Difference between revisions of "Runic Re-Forging"
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Reflect physical damage appears only as random property. | Reflect physical damage appears only as random property. | ||
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===Shield=== | ===Shield=== | ||
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Revision as of 12:46, 9 May 2012
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Introduction
Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: Runic Re-Forging.
Basics
Re-Forging requires:
- Stygian Abyss entitled account
- User must be near a soulforge (soulforge bonuses do not apply)
- User must have at least 65% Imbuing skill, more skill enables more options
You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a bronze runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.
Re-Forging properties by name
Weapon
I did not manage to add "Use best weapon skill" or "Hit lower defense" with any of the named properties above. (100+ attempts) Either it is very rare selected or just shows up as random property. Time will tell.
Armor
Prefix / Suffix | Property | Cap |
---|---|---|
Mighty / of Vitality | Damage Eater | 15% |
Hit Point Increase | 7 | |
Strength Bonus | 10 | |
Hit Point Regeneration | 4 | |
Mystic / of Sorcery | Mana Increase | 10 |
Intelligence Bonus | 10 | |
Lower Mana Cost | 10 | |
Mana Regeneration | 4 | |
Lower Reagent Cost | 25 | |
Mage Armor | - | |
Animated / of Haste | Stamina Increase | 10 |
Dexterity Bonus | 10 | |
Stamina Regeneration | 4 | |
Arcane / of Wizardry | Mana Increase | 10 |
Intelligence Bonus | 10 | |
Lower Mana Cost | 10 | |
Mana Regeneration | 4 | |
Lower Reagent Cost | 25 | |
Mage Armor | - | |
Exquisite / of Quality | Self Repair | 7 |
Durability | - | |
Lower Requirements | - | |
Mage Armor | - | |
Vampiric / of the Vampire | N/A | - |
Invigorating / of Restoration | Hit Point Regeneration | 4 |
Mana Regeneration | 4 | |
Stamina Regeneration | 4 | |
Damage Eater | 15% | |
Fortified / of Defense | Physical Resist | 20 (plus base resist) |
Fire Resist | 20 (plus base resist) | |
Cold Resist | 20 (plus base resist) | |
Poison Resist | 20 (plus base resist) | |
Energy Resist | 20 (plus base resist) | |
Auspicious / of Fortune | Luck | 150 |
Charmed / of Alchemy | Enhance Potions | not known yet |
Vicious / of Slaughter | Hit Chance Increase | 5% (stackable with heartwood bonus) |
Towering / of Aegis | Defense Chance Increase | 5% |
Casting Focus | 3% |
Reflect physical damage appears only as random property.