Difference between revisions of "Item Properties"
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− | + | [[Item Properties]] are descriptors that outline general information about and benefits bestowed by the various items in the game. With the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion, the list of possible properties was modified and greatly increased. The [[Ultima Online: Stygian Abyss|Stygian Abyss]] expansion added to this list. | |
==Properties== | ==Properties== | ||
− | + | {| class="uoguidetable" | |
− | + | ! Property Name | |
− | {| | + | ! Intensity Range |
− | ! | + | ! Type |
− | ! | + | ! Found On |
− | ! | + | |- |
− | ! | + | | [[Damage Types|Cold Resist]] |
− | |- | + | | 1 - 15% |
− | + | ||
− | | 1 | + | |
| Persistent | | Persistent | ||
| Armor / Jewelry / Shields / Weapons | | Armor / Jewelry / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Damage Increase]] | |
− | | 1 | + | | 1 - 25/50% |
| Hit | | Hit | ||
| Jewelry / Weapons | | Jewelry / Weapons | ||
− | |- | + | |- |
− | + | | [[Defense Chance Increase]] | |
− | | 1 | + | | 1 - 15% |
| Persistent | | Persistent | ||
| Jewelry / Shields / Weapons | | Jewelry / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Dexterity Bonus]] | |
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
| Jewelry | | Jewelry | ||
− | |- | + | |- |
− | + | | [[Durability]] | |
| 1 - 255 | | 1 - 255 | ||
| Permanent | | Permanent | ||
| Armor / Shields / Weapons | | Armor / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Damage Types|Energy Resist]] | |
− | | 1 | + | | 1 - 15% |
| Persistent | | Persistent | ||
| Armor / Jewelry / Shields / Weapons | | Armor / Jewelry / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Enhance Potions]] | |
− | | 5 | + | | 5 - 25% |
| Persistent | | Persistent | ||
| Jewelry | | Jewelry | ||
− | |- | + | |- |
− | + | | [[Faster Cast Recovery]] | |
| 1 - 3 | | 1 - 3 | ||
| Persistent | | Persistent | ||
| Jewelry | | Jewelry | ||
− | |- | + | |- |
− | + | | [[Faster Casting]] | |
| 1 | | 1 | ||
| Persistent | | Persistent | ||
| Jewelry / Shields / Weapons | | Jewelry / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Damage Types|Fire Resist]] | |
− | | 1 | + | | 1 - 15% |
| Persistent | | Persistent | ||
| Armor / Jewelry / Shields / Weapons | | Armor / Jewelry / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Area Attack]] | |
− | | 2 | + | | 2 - 50% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Chance Increase]] | |
− | | 1 | + | | 1 - 15% |
| Persistent | | Persistent | ||
| Jewelry / Weapons | | Jewelry / Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Dispel]] | |
− | | 2 | + | | 2 - 50% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Life Leech]] | |
− | | 2 | + | | 2 - 100% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Lower Attack]] | |
− | | 2 | + | | 2 - 50% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Lower Defense]] | |
− | | 2 | + | | 2 - 50% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Mana Leech]] | |
− | | 2 | + | | 2 - 100% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Point Regeneration]] | |
| 1 - 2 | | 1 - 2 | ||
| Persistent | | Persistent | ||
| Armor | | Armor | ||
− | |- | + | |- |
− | + | | [[Hit Spell]] | |
− | | 2 | + | | 2 - 50% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Stamina Leech]] | |
− | | 2 | + | | 2 - 50% |
| Hit | | Hit | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Hit Point Increase]] | |
| 1 - 5 | | 1 - 5 | ||
| Persistent | | Persistent | ||
| Armor | | Armor | ||
− | |- | + | |- |
− | + | | [[Intelligence Bonus]] | |
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
| Jewelry | | Jewelry | ||
− | |- | + | |- |
− | + | | [[Lower Mana Cost]] | |
− | | 1 | + | | 1 - 15% |
| Persistent | | Persistent | ||
| Armor / Jewelry / Spellbooks | | Armor / Jewelry / Spellbooks | ||
− | |- | + | |- |
− | + | | [[Lower Reagent Cost]] | |
− | | 1 | + | | 1 - 20% |
| Persistent | | Persistent | ||
| Armor / Jewelry | | Armor / Jewelry | ||
− | |- | + | |- |
− | + | | [[Lower Requirements]] | |
− | | 10 | + | | 10 - 100% |
| Persistent | | Persistent | ||
| Armor / Shields / Weapons | | Armor / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Luck]] | |
| 1 - 100 | | 1 - 100 | ||
| Persistent | | Persistent | ||
| Armor / Jewelry / Weapons | | Armor / Jewelry / Weapons | ||
− | |- | + | |- |
− | + | | [[Mage Armor]] | |
| - | | - | ||
| Persistent | | Persistent | ||
| Armor | | Armor | ||
− | |- | + | |- |
− | + | | [[Mage Weapon]] | |
| (-20) - (-29) | | (-20) - (-29) | ||
| Persistent | | Persistent | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Mana Increase]] | |
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
| Armor / Jewelry | | Armor / Jewelry | ||
− | |- | + | |- |
− | + | | [[Mana Regeneration]] | |
| 1 - 2 | | 1 - 2 | ||
| Persistent | | Persistent | ||
| Armor | | Armor | ||
− | |- | + | |- |
− | + | | [[Night Sight]] | |
