Difference between revisions of "Dark Knight"

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Revision as of 04:21, 2 February 2009

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The Dark Knight was once the mage Uzeraan, who, having lost everything in the destruction of Old Haven, stands now a tortured soul forever bound to the dead city. His quest for vengeance, the hatred that forged his fate - all were woven into the shell that survived his battle with the great daemon once bound in his own home.

Now cursed, he is compelled to fight beneath the ruins with any who dare challenge him. And while he cannot escape his fate, neither is he mindless of it.

Those who create a new character while using the Kingdom Reborn client are granted a special rune (titled "The Darkness") which can be used to battle the Dark Knight. Although they will need to gain some magical skills before they are capable of activating it, this is by no means a bad thing - the battle is well beyond the abilities of an untrained or unequipped player. Only the character who initially received the rune may use it.

Using the rune sends them to a small chamber where they wait in line to battle. Once the combat arena is free, they are then teleported to the Knight himself.

Upon the landing of a blow that would kill one fighter or the other, the player is instead teleported away. If the player wins for the first time, he or she is randomly rewarded one of three possible items - an Echo Staff, Ring Of The Servant, or Skill Tutor Statuette.

If the player wins the battle there is a three day wait time before it can be repeated, otherwise the wait is only one day. Regardless just one item can be earnt per character.


Statistics

Dark Knight Statistics
Spawn Locations Old Haven
Fame Slayer Vulnerability  ???
Karma Alignment
First Seen Kingdom Reborn Pack Instinct None
Loot
Gold Magic Items
Special Echo Staff, Ring Of The Servant,
Skill Tutor Statuette
Cut Up
Attributes
Strength 200 Hit Points 200
Dexterity 100 Stamina 100
Intelligence 85 Mana 40
Barding Difficulty 80.9 Taming Difficulty
Base Damage 5-11 Preferred Foods None
Skills
Wrestling 90.0 Poisoning
Tactics 95.0 Magery 70.0
Resisting Spells 70.0 Evaluating Intelligence 70.0
Anatomy Meditation
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Bum Rush, Echo Strike, Rally
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 62 70 30 39 69
Damage 100%


See Also