Difference between revisions of "Runic Re-Forging"
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* User must have at least 65% [[Imbuing]] skill, more skill enables more options | * User must have at least 65% [[Imbuing]] skill, more skill enables more options | ||
− | You can only Re-Forge non-magical, craftable items. Both the item and the [[runic]] tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties '''but''' some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a | + | You can only Re-Forge non-magical, craftable items. Both the item and the [[runic]] tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties '''but''' some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a gold runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly. |
==Re-Forging properties by name== | ==Re-Forging properties by name== | ||
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| [[Hit Point Increase]] || 7 | | [[Hit Point Increase]] || 7 | ||
|- | |- | ||
− | | [[Strength Bonus]] || | + | | [[Strength Bonus]] || 5 |
|- | |- | ||
| [[Hit Point Regeneration]] || 9 | | [[Hit Point Regeneration]] || 9 | ||
Line 43: | Line 42: | ||
| [[Mana Increase]] || 10 | | [[Mana Increase]] || 10 | ||
|- | |- | ||
− | | [[Intelligence Bonus]] || | + | | [[Intelligence Bonus]] || 5 |
|- | |- | ||
| [[Lower Mana Cost]] || 10 | | [[Lower Mana Cost]] || 10 | ||
Line 54: | Line 53: | ||
| [[Stamina Increase]] || 10 | | [[Stamina Increase]] || 10 | ||
|- | |- | ||
− | | [[Dexterity Bonus]] || | + | | [[Dexterity Bonus]] || 5 |
|- | |- | ||
| [[Stamina Regeneration]] || 9 | | [[Stamina Regeneration]] || 9 | ||
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| [[Mana Increase]] || 10 | | [[Mana Increase]] || 10 | ||
|- | |- | ||
− | | [[Intelligence Bonus]] || | + | | [[Intelligence Bonus]] || 5 |
|- | |- | ||
| [[Lower Mana Cost]] || 10 | | [[Lower Mana Cost]] || 10 | ||
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| [[Mana Regeneration]] || 9 | | [[Mana Regeneration]] || 9 | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="9" | Exquisite / of Quality |
| [[Self Repair]] || 7 | | [[Self Repair]] || 7 | ||
|- | |- | ||
− | | [[Velocity]] || | + | | [[Velocity]] || 50% |
|- | |- | ||
− | | [[Elemental Damage]] || | + | | [[Damage Types|Elemental Damage]] || 100% |
|- | |- | ||
| [[Durability]] || - | | [[Durability]] || - | ||
|- | |- | ||
− | |||
|- | |- | ||
| [[Lower Requirements]] || - | | [[Lower Requirements]] || - | ||
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|- | |- | ||
! rowspan="5" | Vicious / of Slaughter | ! rowspan="5" | Vicious / of Slaughter | ||
− | | [[Hit Spell]] || 70% | + | | [[Hit Spell]] || 70% (not available on ranged weapons) |
|- | |- | ||
− | | [[Hit Area Spell]] || 70% | + | | [[Hit Area Spell]] || 70% (not available on ranged weapons) |
|- | |- | ||
| [[Hit Chance Increase]] || 25% (35% ranged) | | [[Hit Chance Increase]] || 25% (35% ranged) | ||
Line 158: | Line 156: | ||
|} | |} | ||
− | + | [[Use Best Weapon Skill]] or [[Hit Lower Defense]] are only reforged through random properties. | |
===Armor=== | ===Armor=== | ||
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| [[Hit Point Increase]] || 7 | | [[Hit Point Increase]] || 7 | ||
|- | |- | ||
− | | [[Strength Bonus]] || | + | | [[Strength Bonus]] || 5 |
|- | |- | ||
| [[Hit Point Regeneration]] || 4 | | [[Hit Point Regeneration]] || 4 | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" | Mystic / of Sorcery |
| [[Mana Increase]] || 10 | | [[Mana Increase]] || 10 | ||
|- | |- | ||
− | | [[Intelligence Bonus]] || | + | | [[Intelligence Bonus]] || 5 |
|- | |- | ||
| [[Lower Mana Cost]] || 10 | | [[Lower Mana Cost]] || 10 | ||
|- | |- | ||
