Difference between revisions of "Cannon"
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Use this option to load [[File:Cannonball.png]] [[Cannonball]]s or [[File:Grapeshot.png]] [[Grapeshot]]s. The size must match the cannon.{{Line Break}} Load a cannon, requires a [[Ramrod]] . | Use this option to load [[File:Cannonball.png]] [[Cannonball]]s or [[File:Grapeshot.png]] [[Grapeshot]]s. The size must match the cannon.{{Line Break}} Load a cannon, requires a [[Ramrod]] . | ||
− | See also:{{Line Break}} | + | {{Line Break}}See also:{{Line Break}} |
* [[Light Cannonball]] | * [[Light Cannonball]] | ||
* [[Heavy Cannonball]] | * [[Heavy Cannonball]] |
Revision as of 07:39, 8 October 2010
Overview
The use of cannons on ships are introduced with the High Seas booster. Different types of Galleons may mount various numbers of cannon. Cannon may be dismantled and removed from a ship.
Crafting
There are two types of cannons that can be crafted by Blacksmiths:
- Light Ship Cannon with 65.0 Blacksmithy and 65.0 Carpentry
- Heavy Ship Cannon with 70.0 Blacksmithy and 70.0 Carpentry
Unknown
Unknown type of cannon, please enter source/description
Ammunition
There are two types of cannon ammunition, also crafted by Blacksmiths, for each cannon type:
Light Ship Cannon | Heavy Ship Cannon |
---|---|
Light Cannonball | Heavy Cannonball |
Light Grapeshot | Heavy Grapeshot |
Cannon ammunition is crafted by Blacksmiths. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.
Operation
See also :Myhtic PDF
Placing Cannons
In order to place a cannon on a Ship you need to look for a yellow, bullet shaped outline on the side or near the front of the Ship.
Double click your cannon deed and then target the yellow bullet region and if you are close enough to the region a cannon will be placed.
Using Cannons
Once you have your cannons placed on your Ship, you can use them by one of two methods: By context menu or by double clicking the cannon itself.
If you use the context menu you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a Tooltip will inform you on its status.
There are four main actions for each cannon on your ship:
1.Clean, 2.Charge, 3.Load, and 4.Prime.
Each action must be completed in order.
1.CLEAN
Required after use. Clean the Cannon with a Swab. (use via Cannon Menu)
2.CHARGE
Required Ingredients:
- Saltpeter: Acquired from Alchemist NPC on the Sea Market.
- Charcoal:
Crafting the Cooking item Charcoal | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Cooking |
|
30.0 skill = 80.0% 50.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
2.1 Craft Black Powder
Crafting the Alchemy item Black Powder | ||||||||
---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||
85.0 Alchemy |
|
100.0 skill = 30.0% | ||||||
Exceptional Chances | ||||||||
Cannot be Exceptionally crafted. | ||||||||
Additional Notes | ||||||||
Requires the "High Seas" booster. |
2.2 Create Powder Charge
(0 Tailoring -> Materials)
Light Powder Charge: 1 Cloth, 1 Black Powder
Heavy Powder Charge: 1 Cloth, 4 Black Powder
Create a Powder charge type that matches the cannon you want (light or heavy).
Once you load the Powder charge, you can go on to the easy part, loading the cannon.
3.LOAD
Use this option to load Cannonballs or Grapeshots. The size must match the cannon.
Load a cannon, requires a Ramrod .
See also:
4.PRIME
Once the cannon is charged and loaded, the last thing you need to do is prime it.
Only prime the cannon if you are about to fire.
- Water: Acquired from Innkeeper or a Glass Pitcher
- Board: Acquired from Lumberjacking
- Saltpeter: Acquired from Alchemist NPC on the Sea Market
- Ball of Yarn: Acquired from a Tailor
Crafting the Alchemy item Potash | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Alchemy |
|
30.0 skill = 60.0% 50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
Crafting the Alchemy item Black Powder | ||||||||
---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||
85.0 Alchemy |
|
100.0 skill = 30.0% | ||||||
Exceptional Chances | ||||||||
Cannot be Exceptionally crafted. | ||||||||
Additional Notes | ||||||||
Requires the "High Seas" booster. |
Crafting the Alchemy item Match Cord | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||||
25.0 Alchemy |
|
30.0 skill = 10.0% 50.0 skill = 50.0% 80.0 skill = 100.0% | ||||||||
Exceptional Chances | ||||||||||
Cannot be Exceptionally crafted. | ||||||||||
Additional Notes | ||||||||||
Requires the "High Seas" booster. |
- Fuse Cord: Created via 55 Alchemy -> Explosive (Req. 1 Black Powder, 1 Ball of Yarn, 1 Water, 1 Potash)
Once you add the Match Cord and the Fuse Cord to a cannon, you can Fire the cannon!