Difference between revisions of "Racial Abilities"
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* [[Elves#Perception|Perception]] | * [[Elves#Perception|Perception]] | ||
* [[Elves#Wisdom|Wisdom]] | * [[Elves#Wisdom|Wisdom]] | ||
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+ | ==[[Gargoyles]]== | ||
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+ | * [[Flying]] - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas. | ||
+ | * [[Berserk]] - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses. | ||
+ | * [[Master Artisan]] - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to [[imbue]], [[enhance]], and unravel magical items. | ||
+ | * [[Deadly Aim]] - All Gargoyles are trained from childhood in the skill of [[Throwing]], giving them a basic competence with missile weapons. | ||
+ | * [[Mystic Insight]] - Gargoyles have an intuitive understanding of [[Mysticism]], allowing them to cast basic Mysticism spells without further training. | ||
+ | * Gargoyles cannot learn nor use weapons that require [[Archery]]. |
Revision as of 01:01, 12 June 2010
Each race in UO has inherent abilities which seperate them from each other.
Humans
Elves
Gargoyles
- Flying - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
- Berserk - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
- Master Artisan - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.
- Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
- Mystic Insight - Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
- Gargoyles cannot learn nor use weapons that require Archery.