Difference between revisions of "Item Properties"
m (LMC intensity range 1 to 15, not 1 to 8) |
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| 1% - 15% | | 1% - 15% | ||
| Persistent | | Persistent | ||
− | | Armor / Jewelry | + | | Armor / Jewelry / Spellbooks |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Lower Reagent Cost]] | ! [[Lower Reagent Cost]] |
Revision as of 13:41, 4 December 2007
Items in UO can have special properties which enhance them. During the Age of Shadows expansion, the list of properties was increased tremendously.
Properties
General
Property Name | Intensity Range | Type | Found On |
---|---|---|---|
Cold Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Damage Increase | 1% - 25/50% | Hit | Jewelry / Weapons |
Defense Chance Increase | 1% - 15% | Persistent | Jewelry / Shields / Weapons |
Dexterity Bonus | 1 - 8 | Persistent | Jewelry |
Durability | 1 - 255 | Permanent | Armor / Shields / Weapons |
Energy Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Enhance Potions | 5% - 25% | Persistent | Jewelry |
Faster Cast Recovery | 1 - 3 | Persistent | Jewelry |
Faster Casting | 1 | Persistent | Jewelry / Weapons |
Fire Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Hit Area Attack | 2% - 50% | Hit | Weapons |
Hit Chance Increase | 1% - 15% | Persistent | Jewelry / Weapons |
Hit Dispel | 2% - 50% | Hit | Weapons |
Hit Life Leech | 2% - 100% | Hit | Weapons |
Hit Lower Attack | 2% - 50% | Hit | Weapons |
Hit Lower Defense | 2% - 50% | Hit | Weapons |
Hit Mana Leech | 2% - 100% | Hit | Weapons |
Hit Point Regeneration | 1 - 2 | Persistent | Armor |
Hit Spell | 2% - 50% | Hit | Weapons |
Hit Point Increase | 1 - 8 | Persistent | Armor |
Intelligence Bonus | 1 - 8 | Persistent | Jewelry |
Lower Mana Cost | 1% - 15% | Persistent | Armor / Jewelry / Spellbooks |
Lower Reagent Cost | 1% - 20% | Persistent | Armor / Jewelry |
Lower Requirements | 10% - 100% | Persistent | Armor / Shields / Weapons |
Luck | 1 - 100 | Persistent | Armor / Jewelry / Weapons |
Mage Armor | - | Persistent | Armor |
Mage Weapon | (-20) - (-29) | Persistent | Weapons |
Mana Increase | 1 - 8 | Persistent | Armor / Jewelry |
Mana Regeneration | 1 - 2 | Persistent | Armor |
Night Sight | - | Persistent | Armor / Jewelry |
Physical Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
Poison Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
Refelect Physical Damage | 1% - 15% | Hit | Armor |
Self Repair | 1 - 5 | Permanent | Armor / Shields |
Slayer | - | Hit | Talismans / Weapons |
Skill Bonus | 1 - 15 | Persistent | Jewelry |
Spell Channeling | - | Persistent | Shields / Weapons |
Stamina Increase | 1 - 8 | Persistent | Armor |
Stamina Regeneration | 1 - 3 | Persistent | Armor |
Strength Bonus | 1 - 8 | Persistent | Jewelry |
Strength Requirement | 10 - 95 | Permanent | Armor / Shields / Weapons |
Swing Speed Increase | 5% - 30% | Persistent | Weapons |
Use Best Weapon Skill | - | Persistent | Weapons |
Weight | 1 - X | Permanent | Almost everything |
Table Key
- Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
- Type - The method in which the property works.
- Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.