Difference between revisions of "Throwing"

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===Shield Penalties===
 
===Shield Penalties===
All the throwing weapons are one-handed in nature which allows the Thrower to equip a shield or other item in their off hand. The player will suffer a Defense and Hit Chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into Parrying.  
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All the throwing weapons are one-handed in nature which allows the thrower to equip a shield or other item in their off hand. The player will suffer a defense and hit chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into [[Parrying]].  
 
==Training==
 
==Training==
''Coming Soon''
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See the [[Melee Training Guide]] for several ways to train a melee skill.
 +
 
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Inside the [[Underworld]], there is a good training location at the [[Acid Slug]] pit. Teleport on one of the ledges and let your weapons fly.
  
 
==Weapons==
 
==Weapons==
Throwing weapons return to their owner after use and thus consume no ammunition as Archery weapons do. All are one-handed.
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Unlike [[Archery]], throwing weapons return to their owner after use and thus consume no ammunition. All are one-handed.
  
 
{| cellpadding="5" cellspacing="0" border="1"
 
{| cellpadding="5" cellspacing="0" border="1"
! style="background-color:#9f3215; color:#FFFFFF;" colspan="2"| Name
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|- style="background-color:#9f3215; color:#FFFFFF;" align="center"
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| {{ColoredLink|Base Damage|Base<br>Damage|color=FFFFFF}}
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! colspan="2"| Name
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Primary<br>Move|color=FFFFFF}}
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! width="100" | Base Damage
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Special Moves|Secondary<br>Move|color=FFFFFF}}
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! width="100" | Primary Move
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| {{ColoredLink|Weapon Speed|Weapon<br>Speed|color=FFFFFF}}
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! width="120" | Secondary Move
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! width="100" | Weapon Speed
 
|- align="center"
 
|- align="center"
 
|{{#imagelink:Boomerang.gif|Category:Boomerangs}}
 
|{{#imagelink:Boomerang.gif|Category:Boomerangs}}
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|[[Moving Shot]]
 
|[[Moving Shot]]
 
|[[Infused Throw]]
 
|[[Infused Throw]]
|3s
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|3 seconds
 
|- align="center"
 
|- align="center"
 
|{{#imagelink:Cyclone.gif|Category:Cyclones}}
 
|{{#imagelink:Cyclone.gif|Category:Cyclones}}
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|[[Mystic Arc]]
 
|[[Mystic Arc]]
 
|[[Concussion Throw]]
 
|[[Concussion Throw]]
|2s
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|2 seconds
 
|- align="center"
 
|- align="center"
 
|{{#imagelink:Soul_glaive.gif|Category:Soul Glaives}}
 
|{{#imagelink:Soul_glaive.gif|Category:Soul Glaives}}
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|[[Armor Ignore]]
 
|[[Armor Ignore]]
 
|[[Mortal Strike]]
 
|[[Mortal Strike]]
|4s
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|4 seconds
 
|}
 
|}
  
 
==References==
 
==References==
* http://www.uoherald.com/guide/guide.php?guideId=281 - Throwing Guide
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* [http://www.uoherald.com/guide/guide.php?guideId=281 UO.com Playguide]
 
==See Also==
 
==See Also==
* [[Archery]]
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* [[Archery]] - [[Fencing]] - [[Mace Fighting]] - [[Swordsmanship]] - [[Wrestling]]
* [[Fencing]]
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* [[Macing]]
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* [[Swordsmanship]]
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* [[Wrestling]]
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[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Stygian Abyss]]
 
[[Category:Stygian Abyss]]

Revision as of 08:50, 17 September 2009

"My husband was too heavy to throw out of the house when he got drunk and rowdy so I just took to throwing things at him instead" - Cara the Gypsy

Throwing is a weapons skill added during the Ultima Online: Stygian Abyss expansion and is available only to characters that are Gargoyles. It allows players to use a new set of throwing weapons as a ranged attack skill.

During a Town Hall Meeting in August 2008 possible weapons included the mention of a Throwing Axe, Throwing Knife, and Throwing Spear. These weapons were not mentioned again and have possibly been dropped from development.

Mechanics

Each weapon has a base and max range available to it, where the base range is modified by the player’s strength to determine the actual range.

The absolute maximum range is capped. The calculated maximum range a player can throw their weapon is used to determine how accurate their throw actually is when trying to hit a target at a certain distance. This allows the player to have a “sweet-spot” area where their throwing is most effective, while pushing towards their maximum range or throwing while too close to the target results in a less damage or accuracy.

  • Underthrown - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
  • Perfect - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
  • Overthrown - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction

Close Quarters Combat

Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. However, as they were designed for ranged combat, a certain amount of proficiency in Swordsmanship is expected for the player to effectively wield a throwing weapon in close quarters.

  • Distance to target must be less than two (2) tiles
  • Players with Swordsmanship skill can partially negate the Hit Chance penalty incurred by such close proximity
  • 120.0% Swordsmanship will negate a potential Hit Chance penalty
  • The other half of a potential Hit Chance penalty is determined by a player’s Dexterity

Shield Penalties

All the throwing weapons are one-handed in nature which allows the thrower to equip a shield or other item in their off hand. The player will suffer a defense and hit chance penalty for using a shield while using a throwing weapon. These penalties can be offset by investing skill points into Parrying.

Training

See the Melee Training Guide for several ways to train a melee skill.

Inside the Underworld, there is a good training location at the Acid Slug pit. Teleport on one of the ledges and let your weapons fly.

Weapons

Unlike Archery, throwing weapons return to their owner after use and thus consume no ammunition. All are one-handed.

Name Base Damage Primary Move Secondary Move Weapon Speed
Category:Boomerangs}} Boomerangs 13 - 17 Moving Shot Infused Throw 3 seconds
Category:Cyclones}} Cyclones 8 - 12 Mystic Arc Concussion Throw 2 seconds
Category:Soul Glaives}} Soul Glaives 18 - 22 Armor Ignore Mortal Strike 4 seconds

References

See Also