Difference between revisions of "Evaluating Intelligence"
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[[Image:Flag_evaluate_intelligence.gif|frame]] | [[Image:Flag_evaluate_intelligence.gif|frame]] | ||
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− | Evaluating Intelligence can be used to determine the amount of [[Mana]] and opponent has left. It also increases affects various [[Magery]] spells, increasing their damage or effectiveness. | + | Evaluating Intelligence can be used to determine the amount of [[Mana]] and opponent has left. It also increases affects various [[Magery]] spells, increasing their damage (in a way similar to that of how [[Tactics]] increases that dealt in standard combat) or effectiveness/duration. |
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==Using== | ==Using== | ||
Evaluating Intelligence has two uses. | Evaluating Intelligence has two uses. | ||
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===Reading Mana Level=== | ===Reading Mana Level=== | ||
− | When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has. | + | When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has. Furthermore, an estimate of their overall intelligence is given. |
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===Spell Damage=== | ===Spell Damage=== | ||
− | Evaluating Intelligence is mostly used for its ability to increase the damage and | + | Evaluating Intelligence is mostly used for its ability to increase the damage and effectiveness of [[Magery]] spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. (call this base damage). The damage then gets scaled based on the mage’s Evaluate Intelligence. At 0 Eval Int, the damage is actually reduced by 70%. At 50 Eval Int, the damage is reduced by 25%. At approximately 78 skill, Eval Int has no effect, and beyond that it provides a bonus, up to a 20% bonus at Grandmaster and a 38% bonus at Legendary. |
* '''Formula:''' total damage = (base damage * ( 30 + (9 * Evaluating Intelligence/10) ) ) / 100.) | * '''Formula:''' total damage = (base damage * ( 30 + (9 * Evaluating Intelligence/10) ) ) / 100.) | ||
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==Training== | ==Training== | ||
===Active=== | ===Active=== | ||
Activate the skill by macro or skill button and target a creature or player. If you don't get a gain, find a new target. If you do get a gain you can use that target and all proceeding ones again to try and gain. | Activate the skill by macro or skill button and target a creature or player. If you don't get a gain, find a new target. If you do get a gain you can use that target and all proceeding ones again to try and gain. | ||
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===Passive=== | ===Passive=== | ||
Each cast of a [[Magery]] spell has a chance to gain. Training Magery to the desired level while having Evaluating Intelligence raise passively is the preferred method. Once Magery is done training, repeatedly casting [[Magic Arrow]] is the most effective means. Wear a suit with 40% [[Lower Mana Cost]] and as much [[Mana Regeneration]] as you can. | Each cast of a [[Magery]] spell has a chance to gain. Training Magery to the desired level while having Evaluating Intelligence raise passively is the preferred method. Once Magery is done training, repeatedly casting [[Magic Arrow]] is the most effective means. Wear a suit with 40% [[Lower Mana Cost]] and as much [[Mana Regeneration]] as you can. | ||
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==See Also== | ==See Also== | ||
* [[Magery]] | * [[Magery]] |
Revision as of 01:38, 15 April 2008
Evaluating Intelligence can be used to determine the amount of Mana and opponent has left. It also increases affects various Magery spells, increasing their damage (in a way similar to that of how Tactics increases that dealt in standard combat) or effectiveness/duration.
Using
Evaluating Intelligence has two uses.
Reading Mana Level
When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has. Furthermore, an estimate of their overall intelligence is given.
Spell Damage
Evaluating Intelligence is mostly used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. (call this base damage). The damage then gets scaled based on the mage’s Evaluate Intelligence. At 0 Eval Int, the damage is actually reduced by 70%. At 50 Eval Int, the damage is reduced by 25%. At approximately 78 skill, Eval Int has no effect, and beyond that it provides a bonus, up to a 20% bonus at Grandmaster and a 38% bonus at Legendary.
- Formula: total damage = (base damage * ( 30 + (9 * Evaluating Intelligence/10) ) ) / 100.)
Training
Active
Activate the skill by macro or skill button and target a creature or player. If you don't get a gain, find a new target. If you do get a gain you can use that target and all proceeding ones again to try and gain.
Passive
Each cast of a Magery spell has a chance to gain. Training Magery to the desired level while having Evaluating Intelligence raise passively is the preferred method. Once Magery is done training, repeatedly casting Magic Arrow is the most effective means. Wear a suit with 40% Lower Mana Cost and as much Mana Regeneration as you can.
See Also
- Magery
- http://guide.uo.com/skill_16.html - Evaluating Intelligence page on UO.com