Difference between revisions of "Lockpicking"
m (→Training: link fix) |
Bomb Bloke (Talk | contribs) |
||
Line 1: | Line 1: | ||
[[Image:Flag_lockpicking.gif|frame]] | [[Image:Flag_lockpicking.gif|frame]] | ||
{{tocright}} | {{tocright}} | ||
− | Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need. | + | Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need. |
+ | |||
+ | Although a [[Magery|Mage]] may open some locked [[Treasure Chest|chests]] by way of the [[Unlock]] spell, only a well trained picker can hope to open the more valuable chests dropped by [[Paragon]] creatures and found during [[Treasure Map|Treasure Hunts]]. | ||
+ | |||
+ | On the other hand, only a Mage can unlock a chest barred with the [[Magic Lock]] spell. | ||
+ | |||
+ | In order to attempt to open a target chest you must first acquire some [[Lockpick]]s. Use these on the target lock and you will attempt to break it. Depending on the complexity involved versuses your current skill you have a chance of breaking the pick altogether should you fail, so a well prepared rogue brings plenty of extras. | ||
+ | |||
+ | Note that often after disabling a lock, a chest will still contain a trap. The [[Remove Trap]] skill can be used to disarm these; however it's a risky business. It is often easier (and far less dangerous) to cast the low level spell [[Telekinesis]] on the target prior to opening it with your hands (from a safe distance, of course!). | ||
+ | |||
+ | You require at least 50 points each in the Lockpicking and [[Detecting Hidden]] skills in order to start training in the [[Remove Trap]] skill. | ||
+ | |||
==Training== | ==Training== | ||
− | * '''0 - 30''': Train at NPC Thief or Tinker | + | * '''0 - 30''': Train at NPC Thief or Tinker. |
Either use a lockpicking house or create your own boxes. It is best to fill a [[backpack]] with 20 boxes each and put all keys for that bag on a [[Keyring]]. You will need approximately 100 boxes of each type to ensure enough targets. If you don't gain on one box, you need to gain on another before returning to that one. | Either use a lockpicking house or create your own boxes. It is best to fill a [[backpack]] with 20 boxes each and put all keys for that bag on a [[Keyring]]. You will need approximately 100 boxes of each type to ensure enough targets. If you don't gain on one box, you need to gain on another before returning to that one. | ||
− | * '''30 - 50''': Pick locked boxes made by 50 skill Tinkerer | + | * '''30 - 50''': Pick locked boxes made by 50 skill Tinkerer. |
− | * '''50 - 70''': Pick locked boxes made by 70 skill Tinkerer | + | * '''50 - 70''': Pick locked boxes made by 70 skill Tinkerer. |
− | * '''70 - 95''': Pick locked boxes made by 100 skill Tinkerer | + | * '''70 - 95''': Pick locked boxes made by 100 skill Tinkerer. |
After 95 skill there are 2 different ways to reach Grandmaster. | After 95 skill there are 2 different ways to reach Grandmaster. | ||
* '''Method 1''': Pick level 4 [[Treasure Chest|treasure chests]] in [[dungeon]]s or do level 4 [[Treasure Map]]s. | * '''Method 1''': Pick level 4 [[Treasure Chest|treasure chests]] in [[dungeon]]s or do level 4 [[Treasure Map]]s. | ||
* '''Method 2''': Go to [[Twisted Weald]] and bring a [[Satyr]] over near the entrance/exit teleporter. Attack the Satyr and wait until you under the effect of its [[Discordance]]. When your skills drop jump into the sparkle teleporter and start picking boxes. When your skills return to normal repeat the process. You should reach Grandmaster in a couple hours. | * '''Method 2''': Go to [[Twisted Weald]] and bring a [[Satyr]] over near the entrance/exit teleporter. Attack the Satyr and wait until you under the effect of its [[Discordance]]. When your skills drop jump into the sparkle teleporter and start picking boxes. When your skills return to normal repeat the process. You should reach Grandmaster in a couple hours. | ||
'''Addendum''' | '''Addendum''' | ||
− | After being discorded, go out the sparkle and come right back in. The Satyr will no longer target you, but as long as you stay close to him you will stay discorded forever. Be careful | + | After being discorded, go out the sparkle and come right back in. The Satyr will no longer target you, but as long as you stay close to him you will stay discorded forever. Be careful as sometimes the pixies will remain aggressive towards you. Just keep going in and out of the sparkle until you are discorded and but nothing is aggressive towards you. |
==See Also== | ==See Also== | ||
+ | * [[Lockpick]] | ||
+ | * [[Cartography]] | ||
+ | * [[Detecting Hidden]] | ||
+ | * [[Remove Trap]] | ||
+ | * [[Treasure Chest]] | ||
* http://guide.uo.com/skill_24.html - Lockpicking page on UO.com | * http://guide.uo.com/skill_24.html - Lockpicking page on UO.com | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 04:02, 15 April 2008
Contents
Sometimes the only thing that stands between an adventurer and fabulous wealth is a simple lock. When confronted with a locked chest, the Lockpicking skill is one you are sure to need.
Although a Mage may open some locked chests by way of the Unlock spell, only a well trained picker can hope to open the more valuable chests dropped by Paragon creatures and found during Treasure Hunts.
On the other hand, only a Mage can unlock a chest barred with the Magic Lock spell.
In order to attempt to open a target chest you must first acquire some Lockpicks. Use these on the target lock and you will attempt to break it. Depending on the complexity involved versuses your current skill you have a chance of breaking the pick altogether should you fail, so a well prepared rogue brings plenty of extras.
Note that often after disabling a lock, a chest will still contain a trap. The Remove Trap skill can be used to disarm these; however it's a risky business. It is often easier (and far less dangerous) to cast the low level spell Telekinesis on the target prior to opening it with your hands (from a safe distance, of course!).
You require at least 50 points each in the Lockpicking and Detecting Hidden skills in order to start training in the Remove Trap skill.
Training
- 0 - 30: Train at NPC Thief or Tinker.
Either use a lockpicking house or create your own boxes. It is best to fill a backpack with 20 boxes each and put all keys for that bag on a Keyring. You will need approximately 100 boxes of each type to ensure enough targets. If you don't gain on one box, you need to gain on another before returning to that one.
- 30 - 50: Pick locked boxes made by 50 skill Tinkerer.
- 50 - 70: Pick locked boxes made by 70 skill Tinkerer.
- 70 - 95: Pick locked boxes made by 100 skill Tinkerer.
After 95 skill there are 2 different ways to reach Grandmaster.
- Method 1: Pick level 4 treasure chests in dungeons or do level 4 Treasure Maps.
- Method 2: Go to Twisted Weald and bring a Satyr over near the entrance/exit teleporter. Attack the Satyr and wait until you under the effect of its Discordance. When your skills drop jump into the sparkle teleporter and start picking boxes. When your skills return to normal repeat the process. You should reach Grandmaster in a couple hours.
Addendum After being discorded, go out the sparkle and come right back in. The Satyr will no longer target you, but as long as you stay close to him you will stay discorded forever. Be careful as sometimes the pixies will remain aggressive towards you. Just keep going in and out of the sparkle until you are discorded and but nothing is aggressive towards you.
See Also
- Lockpick
- Cartography
- Detecting Hidden
- Remove Trap
- Treasure Chest
- http://guide.uo.com/skill_24.html - Lockpicking page on UO.com