| [[Mana Regeneration]] || 4 | | [[Mana Regeneration]] || 4 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="3" | Animated / of Haste | ! rowspan="3" | Animated / of Haste | ||
| [[Stamina Increase]] || 10 | | [[Stamina Increase]] || 10 | ||
|- | |- | ||
− | | [[Dexterity Bonus]] || | + | | [[Dexterity Bonus]] || 5 |
|- | |- | ||
| [[Stamina Regeneration]] || 4 | | [[Stamina Regeneration]] || 4 | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="5" | Arcane / of Wizardry |
| [[Mana Increase]] || 10 | | [[Mana Increase]] || 10 | ||
|- | |- | ||
− | | [[Intelligence Bonus]] || | + | | [[Intelligence Bonus]] || 5 |
|- | |- | ||
| [[Lower Mana Cost]] || 10 | | [[Lower Mana Cost]] || 10 | ||
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| [[Lower Reagent Cost]] || 25 | | [[Lower Reagent Cost]] || 25 | ||
|- | |- | ||
− | + | ! rowspan="3" | Exquisite / of Quality | |
− | + | ||
− | ! rowspan=" | + | |
| [[Self Repair]] || 7 | | [[Self Repair]] || 7 | ||
|- | |- | ||
Line 215: | Line 207: | ||
|- | |- | ||
| [[Lower Requirements]] || - | | [[Lower Requirements]] || - | ||
− | |||
− | |||
|- | |- | ||
! rowspan="1" | Vampiric / of the Vampire | ! rowspan="1" | Vampiric / of the Vampire | ||
Line 255: | Line 245: | ||
| [[Casting Focus]] || 3% | | [[Casting Focus]] || 3% | ||
|} | |} | ||
− | Reflect physical damage appears only as random property. | + | Reflect physical damage appears only as random property. [[Publish 81]] removed Mage Armor from Imbuing, Reforging and Enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold. |
===Shield=== | ===Shield=== | ||
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| [[Hit Point Increase]] || 7 | | [[Hit Point Increase]] || 7 | ||
|- | |- | ||
− | | [[Strength Bonus]] || | + | | [[Strength Bonus]] || 5 |
|- | |- | ||
| [[Hit Point Regeneration]] || 4 | | [[Hit Point Regeneration]] || 4 | ||
|- | |- | ||
! rowspan="4" | Mystic / of Sorcery | ! rowspan="4" | Mystic / of Sorcery | ||
− | | [[Mana Increase]] || | + | | [[Mana Increase]] || 5 |
|- | |- | ||
− | | [[Intelligence Bonus]] || | + | | [[Intelligence Bonus]] || 5 |
|- | |- | ||
− | | [[Lower Mana Cost]] || | + | | [[Lower Mana Cost]] || 5 |
|- | |- | ||
| [[Mana Regeneration]] || 4 | | [[Mana Regeneration]] || 4 | ||
|- | |- | ||
! rowspan="4" | Animated / of Haste | ! rowspan="4" | Animated / of Haste | ||
− | | [[Stamina Increase]] || | + | | [[Stamina Increase]] || 5 |
|- | |- | ||
− | | [[Dexterity Bonus]] || | + | | [[Dexterity Bonus]] || 5 |
|- | |- | ||
| [[Stamina Regeneration]] || 4 | | [[Stamina Regeneration]] || 4 | ||
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|- | |- | ||
! rowspan="4" | Arcane / of Wizardry | ! rowspan="4" | Arcane / of Wizardry | ||
− | | [[Mana Increase]] || | + | | [[Mana Increase]] || 5 |
|- | |- | ||
− | | [[Intelligence Bonus]] || | + | | [[Intelligence Bonus]] || 5 |
|- | |- | ||
− | | [[Lower Mana Cost]] || | + | | [[Lower Mana Cost]] || 5 |
|- | |- | ||
| [[Mana Regeneration]] || 4 | | [[Mana Regeneration]] || 4 | ||
Line 336: | Line 326: | ||
| N/A || - | | N/A || - | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | Vicious / of Slaughter |
− | | [[Hit Chance Increase]] || | + | | [[Hit Chance Increase]] || 5% |
|- | |- | ||
− | ! rowspan=" | + | | [[Damage Increase]] || 35% |
+ | |- | ||
+ | ! rowspan="3" | Towering / of Aegis | ||
| [[Defense Chance Increase]] || 20% | | [[Defense Chance Increase]] || 20% | ||
+ | |- | ||
+ | | [[Soul Charge]] || 30% | ||
+ | |- | ||
+ | | [[Reactive Paralyze]] || - | ||
|} | |} | ||
Reflect physical damage appears only as random property. | Reflect physical damage appears only as random property. |
Latest revision as of 06:01, 16 April 2020
Introduction
Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: Runic Re-Forging.