| - | | - | ||
| Persistent | | Persistent | ||
| Armor / Jewelry | | Armor / Jewelry | ||
− | |- | + | |- |
− | + | | [[Damage Types|Physical Resist]] | |
− | | 1 | + | | 1 - 15% |
| Persistent | | Persistent | ||
| Armor / Jewelry / Weapons | | Armor / Jewelry / Weapons | ||
− | |- | + | |- |
− | + | | [[Damage Types|Poison Resist]] | |
− | | 1 | + | | 1 - 15% |
| Persistent | | Persistent | ||
| Armor / Jewelry / Weapons | | Armor / Jewelry / Weapons | ||
− | |- | + | |- |
− | + | | [[Reflect Physical Damage]] | |
− | | 1 | + | | 1 - 15% |
| Hit | | Hit | ||
| Armor / Shields | | Armor / Shields | ||
− | |- | + | |- |
− | + | | [[Self Repair]] | |
| 1 - 5 | | 1 - 5 | ||
| Permanent | | Permanent | ||
| Armor / Shields | | Armor / Shields | ||
− | |- | + | |- |
− | + | | [[Slayer]] | |
− | | | + | | |
| Hit | | Hit | ||
| Talismans / Weapons | | Talismans / Weapons | ||
− | |- | + | |- |
− | + | | [[Skills|Skill Bonus]] | |
| 1 - 15 | | 1 - 15 | ||
| Persistent | | Persistent | ||
| Jewelry | | Jewelry | ||
− | |- | + | |- |
− | + | | [[Spell Channeling]] | |
− | | | + | | |
| Persistent | | Persistent | ||
| Shields / Weapons | | Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Spell Damage Increase]] | |
− | | 1 | + | | 1 - 12% |
| Persistent | | Persistent | ||
| Jewelry | | Jewelry | ||
− | |- | + | |- |
− | + | | [[Stamina Increase]] | |
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
| Armor | | Armor | ||
− | |- | + | |- |
− | + | | [[Stamina Regeneration]] | |
| 1 - 3 | | 1 - 3 | ||
| Persistent | | Persistent | ||
| Armor | | Armor | ||
− | |- | + | |- |
− | + | | [[Strength Bonus]] | |
| 1 - 8 | | 1 - 8 | ||
| Persistent | | Persistent | ||
| Jewelry | | Jewelry | ||
− | |- | + | |- |
− | + | | [[Strength Requirement]] | |
| 10 - 95 | | 10 - 95 | ||
| Permanent | | Permanent | ||
| Armor / Shields / Weapons | | Armor / Shields / Weapons | ||
− | |- | + | |- |
− | + | | [[Swing Speed Increase]] | |
− | | 5 | + | | 5 - 30% |
| Persistent | | Persistent | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Use Best Weapon Skill]] | |
− | | | + | | |
| Persistent | | Persistent | ||
| Weapons | | Weapons | ||
− | |- | + | |- |
− | + | | [[Weight]] | |
| 1 - X | | 1 - X | ||
| Permanent | | Permanent | ||
| Almost everything | | Almost everything | ||
|} | |} | ||
+ | |||
'''Table Key''' | '''Table Key''' | ||
* '''Intensity Range -''' The allowable range on common items for that intensity. [[Artifacts]] and other special items may break this rule. | * '''Intensity Range -''' The allowable range on common items for that intensity. [[Artifacts]] and other special items may break this rule. | ||
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|} | |} | ||
− | == | + | ==Item Properties Pre-AoS== |
− | + | ||
The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to [[Ultima Online: Age of Shadows]], the item properties were: | The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to [[Ultima Online: Age of Shadows]], the item properties were: | ||
− | + | * [[Durability]] | |
− | * [[Durability]] | + | * [[Damage Increase]] |
− | * [[Damage Increase]] | + | * [[Tactics|Battle Tactics Skill Bonus]] |
− | * [[Tactics|Battle Tactics Skill Bonus]] | + | * [[Resistances|Armor Resistance Increase]] |
− | * [[Resistances|Armor Resistance Increase]] | + | * [[Hit Spell]] |
− | * [[Hit Spell]] | + | |
While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property. | While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property. | ||
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# [[Blessed]] or [[Cursed]]. | # [[Blessed]] or [[Cursed]]. | ||
− | Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell | + | Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell" |
===Weapons=== | ===Weapons=== | ||
As for weapons there were five properties. | As for weapons there were five properties. | ||
− | |||
# Damage Increase (Ruin, Might, Force, Power, and Vanquishing); | # Damage Increase (Ruin, Might, Force, Power, and Vanquishing); | ||
# Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate); | # Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate); | ||
Line 326: | Line 322: | ||
* An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today. | * An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today. | ||
* Prior to the introduction of runics, the best items could only be acquired by looting monsters. | * Prior to the introduction of runics, the best items could only be acquired by looting monsters. | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Items]] | ||
[[Category:Directory]] | [[Category:Directory]] |
Revision as of 10:02, 6 January 2011
Item Properties are descriptors that outline general information about and benefits bestowed by the various items in the game. With the Age of Shadows expansion, the list of possible properties was modified and greatly increased. The Stygian Abyss expansion added to this list.
