Difference between revisions of "Leather"
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{{Leather resources}} | {{Leather resources}} | ||
− | '''Leather''' is one of the material types used | + | '''Leather''' is one of the material types used by [[Tailoring|Tailors]] in [[Ultima Online]]. It can be purchased from [[NPC]] [[vendor]]s, but is usually harvested from corpses. |
− | + | In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The '''Leather Hides''' will then be placed on the corpse for you to collect. These [[Weight|weigh]] five [[stone]]s each, but can be converted to normal leather by using [[Scissors]] on them (reducing the weight down to a stone apiece). Either way leather is stackable. | |
− | + | ||
− | + | Another way to harvest leather is to skin creatures with a [[Skinning Knife]] equipped. This way, the hides are automatically converted to leather then placed in your backpack.<br><br> | |
− | + | ||
− | + | ||
− | + | ||
− | Leather | + | ==Leather Types== |
+ | There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special leather types give additional properties to [[Tailoring|Tailor]] crafted armor: | ||
− | |||
+ | <center> | ||
{| style="border:1px solid #9F3215; border-collapse:collapse;" | {| style="border:1px solid #9F3215; border-collapse:collapse;" | ||
! style="background:#9F3215; color:#FFFFFF;" | Leather | ! style="background:#9F3215; color:#FFFFFF;" | Leather | ||
Line 22: | Line 19: | ||
|- | |- | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Armor | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Armor | ||
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Normal |
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Spined |
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Horned |
− | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Barbed |
|- | |- | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Physical Resist | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Physical Resist | ||
Line 62: | Line 59: | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | |- | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Tailoring Required | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |65 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |80 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |?? | ||
|} | |} | ||
+ | </center><br><br> | ||
+ | |||
+ | ==Creature Drop Rates== | ||
+ | |||
+ | <center><table style="width: 100%;><tr style="vertical-align: top;"><td style="width: 25%;"> | ||
+ | |||
+ | <center>'''Plain'''</center> | ||
+ | {| border="1" width=100% | ||
+ | |- | ||
+ | ! style="background-color:#9F3215; padding:5px"| Creature | ||
+ | ! style="background-color:#9F3215; padding:5px"| Amount | ||
+ | |- | ||
+ | |[[Brown Bear]], [[Black Bear]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Cow]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Llama]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Mountain Goat]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Walrus]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Bull]] | ||
+ | |15 | ||
+ | |- | ||
+ | |[[Great Hart]] | ||
+ | |15 | ||
+ | |- | ||
+ | |[[Grizzly Bear]] | ||
+ | |16 | ||
+ | |- | ||
+ | |[[Polar Bear]] | ||
+ | |16 | ||
+ | |- | ||
+ | |[[Swamp Dragon]] | ||
+ | |20 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | </td><td style="width: 25%;"> | ||
+ | |||
+ | <center>'''Spined'''</center> | ||
+ | {| border="1" width=100% | ||
+ | |- | ||
+ | ! style="background-color:#9F3215; padding:5px"| Creature | ||
+ | ! style="background-color:#9F3215; padding:5px"| Amount | ||
+ | |- | ||
+ | |[[Giant Toad]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Ridgeback]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Lizardman]] | ||
+ | |12 | ||
+ | |- | ||
+ | |[[Lava Lizard]] | ||
+ | |14 | ||
+ | |- | ||
+ | |[[Giant Ice Serpent]] | ||
+ | |15 | ||
+ | |- | ||
+ | |[[Giant Serpent]] | ||
+ | |15 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | </td><td style="width: 25%;"> | ||
+ | |||
+ | <center>'''Horned'''</center> | ||
+ | {| border="1" width=100% | ||
+ | |- | ||
+ | ! style="background-color:#9F3215; padding:5px"| Creature | ||
+ | ! style="background-color:#9F3215; padding:5px"| Amount | ||
+ | |- | ||
+ | |[[Drake]] | ||
+ | |20 | ||
+ | |- | ||
+ | |[[Wyvern]] | ||
+ | |20 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | </td><td style="width: 25%;"> | ||
+ | |||
+ | <center>'''Barbed'''</center> | ||
+ | {| border="1" width=100% | ||
+ | |- | ||
+ | ! style="background-color:#9F3215; padding:5px"| Creature | ||
+ | ! style="background-color:#9F3215; padding:5px"| Amount | ||
+ | |- | ||
+ | |[[Ancient Wyrm]] | ||
+ | |20 | ||
+ | |- | ||
+ | |[[Dragon]] | ||
+ | |20 | ||
+ | |- | ||
+ | |[[White Wyrm]] | ||
+ | |20 | ||
+ | |- | ||
+ | |[[Greater Dragon]] | ||
+ | |31 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | </td></tr></table></center> | ||
+ | |||
+ | Humans gain two extra pieces of leather when skinning, and leather is also affected by the "Double Resources" rule in the [[Felucca]] ruleset. | ||
+ | |||
+ | For example, an [[Elves|elf]] hunting [[Polar Bear]]s in [[Trammel]] would get 16 leather per kill, while a [[human]] hunting the same creatures in Felucca would get (16 + 2) x 2 = 36 leather per kill.<br><br> | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Cloth]] | ||
− | [[Category:Resources]] | + | [[Category:Resources]][[Category:Tailoring]] |
− | [[Category:Tailoring]] | + |
Revision as of 07:47, 16 May 2008
Template:Leather resources Leather is one of the material types used by Tailors in Ultima Online. It can be purchased from NPC vendors, but is usually harvested from corpses.
In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The Leather Hides will then be placed on the corpse for you to collect. These weigh five stones each, but can be converted to normal leather by using Scissors on them (reducing the weight down to a stone apiece). Either way leather is stackable.
Another way to harvest leather is to skin creatures with a Skinning Knife equipped. This way, the hides are automatically converted to leather then placed in your backpack.
Leather Types
There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special leather types give additional properties to Tailor crafted armor:
Leather | File:Leather normal.gif | File:Leather spined.gif | File:Leather horned.gif | File:Leather barbed.gif |
---|---|---|---|---|
Armor | Normal | Spined | Horned | Barbed |
Physical Resist | 5 | 2 | 2 | |
Fire Resist | 3 | 1 | ||
Cold Resist | 2 | 2 | ||
Poison Resist | 2 | 3 | ||
Energy Resist | 2 | 4 | ||
Luck | 40 | |||
Tailoring Required | 65 | 80 | ?? |
Creature Drop Rates
|
|
|
|
Humans gain two extra pieces of leather when skinning, and leather is also affected by the "Double Resources" rule in the Felucca ruleset.
For example, an elf hunting Polar Bears in Trammel would get 16 leather per kill, while a human hunting the same creatures in Felucca would get (16 + 2) x 2 = 36 leather per kill.