Basics
Re-Forging requires:
- Stygian Abyss entitled account
- User must be near a soulforge (soulforge bonuses do not apply)
- User must have at least 65% Imbuing skill, more skill enables more options
You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a gold runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.
Re-Forging properties by name
Weapon
Use Best Weapon Skill or Hit Lower Defense are only reforged through random properties.
Armor
Prefix / Suffix | Property | Cap |
---|---|---|
Mighty / of Vitality | Damage Eater | 15% |
Hit Point Increase | 7 | |
Strength Bonus | 5 | |
Hit Point Regeneration | 4 | |
Mystic / of Sorcery | Mana Increase | 10 |
Intelligence Bonus | 5 | |
Lower Mana Cost | 10 | |
Mana Regeneration | 4 | |
Animated / of Haste | Stamina Increase | 10 |
Dexterity Bonus | 5 | |
Stamina Regeneration | 4 | |
Arcane / of Wizardry | Mana Increase | 10 |
Intelligence Bonus | 5 | |
Lower Mana Cost | 10 | |
Mana Regeneration | 4 | |
Lower Reagent Cost | 25 | |
Exquisite / of Quality | Self Repair | 7 |
Durability | - | |
Lower Requirements | - | |
Vampiric / of the Vampire | N/A | - |
Invigorating / of Restoration | Hit Point Regeneration | 4 |
Mana Regeneration | 4 | |
Stamina Regeneration | 4 | |
Damage Eater | 15% | |
Fortified / of Defense | Physical Resist | 20 (plus base resist) |
Fire Resist | 20 (plus base resist) | |
Cold Resist | 20 (plus base resist) | |
Poison Resist | 20 (plus base resist) | |
Energy Resist | 20 (plus base resist) | |
Auspicious / of Fortune | Luck | 150 |
Charmed / of Alchemy | Enhance Potions | 3 |
Vicious / of Slaughter | Hit Chance Increase | 5% (stackable with heartwood bonus) |
Towering / of Aegis | Defense Chance Increase | 5% |
Casting Focus | 3% |
Reflect physical damage appears only as random property. Publish 81 removed Mage Armor from Imbuing, Reforging and Enhancing. Armor now can be converted to and from Mage Armor by paying a Mage guild master 250,000 gold.
Shield
Prefix / Suffix | Property | Cap |
---|---|---|
Mighty / of Vitality | Damage Eater | 15% |
Hit Point Increase | 7 | |
Strength Bonus | 5 | |
Hit Point Regeneration | 4 | |
Mystic / of Sorcery | Mana Increase | 5 |
Intelligence Bonus | 5 | |
Lower Mana Cost | 5 | |
Mana Regeneration | 4 | |
Animated / of Haste | Stamina Increase | 5 |
Dexterity Bonus | 5 | |
Stamina Regeneration | 4 | |
Swing Speed Increase | 10 | |
Arcane / of Wizardry | Mana Increase | 5 |
Intelligence Bonus | 5 | |
Lower Mana Cost | 5 | |
Mana Regeneration | 4 | |
Exquisite / of Quality | Self Repair | 7 |
Durability | - | |
Lower Requirements | - | |
Vampiric / of the Vampire | N/A | - |
Invigorating / of Restoration | Hit Point Regeneration | 4 |
Mana Regeneration | 4 | |
Stamina Regeneration | 4 | |
Damage Eater | 15% | |
Fortified / of Defense | Physical Resist | 20 (plus base resist) |
Fire Resist | 20 (plus base resist) | |
Cold Resist | 20 (plus base resist) | |
Poison Resist | 20 (plus base resist) | |
Energy Resist | 20 (plus base resist) | |
Auspicious / of Fortune | Luck | 150 |
Charmed / of Alchemy | N/A | - |
Vicious / of Slaughter | Hit Chance Increase | 5% |
Damage Increase | 35% | |
Towering / of Aegis | Defense Chance Increase | 20% |
Soul Charge | 30% | |
Reactive Paralyze | - |
Reflect physical damage appears only as random property.