Properties
Property Name | Intensity Range | Type | Found On |
---|---|---|---|
Cold Resist | 1 - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Damage Increase | 1 - 25/50% | Hit | Jewelry / Weapons |
Defense Chance Increase | 1 - 15% | Persistent | Jewelry / Shields / Weapons |
Dexterity Bonus | 1 - 8 | Persistent | Jewelry |
Durability | 1 - 255 | Permanent | Armor / Shields / Weapons |
Energy Resist | 1 - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Enhance Potions | 5 - 25% | Persistent | Jewelry |
Faster Cast Recovery | 1 - 3 | Persistent | Jewelry |
Faster Casting | 1 | Persistent | Jewelry / Shields / Weapons |
Fire Resist | 1 - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Hit Area Attack | 2 - 50% | Hit | Weapons |
Hit Chance Increase | 1 - 15% | Persistent | Jewelry / Weapons |
Hit Dispel | 2 - 50% | Hit | Weapons |
Hit Life Leech | 2 - 100% | Hit | Weapons |
Hit Lower Attack | 2 - 50% | Hit | Weapons |
Hit Lower Defense | 2 - 50% | Hit | Weapons |
Hit Mana Leech | 2 - 100% | Hit | Weapons |
Hit Point Regeneration | 1 - 2 | Persistent | Armor |
Hit Spell | 2 - 50% | Hit | Weapons |
Hit Stamina Leech | 2 - 50% | Hit | Weapons |
Hit Point Increase | 1 - 5 | Persistent | Armor |
Intelligence Bonus | 1 - 8 | Persistent | Jewelry |
Lower Mana Cost | 1 - 15% | Persistent | Armor / Jewelry / Spellbooks |
Lower Reagent Cost | 1 - 20% | Persistent | Armor / Jewelry |
Lower Requirements | 10 - 100% | Persistent | Armor / Shields / Weapons |
Luck | 1 - 100 | Persistent | Armor / Jewelry / Weapons |
Mage Armor | - | Persistent | Armor |
Mage Weapon | (-20) - (-29) | Persistent | Weapons |
Mana Increase | 1 - 8 | Persistent | Armor / Jewelry |
Mana Regeneration | 1 - 2 | Persistent | Armor |
Night Sight | - | Persistent | Armor / Jewelry |
Physical Resist | 1 - 15% | Persistent | Armor / Jewelry / Weapons |
Poison Resist | 1 - 15% | Persistent | Armor / Jewelry / Weapons |
Reflect Physical Damage | 1 - 15% | Hit | Armor / Shields |
Self Repair | 1 - 5 | Permanent | Armor / Shields |
Slayer | Hit | Talismans / Weapons | |
Skill Bonus | 1 - 15 | Persistent | Jewelry |
Spell Channeling | Persistent | Shields / Weapons | |
Spell Damage Increase | 1 - 12% | Persistent | Jewelry |
Stamina Increase | 1 - 8 | Persistent | Armor |
Stamina Regeneration | 1 - 3 | Persistent | Armor |
Strength Bonus | 1 - 8 | Persistent | Jewelry |
Strength Requirement | 10 - 95 | Permanent | Armor / Shields / Weapons |
Swing Speed Increase | 5 - 30% | Persistent | Weapons |
Use Best Weapon Skill | Persistent | Weapons | |
Weight | 1 - X | Permanent | Almost everything |
Table Key
- Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
- Type - The method in which the property works.
- Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.
Special Item Properties
Stygian Abyss Item Properties
Largely restricted to members of the Gargoyle race, the Stygian Abyss expansion included the following properties:
Item Properties Pre-AoS
The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to Ultima Online: Age of Shadows, the item properties were:
While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property.
Armor
A piece of armor had up to three properties:
- Armor Resistance Increase: (Defense, Guardian, Hardening, Fortification and Invulnerability);
- Durability: (Durable, Substantial, Massive, Fortified and Indestructible);
- Blessed or Cursed.
Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell"
Weapons
As for weapons there were five properties.
- Damage Increase (Ruin, Might, Force, Power, and Vanquishing);
- Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate);
- Durability
- Slayer; and
- Hit Spell.
Notes on Original System
- Some spells that were available on weapons prior to the Age of Shadows are not available now, Clumsy, Weaken, Feeblemind, Mana Drain, and Curse.
- An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today.
- Prior to the introduction of runics, the best items could only be acquired by looting monsters.