Difference between revisions of "Remove Trap"
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The skilled rogue can disarm traps using the '''Remove Trap''' skill. In order to begin learning the art of removing traps, you must first demonstrate proficiency in the [[Stealing|thievish]] arts of [[Lockpicking]] and [[Detecting Hidden]] - when you have achieved a base skill level of 50 in each, you may begin training in trap removal. | The skilled rogue can disarm traps using the '''Remove Trap''' skill. In order to begin learning the art of removing traps, you must first demonstrate proficiency in the [[Stealing|thievish]] arts of [[Lockpicking]] and [[Detecting Hidden]] - when you have achieved a base skill level of 50 in each, you may begin training in trap removal. | ||
− | For those in search of [[Treasure Chest]]s, it is less expensive in terms of skill points (and far safer!) to assume they | + | For those in search of [[Treasure Chest]]s, it is less expensive in terms of skill points (and far safer!) to assume they <i>all</i> contain [[Chest Trap]]s. Casting [[Telekinesis]] from a distance will set off any dangerous devices installed and disarm a chest permanently (assuming it was not barred with the [[Magic Lock]] spell). |
This skill is still useful in [[Factions]] as it is the only way to remove enemy [[Faction Traps]]. | This skill is still useful in [[Factions]] as it is the only way to remove enemy [[Faction Traps]]. | ||
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==Training== | ==Training== | ||
* '''0 - 30''': Train at Tinker or Thief. | * '''0 - 30''': Train at Tinker or Thief. | ||
− | Arrange to have a tinker create 100 [[Dart | + | Arrange to have a tinker create 100 [[Dart Trap|dart trapped box]]es. You will need 3 different skill tinkerer levels: 50, 80, and 100. Arrange 20 boxes and put all the keys on a [[keyring]] for each [[backpack]]. Unlock and relock the boxes to activate the traps again. Make sure to wear a 70 physical [[Resistances|resistance]] suit because you will be damaged on some failures. A method of [[healing]] will be needed also. |
* '''30 - 50''': Use on 50 skill trapped boxes. | * '''30 - 50''': Use on 50 skill trapped boxes. | ||
* '''50 - 80''': Use on 80 skill trapped boxes. | * '''50 - 80''': Use on 80 skill trapped boxes. | ||
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* [http://guide.uo.com/skill_47.html Remove Trap page on UO.com] | * [http://guide.uo.com/skill_47.html Remove Trap page on UO.com] | ||
− | [[Category:Skills | + | [[Category:Skills]][[Category:Treasure Hunting]] |
Revision as of 02:24, 20 August 2008
Contents
The skilled rogue can disarm traps using the Remove Trap skill. In order to begin learning the art of removing traps, you must first demonstrate proficiency in the thievish arts of Lockpicking and Detecting Hidden - when you have achieved a base skill level of 50 in each, you may begin training in trap removal.
For those in search of Treasure Chests, it is less expensive in terms of skill points (and far safer!) to assume they all contain Chest Traps. Casting Telekinesis from a distance will set off any dangerous devices installed and disarm a chest permanently (assuming it was not barred with the Magic Lock spell).
This skill is still useful in Factions as it is the only way to remove enemy Faction Traps.
Using
To use the Remove Trap skill:
- Click the blue gem next to the skill on your Skill List.
- Target the item that you wish to disarm.
If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container. If, however, your fingers slip and you fail to disarm the trap, there is a chance it may be set off. Traps that are set off often reset themselves, requiring another Remove Trap attempt.
This skill is quite risky and you would be wise to practice it with caution. Wearing gloves can hinder your ability to disarm traps, as the delicate inner works of certain traps require a fine touch.
Training
- 0 - 30: Train at Tinker or Thief.
Arrange to have a tinker create 100 dart trapped boxes. You will need 3 different skill tinkerer levels: 50, 80, and 100. Arrange 20 boxes and put all the keys on a keyring for each backpack. Unlock and relock the boxes to activate the traps again. Make sure to wear a 70 physical resistance suit because you will be damaged on some failures. A method of healing will be needed also.
- 30 - 50: Use on 50 skill trapped boxes.
- 50 - 80: Use on 80 skill trapped boxes.
- 80 - 100: Use on 100 skill trapped boxes.
It is best to train Remove Trap on a character with Tinkering so you can easily re-trap boxes you disarm. A Soulstone can be used later to transfer the skill to your intended character.