Difference between revisions of "Shadow Knight"
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|spawnlocations=[[Doom]] | |spawnlocations=[[Doom]] | ||
|fame=Level 5 (25000) | |fame=Level 5 (25000) | ||
− | |slayer=[[Undead]] | + | |slayer=[[Undead Slayer]] |
|karma=Level 5 (-25000) | |karma=Level 5 (-25000) | ||
|alignment=Evil | |alignment=Evil |
Revision as of 17:11, 4 February 2008
Contents
Located in Dungeon Doom, the Shadow Knight is a vicious adversary with the desire to destroy all that approach its lair. This Underworld warrior shows great cunning and strength of mind. Swift and accurate with a weapon, the Shadow Knight can call down the powers of the mystical plane with the same fearsome ability. Capable of massive blows that can knock an adventurer into immobility and able to regenerate both physical and magical skills with equal ease, the Shadow Knight is not the opponent for a single warrior or mage.
Statistics
Shadow Knight Statistics | |||
---|---|---|---|
Spawn Locations | Doom | ||
Fame | Level 5 (25000) | Slayer Vulnerability | Undead Slayer |
Karma | Level 5 (-25000) | Alignment | Evil |
First Seen | Age of Shadows | Pack Instinct | None |
Loot | |||
Gold | 1600 - 2000 | Magic Items | 16 |
Special | Doom Artifacts | Cut Up | |
Attributes | |||
Strength | 250 | Hit Points | 2000 |
Dexterity | 100 | Stamina | 100 |
Intelligence | 100 | Mana | 100 |
Barding Difficulty | 160.0 | Taming Difficulty | N/A |
Base Damage | 20 - 30 | Preferred Foods | None |
Skills | |||
Wrestling | 100.0 | Poisoning | None |
Tactics | 100.0 | Magery | 100.0 |
Resisting Spells | 120.0 | Evaluating Intelligence | 100.0 |
Anatomy | 0 | Meditation | 100.0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 90 | 65 | 75 | 75 | 55 |
Damage | 60% | 40% |
Tactics
The Shadow Knight is more tricky than tough. Any warrior can easily tank one or two. Once one is down to about half life, it will teleport away and hide. You must then locate it and Reveal either with the spell, dealing area damage, or with Detecting Hidden. If you don't have the Tracking skill a good tactics is to have a pet set to follow each knight. When one teleports and hides the pet will follow and stop right next to them.
Mages can deal good damage with Energy Vortexes. Just about any template works fine in this room.
Names
The Shadow Knight can spawn with several possible names.
- Oghmus, Arametheus, Terxor, Erdok, Archatrix, Jonar, Marth'Fador, Helzigar, Tyrnak, Krakus, Marcus Fel, Lord Kaos, Doomor, Uhn, Malashim, Samael, Nelokhiel, Montobulus, Usuhl, Zul