Difference between revisions of "Remove Trap"

(this guide might not be entirely correct, haven't trained in 5 years)
 
m (links)
Line 1: Line 1:
 
[[Image:Flag_remove_trap.gif|frame]]
 
[[Image:Flag_remove_trap.gif|frame]]
 
{{tocright}}
 
{{tocright}}
The skilled rogue can disarm traps using the Remove Trap skill. In order to begin learning the art of removing traps, you must first demonstrate proficiency in the thievish arts of Lockpicking and Detecting Hidden. When you have achieved a base skill level of 50 in both Lockpicking and Detecting Hidden, you may begin training in removing traps.
+
The skilled rogue can disarm traps using the '''Remove Trap''' skill. In order to begin learning the art of removing traps, you must first demonstrate proficiency in the [[Stealing|thievish]] arts of [[Lockpicking]] and [[Detecting Hidden]]. When you have achieved a base skill level of 50 in both Lockpicking and Detecting Hidden, you may begin training in removing traps.
 
==Using==
 
==Using==
 
To use the Remove Trap skill:
 
To use the Remove Trap skill:
* Click the blue gem next to the skill on your skill list.
+
* Click the blue gem next to the skill on your [[Skill List]].
 
* Target the item that you wish to disarm.  
 
* Target the item that you wish to disarm.  
 
If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container. If, however, your fingers slip and you fail to disarm the trap, there is a chance the trap may be set off. Traps that are set off often reset themselves, requiring another Remove Trap attempt.
 
If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container. If, however, your fingers slip and you fail to disarm the trap, there is a chance the trap may be set off. Traps that are set off often reset themselves, requiring another Remove Trap attempt.
Line 11: Line 11:
 
==Training==
 
==Training==
 
* '''0 - 30''': Train at Tinker or Thief
 
* '''0 - 30''': Train at Tinker or Thief
Arrange to have a tinker create 100 dart trapped boxes. You will need 3 different skill tinkerer levels: 50, 80, and 100. Arrange 20 boxes and put all the keys on a keyring for each backpack. Unlock and relock the boxes to activate the traps again. Make sure to wear a 70 physical resistance suit because you will be damaged on some failures. A method of healing will be needed also.
+
Arrange to have a tinker create 100 [[Dart Trapped Box]]es. You will need 3 different skill tinkerer levels: 50, 80, and 100. Arrange 20 boxes and put all the keys on a [[keyring]] for each [[backpack]]. Unlock and relock the boxes to activate the traps again. Make sure to wear a 70 physical [[Resistances|resistance]] suit because you will be damaged on some failures. A method of [[healing]] will be needed also.
 
* '''30 - 50''': Use on 50 skill trapped boxes
 
* '''30 - 50''': Use on 50 skill trapped boxes
 
* '''50 - 80''': Use on 80 skill trapped boxes
 
* '''50 - 80''': Use on 80 skill trapped boxes
Line 17: Line 17:
  
 
==See Also==
 
==See Also==
* http://guide.uo.com/skill_47.html - Remove Trap page on UO.com
+
* [http://guide.uo.com/skill_47.html Remove Trap page on UO.com]
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 20:20, 10 February 2008

Flag remove trap.gif

The skilled rogue can disarm traps using the Remove Trap skill. In order to begin learning the art of removing traps, you must first demonstrate proficiency in the thievish arts of Lockpicking and Detecting Hidden. When you have achieved a base skill level of 50 in both Lockpicking and Detecting Hidden, you may begin training in removing traps.

Using

To use the Remove Trap skill:

  • Click the blue gem next to the skill on your Skill List.
  • Target the item that you wish to disarm.

If you are successful in your attempt, the trap is disarmed and you can then attempt to pick the lock of the container. If, however, your fingers slip and you fail to disarm the trap, there is a chance the trap may be set off. Traps that are set off often reset themselves, requiring another Remove Trap attempt.

This skill is quite risky and you would be wise to practice it with caution. Wearing gloves can hinder your ability to disarm traps, as the delicate inner works of certain traps require a fine touch.

Training

  • 0 - 30: Train at Tinker or Thief

Arrange to have a tinker create 100 Dart Trapped Boxes. You will need 3 different skill tinkerer levels: 50, 80, and 100. Arrange 20 boxes and put all the keys on a keyring for each backpack. Unlock and relock the boxes to activate the traps again. Make sure to wear a 70 physical resistance suit because you will be damaged on some failures. A method of healing will be needed also.

  • 30 - 50: Use on 50 skill trapped boxes
  • 50 - 80: Use on 80 skill trapped boxes
  • 80 - 100: Use on 80 skill trapped boxes

See Also