Difference between revisions of "Abyssmal Horror"

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|spawnlocations=[[Doom]]
 
|spawnlocations=[[Doom]]
 
|fame=Level 5 (26000)
 
|fame=Level 5 (26000)
|slayer=[[Demon]]
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|slayer=None
 
|karma=Level 5 (-26000)
 
|karma=Level 5 (-26000)
 
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==Tactics==
 
==Tactics==
 
Due to their high [[Evaluating Intelligence]], it is hugely important to stay fully healed if one targets you. A [[Flamestrike]] can easily do 80+ damage against someone with 70 Fire Resistance. If more than one targets you, run off and hide.
 
Due to their high [[Evaluating Intelligence]], it is hugely important to stay fully healed if one targets you. A [[Flamestrike]] can easily do 80+ damage against someone with 70 Fire Resistance. If more than one targets you, run off and hide.

Revision as of 14:07, 10 June 2008

Abyssmal Horror.png

Like many of the other denizens of Dungeon Doom, the Abyssmal Horror is an oddity in both form and demeanor. Skulking about on lanky limbs, it lurks about the second level of the dungeon, waiting for those brave (or foolish) enough to wander into its lair. It's quick to attack any adventurers that it encounters with its brute strength and high-level magic spells. Successful attacks could render its victim unable to heal for a period of time, so stay on your toes when battling this vicious creature. While its skin affords it complete immunity to fire-based attacks and a fair amount of resistance to energy and magic, the strength of steel can penetrate its defenses.

Statistics

Abyssmal Horror Statistics
Spawn Locations Doom
Fame Level 5 (26000) Slayer Vulnerability None
Karma Level 5 (-26000) Alignment Evil
First Seen Age of Shadows Pack Instinct None
Loot
Gold 1600 - 2000 Magic Items 16
Special Doom Artifacts Cut Up
Attributes
Strength 401 - 421 Hit Points 6000
Dexterity 81 - 90 Stamina 81 - 90
Intelligence 401 - 420 Mana 401 - 420
Barding Difficulty 160.0 Taming Difficulty N/A
Base Damage 13 - 17 Preferred Foods None
Skills
Wrestling 84.1 - 88.0 Poisoning None
Tactics 100.0 Magery 112.6 - 117.5
Resisting Spells 117.6 - 120.0 Evaluating Intelligence 200.0
Anatomy 0 Meditation 200.0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 30 - 35 100 50 - 55 60 - 65 77 - 80
Damage 50% 50%


Tactics

Due to their high Evaluating Intelligence, it is hugely important to stay fully healed if one targets you. A Flamestrike can easily do 80+ damage against someone with 70 Fire Resistance. If more than one targets you, run off and hide.

Physical damage is most effective. If a warrior has a weapon that does not do physical, casting Consecrate Weapon is a good idea. Mages can do ~100 damage with every Earthquake. Even better when multiple are within range.

See Also