this post by MrTact on UO Stratics):
For ranged weapons (archery and throwing), divide the value by 2.
Melee Weapons
Maximum Hit Mana Leech and Hit Life Leech Intensities on Melee Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Speed | Swing Speed Increase | ||||||||||
0 | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | |
2s | 50% | 47% | 45% | 43% | 41% | 40% | 38% | 37% | 35% | 34% | 33% |
2.25s | 56% | 53% | 51% | 48% | 46% | 45% | 43% | 41% | 40% | 38% | 37% |
2.5s | 62% | 59% | 56% | 54% | 52% | 50% | 48% | 46% | 44% | 43% | 41% |
2.75s | 68% | 65% | 62% | 59% | 57% | 55% | 52% | 50% | 49% | 47% | 45% |
3s | 75% | 71% | 68% | 65% | 62% | 60% | 57% | 55% | 53% | 51% | 50% |
3.25s | 81% | 77% | 73% | 70% | 67% | 65% | 62% | 60% | 58% | 56% | 54% |
3.5s | 87% | 83% | 79% | 76% | 72% | 70% | 67% | 64% | 62% | 60% | 58% |
3.75s | 93% | 89% | 85% | 81% | 78% | 75% | 72% | 69% | 66% | 64% | 62% |
4s | 100% | 95% | 90% | 86% | 83% | 80% | 76% | 74% | 71% | 68% | 66% |
4.25s | 100% | 100% | 96% | 92% | 88% | 85% | 81% | 78% | 75% | 73% | 70% |
4.5s | 100% | 100% | 100% | 97% | 93% | 90% | 86% | 83% | 80% | 77% | 75% |
4.75s | 100% | 100% | 100% | 100% | 98% | 95% | 91% | 87% | 84% | 81% | 79% |
5s | 100% | 100% | 100% | 100% | 100% | 100% | 96% | 92% | 89% | 86% | 83% |
Ranged Weapons
Maximum Hit Mana Leech and Hit Life Leech Intensities on Ranged Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Speed | Swing Speed Increase | ||||||||||
0 | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | |
2s | 25% | 23% | 22% | 21% | 20% | 20% | 19% | 18% | 17% | 17% | 16% |
2.25s | 28% | 26% | 25% | 24% | 23% | 22% | 21% | 20% | 20% | 19% | 18% |
2.5s | 31% | 29% | 28% | 27% | 26% | 25% | 24% | 23% | 22% | 21% | 20% |
2.75s | 34% | 32% | 31% | 29% | 28% | 27% | 26% | 25% | 24% | 23% | 22% |
3s | 37% | 35% | 34% | 32% | 31% | 30% | 28% | 27% | 26% | 25% | 25% |
3.25s | 40% | 38% | 36% | 35% | 33% | 32% | 31% | 30% | 29% | 28% | 27% |
3.5s | 43% | 41% | 39% | 38% | 36% | 35% | 33% | 32% | 31% | 30% | 29% |
3.75s | 46% | 44% | 42% | 40% | 39% | 37% | 36% | 34% | 33% | 32% | 31% |
4s | 50% | 47% | 45% | 43% | 41% | 40% | 38% | 37% | 35% | 34% | 33% |
4.25s | 50% | 50% | 48% | 46% | 44% | 42% | 40% | 39% | 37% | 36% | 35% |
4.5s | 50% | 50% | 50% | 48% | 46% | 45% | 43% | 41% | 40% | 38% | 37% |
4.75s | 50% | 50% | 50% | 50% | 49% | 47% | 45% | 43% | 42% | 40% | 39% |
5s | 50% | 50% | 50% | 50% | 50% | 50% | 48% | 46% | 44% | 43% | 41% |
Amount of Hit Points leeched
On every successful hit you will leech 0 to X percent health of (Damage done * 0.3) where X is the Hit Life Leech value on your weapon:
Examples
- You are dealing 100 damage against a Rotting Corpse with a 50% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 15 (100 * 0.5 * 0.3).
- You are dealing 50 damage against a Water Elemental with a 40% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3).
Imbuing
The following resources are required to imbue the highest intensity of Hit Life Leech (see the tables above for the exact maximum value):
- 5 Magical Residue
- 10 Rubies
- 10 Void Orbs