Difference between revisions of "Darknight Creeper"

(See Also)
(Updated "Tactics" section with a mention of Darknight Creeper's special attack.)
 
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[[Image:Image Needed|frame]]
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[[Image:Darknight_Creeper.png|frame]]
 
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The Darknight Creeper is truly one of the stranger creatures that calls Dungeon [[Doom]] home. With two torsos, one stacked on top of the other and five pairs of arms (3 sets of them used in place of legs!), it may appear to be at a disadvantage—after all, something so oddly shaped couldn't be that much of a threat, right? Oh no. This misshapen beast knows exactly how to use its unusual form to its best advantage. With brute strength, it can easily take on its attackers hand-to-hand, but it also has high intelligence and some wicked spells at its disposal. Its thick skin provides a good amount of resistance to both poison and energy, and complete immunity to cold damage. It'll take sheer persistence and a good amount of cunning to defeat this monster.
<i>The Darknight Creeper is a Doom gauntlet minor champion.</i>
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==Statistics==
 
==Statistics==
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|spawnlocations=[[Doom]]
 
|spawnlocations=[[Doom]]
 
|fame=Level 5 (22000)
 
|fame=Level 5 (22000)
|slayer=[[Undead]]
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|slayer=[[Undead Slayer]]
 
|karma=Level 5 (-22000)
 
|karma=Level 5 (-22000)
 
|alignment=Evil
 
|alignment=Evil
|firstseen=[[Ultima Online:Age of Shadows|UO:AoS]]
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|firstseen=[[Ultima Online:Age of Shadows|Age of Shadows]]
 
|packinstinct=None
 
|packinstinct=None
 
|gold=1600 - 2000
 
|gold=1600 - 2000
|magicitems=[[Doom Artifacts]]
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|magicitems=16
|specialloot=
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|specialloot=[[Doom Artifacts]]
 
|cutuploot=
 
|cutuploot=
 
|str=301 - 330
 
|str=301 - 330
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|bardingdifficulty=160.0
 
|bardingdifficulty=160.0
 
|tamingdifficulty=N/A
 
|tamingdifficulty=N/A
|basedamage=
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|basedamage=22 - 26
 
|preferredfoods=None
 
|preferredfoods=None
 
|wrestling=90.1 - 90.9
 
|wrestling=90.1 - 90.9
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|energydamage=
 
|energydamage=
 
}}
 
}}
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==Tactics==
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When struck with damage of approximately 70 or higher, there is a chance the Darknight Creeper will release a fluid on the ground around it which, when stepped upon, will cause major damage (~30 hp per hit) and drain stamina. The Darknight Creeper also makes frequent use of [[Deadly Poison]] and spellcasting. When fighting with weapons, watch the damage and be prepared to fall back once it releases its cold fluid.
  
 
==See Also==
 
==See Also==
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* [[Doom#Gauntlet|Doom Gauntlet]]
 
* [[Bone Daemon]]
 
* [[Bone Daemon]]
* [[Darknight Creeper]]
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* [[Abyssmal Horror]] - [[Fleshrenderer]] - [[Impaler]] - [[Shadow Knight]]
* [[Flesh Renderer]]
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* [[Impaler]]
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* [[Shadow Knight]]
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* [[Abyssmal Horror]]
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* [[Dark Father]]
 
* [[Dark Father]]
  
[[Category:Doom Champions]]
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[[Category:Monsters]]
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[[Category:Bosses]]

Latest revision as of 13:16, 12 January 2019

Darknight Creeper.png

The Darknight Creeper is truly one of the stranger creatures that calls Dungeon Doom home. With two torsos, one stacked on top of the other and five pairs of arms (3 sets of them used in place of legs!), it may appear to be at a disadvantage—after all, something so oddly shaped couldn't be that much of a threat, right? Oh no. This misshapen beast knows exactly how to use its unusual form to its best advantage. With brute strength, it can easily take on its attackers hand-to-hand, but it also has high intelligence and some wicked spells at its disposal. Its thick skin provides a good amount of resistance to both poison and energy, and complete immunity to cold damage. It'll take sheer persistence and a good amount of cunning to defeat this monster.

Statistics

Darknight Creeper Statistics
Spawn Locations Doom
Fame Level 5 (22000) Slayer Vulnerability Undead Slayer
Karma Level 5 (-22000) Alignment Evil
First Seen Age of Shadows Pack Instinct None
Loot
Gold 1600 - 2000 Magic Items 16
Special Doom Artifacts Cut Up
Attributes
Strength 301 - 330 Hit Points 4000
Dexterity 101 - 110 Stamina 101 - 110
Intelligence 301 - 330 Mana 301 - 330
Barding Difficulty 160.0 Taming Difficulty N/A
Base Damage 22 - 26 Preferred Foods None
Skills
Wrestling 90.1 - 90.9 Poisoning 120.0
Tactics 100.0 Magery 112.6 - 120.0
Resisting Spells 90.1 - 90.9 Evaluating Intelligence 118.1 - 120.0
Anatomy 0 Meditation 150.0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 60 60 100 90 75
Damage 85% 15%


Tactics

When struck with damage of approximately 70 or higher, there is a chance the Darknight Creeper will release a fluid on the ground around it which, when stepped upon, will cause major damage (~30 hp per hit) and drain stamina. The Darknight Creeper also makes frequent use of Deadly Poison and spellcasting. When fighting with weapons, watch the damage and be prepared to fall back once it releases its cold fluid.

See Also