Difference between revisions of "Stable"
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'''Stables''' are locations in towns and cities where a character may "store" a mount, other pet, or [[Golem]] while unneeded. | '''Stables''' are locations in towns and cities where a character may "store" a mount, other pet, or [[Golem]] while unneeded. | ||
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== See Also == | == See Also == | ||
+ | * [[Ball of Pet Summoning]] | ||
* [[Animal Taming]] | * [[Animal Taming]] | ||
* [[Veterinary]] | * [[Veterinary]] | ||
* [[Animal Lore]] | * [[Animal Lore]] |
Revision as of 22:10, 7 July 2008
Stables are locations in towns and cities where a character may "store" a mount, other pet, or Golem while unneeded.
Creatures may be placed in the stables by saying the word "stable" near a stable master. You may then target the pet you wish to store. Pack animals may not be stabled when loaded, and dead bonded creatures must first be resurrected.
Using the "claim" term allows you to retrieve as many pets as your control slots allow, though it is usually more practical to specify exactly which pet you wish to retrieve (for example, "claim rover").
You may also say "claim list" (or request a pet you do not own, eg "claim asdf") to be shown a list of pets you currently have in the stable, from which you may select the desired pet.
Note that pets who are guarding you will still count as such after you've placed them in the stable.
When retrieving pets, remember that the first that came under your control is your "active" pet. This will be targeted by creatures you set your pets on.
For example, if you first retrieve a Nightmare and then a Rune Beetle from the stables, using the "all kill" command and then targeting a monster will result in it concentrating it's attacks on the (weaker) mare. If the beetle was retrieved first, it would receive the brunt of the attack instead. Check your pet's health and resistance values and claim them accordingly.
Stabling Slots
Each pet requires one stable slot, regardless of how many control slots they use. A typical (non-tamer) character has two available stable slots. Tamers, however, have a increased amount of stable slots based upon their combined taming abilities. The sum of the character's skills in Animal Taming, Veterinary, and Animal Lore determines the amount of additional stable slots according the following table:
- Below 160.0: 2 pets may be stabled.
- 160.1 - 199.9: 3 pets may be stabled.
- 200.0 - 239.9: 4 pets may be stabled.
- 240.0 and up: 5 pets may be stabled.
Additionally, "bonus" stabling slots are added for each of the three taming skills that reach 100.0, 110.0, and 120.0. These "bonus slots" are cumulative.
For example, a person that has all three skills at 80.0 would have 5 stable slots. A person that had 100.0 Animal Lore and Animal Taming and Veterinary at 70.0 would have a total of six stable slots (five for having 240.0+ skill and one bonus slot for having Animal Lore at 100.00)
The maximum amount of stable slots any one character can have is fourteen. (Five slots for having 240.0+ taming skill, and nine bonus slots for the three skills at levels 100.0, 110.0, and 120.0)
Stable slots are based on current skill level including jewelry. A character with 99.0 skill in one of the three skills can get an additional bonus slot by wearing a piece of +1.0 skill jewelry in that skill. When the jewelery is removed, the creature will remain in the stable.
Use of the stable is a key factor in "bonding" a pet to an owner.