Difference between revisions of "Item Properties"

 
m (Special)
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* '''Found On -''' The allowable items the property can be found on. [[Artifact]]s and other special items may break this rule.
 
* '''Found On -''' The allowable items the property can be found on. [[Artifact]]s and other special items may break this rule.
 
===Special===
 
===Special===
 +
* [[Artifact Rarity]]
 
* [[Blessed]]
 
* [[Blessed]]
 
* [[Cursed]]
 
* [[Cursed]]

Revision as of 10:10, 14 November 2006

Items in UO can have special properties which enhance them. During the Age of Shadows expansion, the list of proprties was increased tremendously.

Properties

General

Property Name Intensity Range Type Found On
Cold Resist 1% - 15% Persistent Jewlery / Weapons / Armor / Shields
Damage Increase 1% - 25/50% Hit Jewlery / Weapons
Defense Chance Increase 1% - 15% Persistent Jewlery / Weapons / Shields
Dexterity Bonus 1 - 8 Persistent Jewlery
Durability 10 - 100 Permanent Weapons / Armor / Shields
Energy Resist 1% - 15% Persistent Jewlery / Weapons / Armor /Shields
Enhance Potions 5% - 25% Persistent Jewlery
Faster Cast Recovery 1 - 3 Persistent Jewlery
Faster Casting 1 Persistent Jewlery / Weapons
Fire Resist 1% - 15% Persistent Jewlery / Weapons / Armor / Shields
Hit Area Attack 2% - 50% Hit Weapons
Hit Chance Increase 1% - 15% Persistent Jewlery / Weapons
Hit Dispel 2% - 50% Hit Weapons
Hit Life Leech 2% - 100% Hit Weapons
Hit Lower Attack 2% - 50% Hit Weapons
Hit Lower Defense 2% - 50% Hit Weapons
Hit Mana Leech 2% - 100% Hit Weapons
Hit Point Regeneration 1 - 2 Persistent Armor
Hit Spell 2% - 50% Hit Weapons
Hit Point Increase 1 - 8 Persistent Armor
Intelligence Bonus 1 - 8 Persistent Jewlery
Lower Mana Cost 1% - 8% Persistent Jewlery / Armor
Lower Reagent Cost 1% - 20% Persistent Jewlery / Armor
Lower Requirements 10% - 100% Persistent Weapons / Armor / Shields
Luck 1 - 100 Persistent Jewlery / Weapons / Armor
Mage Armor - Persistent Armor
Mage Weapon -20 - -29 Persistent Weapons
Mana Increase 1 - 8 Persistent Jewlery / Armor
Mana Regeneration 1 - 2 Persistent Armor
Night Sight - Persistent Jewlery / Armor
Physical Resist 1% - 15% Persistent Jewlery / Weapons / Armor
Poison Resist 1% - 15% Persistent Jewlery / Weapons / Armor
Refelect Physical Damage 1% - 15% Hit Armor
Self Repair 1 - 5 Permanent Armor / Shields
Slayer - Hit Weapons
Skill Bonus 1 - 15 Persistent Jewlery
Spell Channeling - Persistent Weapons / Shields
Stamina Increase 1 - 8 Persistent Armor
Stamina Regeneration 1 - 3 Persistent Armor
Strength Bonus 1 - 8 Persistent Jewlery
Strength Requirement 10 - 95 Permanent Weapons / Armor / Shields
Swing Speed Increase 5% - 30% Persistent Weapons
Use Best Weapon Skill - Persistent Weapons
Weight 1 - X Permanent Everything

Table Key

  • Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
  • Type - The method in which the property works.
    • Hit - activated when a player or target is hit with a weapon
    • Permanent - is always affecting an item, whether equiped or not
    • Persistent- activated when the item is equiped
  • Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.

Special