Difference between revisions of "Dark Father"
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==Tactics== | ==Tactics== | ||
− | + | Using slayer weapons is not really necessary, but a combination Demon/Elemental slayer will hit for massive damage. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast [[Blood Oath]]) where using a slayer is a bad idea, because the reflected damage can mean instant death. | |
− | + | Every few moments [[Unholy Bones]] will be tossed at random attackers. The bones can be cut up with a bladed weapon such as a [[Dagger]]. The stronger the potential summon, the more times you have to cut the bones. Even if you don't manage to destroy the bones the summoned creature will be perhaps a [[Zombie]] instead of a nasty [[Lich Lord]]. | |
− | + | Dark Fathers love to cast [[Necromancy]] spells. They are particularly fond of casting the aforementioned Blood Oath and summoning [[Revenant]]s. Even without Blood Oath, they will reflect back upon you about 5% of all damage that you deal to them. Mages can use summons to avoid damage, such as [[Energy Vortex]]es and [[Earth Elemental]]s. Tamers can hold their own if they have [[Veterinary]] but will have to deal with frequent [[Wither]] attacks. Bards can help all fighters with their [[Discordance]] skill or provoke unholy summons back on the Dark Father or each other. | |
− | + | One tactic which can work involves the exit gate platform. The small area can be blocked up by players with only the Dark Father being close enough to attack. All unholy summons will be out of reach except for magic casters such as the Lich Lords. Typically, a warrior stands directly on the gate or on the tile in front. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. Mages stand in the rear, healing and attacking. | |
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==See Also== | ==See Also== |
Revision as of 14:48, 3 December 2007
The Dark Father is a very powerful Daemon Knight and the champion of the Doom Gauntlet.
Statistics
Dark Father Statistics | |||
---|---|---|---|
Spawn Locations | Doom | ||
Fame | Level 5 (28000) | Slayer Vulnerability | Demon |
Karma | Level 5 (-28000) | Alignment | Evil |
First Seen | UO:AoS | Pack Instinct | None |
Loot | |||
Gold | 2200 - 3000 | Magic Items | Doom Artifacts |
Special | Cut Up | ||
Attributes | |||
Strength | 500 | Hit Points | 30000 |
Dexterity | 100 | Stamina | 100 |
Intelligence | 1000 | Mana | 5000 |
Barding Difficulty | 160.0 | Taming Difficulty | N/A |
Base Damage | Preferred Foods | None | |
Skills | |||
Wrestling | 120.0 | Poisoning | None |
Tactics | 100.0 | Magery | 100.0 |
Resisting Spells | 150.0 | Evaluating Intelligence | 100.0 |
Anatomy | 0 | Meditation | 120.0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | Undead Bone Toss | |
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 30 | 30 | 30 | 30 | 30 |
Damage | 20% | 20% | 20% | 20% | 20% |
Tactics
Using slayer weapons is not really necessary, but a combination Demon/Elemental slayer will hit for massive damage. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the reflected damage can mean instant death.
Every few moments Unholy Bones will be tossed at random attackers. The bones can be cut up with a bladed weapon such as a Dagger. The stronger the potential summon, the more times you have to cut the bones. Even if you don't manage to destroy the bones the summoned creature will be perhaps a Zombie instead of a nasty Lich Lord.
Dark Fathers love to cast Necromancy spells. They are particularly fond of casting the aforementioned Blood Oath and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 5% of all damage that you deal to them. Mages can use summons to avoid damage, such as Energy Vortexes and Earth Elementals. Tamers can hold their own if they have Veterinary but will have to deal with frequent Wither attacks. Bards can help all fighters with their Discordance skill or provoke unholy summons back on the Dark Father or each other.
One tactic which can work involves the exit gate platform. The small area can be blocked up by players with only the Dark Father being close enough to attack. All unholy summons will be out of reach except for magic casters such as the Lich Lords. Typically, a warrior stands directly on the gate or on the tile in front. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. Mages stand in the rear, healing and attacking.