Difference between revisions of "Hunter's Garb (Chest)"
Bomb Bloke (Talk | contribs) |
Bomb Bloke (Talk | contribs) m |
||
Line 29: | Line 29: | ||
| dexteritybonus=10 (total) | | dexteritybonus=10 (total) | ||
}}</td></tr></table> | }}</td></tr></table> | ||
− | This part of the [[Hunter's Garb Armor Set]] is a [[Leaf Tunic]] | + | This part of the [[Hunter's Garb Armor Set]] is a [[Leaf Tunic]]. |
− | + | {{ItemSets|Hunter's Garb Armor Set}} | |
− | + | When completely assembled, the ''total'' armor modifiers are: | |
* [[Physical Resist]]: 56 | * [[Physical Resist]]: 56 | ||
Line 41: | Line 41: | ||
* [[Energy Resist]]: 32 | * [[Energy Resist]]: 32 | ||
+ | * [[Elves Only]] | ||
* [[Hit Point Regeneration]]: 4 | * [[Hit Point Regeneration]]: 4 | ||
* [[Luck]]: 200 | * [[Luck]]: 200 | ||
Line 53: | Line 54: | ||
* [[Hunter's Garb (Arms)]] | * [[Hunter's Garb (Arms)]] | ||
* [[Hunter's Garb (Gloves)]] | * [[Hunter's Garb (Gloves)]] | ||
+ | |||
+ | {{ItemSetsBox}} | ||
[[Category:Hunter's Garb Armor Set]][[Category:Leaf Tunics]] | [[Category:Hunter's Garb Armor Set]][[Category:Leaf Tunics]] |
Revision as of 23:17, 20 May 2009
| ||||||||||||||
|
This part of the Hunter's Garb Armor Set is a Leaf Tunic.
Each individual set piece has the same modifiers. Parts change hue and impart additional properties when the entire set is equipped. The Hunter's Garb Armor Set was introduced along with several other Item Sets by the Mondain's Legacy expansion.
Pieces of this set are considered "rare" and should spawn only from Peerlesses, bosses in the Doom Gauntlet, named Mondain's Legacy monsters, and certain event specific monsters such as the ethereal forms of the Shadowlords.
There is some mystery surrounding which parts can be acquired from which creatures. Some players have found that only certain parts will drop from non-Peerless/Darkfather monsters, while other players claim to have received all parts from standard "named" monsters. It may be that some named monsters will not drop certain parts from certain sets. However, due to their immense rarity, it is difficult to determine any exact patterns with certainty.
When completely assembled, the total armor modifiers are:
- Physical Resist: 56
- Fire Resist: 40
- Cold Resist: 24
- Poison Resist: 48
- Energy Resist: 32
- Elves Only
- Hit Point Regeneration: 4
- Luck: 200
- Self Repair: 3 (per part)
- Stealth: +40
- Dexterity Bonus: 10