Difference between revisions of "Dark Father"

m (Tatics)
m
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Image:Image Needed|frame]]
+
[[Image:Dark_Father.png|frame]]
 
+
{{tocright}}
<i>The Dark Father is a very powerful Daemon Knight and the champion of the Doom Gauntlet.</i>
+
As one of the vilest creatures on Malas, the Demon Knight is a force to be reckoned with. This hulking beast is a fearless creature filled with a thirst for death and destruction. It can only be found in Dungeon Doom, and even there it must be summoned, for it will not make an appearance for anything less than a worthy opponent. Defeat its subjects to conjure it from its mystical plane, but beware, doing so will incur its wrath and this is one foe not to be taken lightly. Infused with magical energy, its spells are deadly. Combine this with strength and intelligence far beyond any normal being and you've got one lethal creature on your hands. No lone adventurer could stand against this monstrosity-your success will depend on the assistance of others.
  
 
==Statistics==
 
==Statistics==
Line 10: Line 10:
 
|karma=Level 5 (-28000)
 
|karma=Level 5 (-28000)
 
|alignment=Evil
 
|alignment=Evil
|firstseen=[[Ultima Online:Age of Shadows|UO:AoS]]
+
|firstseen=[[Ultima Online:Age of Shadows|Age of Shadows]]
 
|packinstinct=None
 
|packinstinct=None
 
|gold=2200 - 3000
 
|gold=2200 - 3000
|magicitems=[[Doom Artifacts]]
+
|magicitems=16
|specialloot=
+
|specialloot=[[Doom Artifacts]]  
 +
10 [[Blood of the Dark Father]]
 
|cutuploot=
 
|cutuploot=
 
|str=500
 
|str=500
Line 24: Line 25:
 
|bardingdifficulty=160.0
 
|bardingdifficulty=160.0
 
|tamingdifficulty=N/A
 
|tamingdifficulty=N/A
|basedamage=
+
|basedamage=17 - 21
 
|preferredfoods=None
 
|preferredfoods=None
 
|wrestling=120.0
 
|wrestling=120.0
Line 33: Line 34:
 
|evalint=100.0
 
|evalint=100.0
 
|anatomy=0
 
|anatomy=0
 +
|detecthidden=100.0
 +
|necromancy=120.0
 +
|spiritspeak=120.0
 
|meditation=120.0
 
|meditation=120.0
|specialskill=[[Undead Bone Toss]]
+
|specialskill=[[Unholy Bones]]
|physicalresist=30
+
|physicalresist=69
|fireresist=30
+
|fireresist=60
|coldresist=30
+
|coldresist=70
|poisonresist=30
+
|poisonresist=80
|energyresist=30
+
|energyresist=70
 
|physicaldamage=20%
 
|physicaldamage=20%
 
|firedamage=20%
 
|firedamage=20%
Line 46: Line 50:
 
|energydamage=20%
 
|energydamage=20%
 
}}
 
}}
 +
 
==Tactics==
 
==Tactics==
The Dark Fathers are a demon slayer type, and have roughly even resists (mid-40s; so unless someone casts corpse skin on them, consecrate weapon does no good at all). Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the “damage reflect” from the Blood Oath can easily kill you.
+
Dark Fathers are a demon or daemon slayer type (the latter is now defunct and is only seen as a rare "legacy" item). Before Publish 48, using slayer weapons was not as necessary, and sometimes could be more detrimental than anything, due to the Dark Fathers' extensive use of the [[Blood Oath]] spell. However, this Publish appears to have enacted greater rewards for doing more damage, and slayer weapons are once again necessary.  Further, changes to Blood Oath were enacted that made the spell less catastrophic.
 +
 
 +
Every few moments [[Unholy Bones]] will be tossed at random attackers. The bones can be cut up with a bladed weapon such as a [[Dagger]]. The stronger the potential summon, the more times you have to cut the bones. Even if you don't manage to destroy the bones the summoned creature will be perhaps a [[Zombie]] instead of a nasty [[Lich Lord]].
 +
 
 +
Dark Fathers love to cast [[Necromancy]] spells. They are particularly fond of casting the aforementioned Blood Oath (though less often since Publish 48 than hitherto) and summoning [[Revenant]]s. Even without Blood Oath, they will reflect back upon you about 5% of all damage that you deal to them. Mages can use summons to avoid damage, such as [[Energy Vortex]]es and [[Earth Elemental]]s. Tamers can hold their own if they have [[Veterinary]] but will have to deal with frequent [[Wither]] attacks. Bards can help all fighters with their [[Discordance]] skill or provoke unholy summons back on the Dark Father or each other.
  
They spam necromancer spells. They are particularly fond of casting Blood Oath (which means that if you are carrying a slayer weapon and hit them you will take massive damage from your own hit) and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 10% of all direct damage that you do. Mages should therefore stick to summons, such as energy vortexes and earth elementals, rather than doing direct damage. (Warriors of course have no such option.)  Tamers can also be of great use here, as can bards (especially when dealing with the Dark Fathers' summoned [[undead]] minions.)
+
One tactic which can work involves the exit gate platform. The small area can be blocked up by players with only the Dark Father being close enough to attack. All unholy summons will be out of reach except for magic casters such as the Lich Lords. Typically, a warrior stands directly on the gate or on the tile in front. Archers stand to the north of the gate. Warriors and archers [[Cross-healing|cross heal]] one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. Mages stand in the rear, healing and attacking.  Though this tactics is not as effective as it once was, it still works and is usually more effective than the other common tactic, which is to drag one or more Dark Fathers into the hallway area, and fighting them there.
  
Sometimes they will throw “Unholy Bones” at their targets. Unless cut up three times with an edged weapon (like you were cutting off hides), these bones will grow into a powerful [[Undead]] creature (generally [[lich lords]] and [[rotting corpses]]).
+
==Possible Names==
 +
The Dark Father has many different possible names.
  
Though the so-called “Gate Technique” is no longer as reliable as it once was, it is still the best way to kill the Dark Fathers.
+
* Ankou, Arhaios Ophis, Armarus, Arsat, Azazel, Ga'ahp, Grigorus, Heksen, Hrallath, Karnax, Keelus, Kra'an, Peinsluth, Peirazo, Ponerus, Taet Nu'uhn, Therion, Turi'el, Vairocan
  
This involves luring one Dark Father at a time to the beach. Warriors stand directly on the gate (simply refuse when you are asked if you wish to leave the Gauntlet, then you can just stand there on the gate without leaving), or to the West and East of the Gate. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. (Mages should be standing off to the side, summoning creatures, taking care of Undead spawn, and healing and resurrecting.)
+
The corpse shows up as "a daemon knight corpse."
  
 
==See Also==
 
==See Also==
 +
* [[Doom#Gauntlet|Doom Gauntlet]]
 
* [[Bone Daemon]]
 
* [[Bone Daemon]]
* [[Darknight Creeper]]
+
* [[Darknight Creeper]] - [[Flesh Renderer]] - [[Impaler]] - [[Shadow Knight]] - [[Abyssmal Horror]]
* [[Flesh Renderer]]
+
* [[Impaler]]
+
* [[Shadow Knight]]
+
* [[Abyssmal Horror]]
+
* [[Dark Father]]
+
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 +
[[Category:Bosses]]

Latest revision as of 10:12, 26 January 2019

Dark Father.png

As one of the vilest creatures on Malas, the Demon Knight is a force to be reckoned with. This hulking beast is a fearless creature filled with a thirst for death and destruction. It can only be found in Dungeon Doom, and even there it must be summoned, for it will not make an appearance for anything less than a worthy opponent. Defeat its subjects to conjure it from its mystical plane, but beware, doing so will incur its wrath and this is one foe not to be taken lightly. Infused with magical energy, its spells are deadly. Combine this with strength and intelligence far beyond any normal being and you've got one lethal creature on your hands. No lone adventurer could stand against this monstrosity-your success will depend on the assistance of others.

Statistics

Dark Father Statistics
Spawn Locations Doom
Fame Level 5 (28000) Slayer Vulnerability Demon
Karma Level 5 (-28000) Alignment Evil
First Seen Age of Shadows Pack Instinct None
Loot
Gold 2200 - 3000 Magic Items 16
Special Doom Artifacts

10 Blood of the Dark Father

Cut Up
Attributes
Strength 500 Hit Points 30000
Dexterity 100 Stamina 100
Intelligence 1000 Mana 5000
Barding Difficulty 160.0 Taming Difficulty N/A
Base Damage 17 - 21 Preferred Foods None
Skills
Wrestling 120.0 Poisoning None
Tactics 100.0 Magery 100.0
Resisting Spells 150.0 Evaluating Intelligence 100.0
Anatomy 0 Meditation 120.0
Detecting Hidden 100.0 Hiding
Parrying Healing
Necromancy 120.0 Spirit Speak 120.0
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Unholy Bones
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 69 60 70 80 70
Damage 20% 20% 20% 20% 20%


Tactics

Dark Fathers are a demon or daemon slayer type (the latter is now defunct and is only seen as a rare "legacy" item). Before Publish 48, using slayer weapons was not as necessary, and sometimes could be more detrimental than anything, due to the Dark Fathers' extensive use of the Blood Oath spell. However, this Publish appears to have enacted greater rewards for doing more damage, and slayer weapons are once again necessary. Further, changes to Blood Oath were enacted that made the spell less catastrophic.

Every few moments Unholy Bones will be tossed at random attackers. The bones can be cut up with a bladed weapon such as a Dagger. The stronger the potential summon, the more times you have to cut the bones. Even if you don't manage to destroy the bones the summoned creature will be perhaps a Zombie instead of a nasty Lich Lord.

Dark Fathers love to cast Necromancy spells. They are particularly fond of casting the aforementioned Blood Oath (though less often since Publish 48 than hitherto) and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 5% of all damage that you deal to them. Mages can use summons to avoid damage, such as Energy Vortexes and Earth Elementals. Tamers can hold their own if they have Veterinary but will have to deal with frequent Wither attacks. Bards can help all fighters with their Discordance skill or provoke unholy summons back on the Dark Father or each other.

One tactic which can work involves the exit gate platform. The small area can be blocked up by players with only the Dark Father being close enough to attack. All unholy summons will be out of reach except for magic casters such as the Lich Lords. Typically, a warrior stands directly on the gate or on the tile in front. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. Mages stand in the rear, healing and attacking. Though this tactics is not as effective as it once was, it still works and is usually more effective than the other common tactic, which is to drag one or more Dark Fathers into the hallway area, and fighting them there.

Possible Names

The Dark Father has many different possible names.

  • Ankou, Arhaios Ophis, Armarus, Arsat, Azazel, Ga'ahp, Grigorus, Heksen, Hrallath, Karnax, Keelus, Kra'an, Peinsluth, Peirazo, Ponerus, Taet Nu'uhn, Therion, Turi'el, Vairocan

The corpse shows up as "a daemon knight corpse."

See Also