Difference between revisions of "Cannon"
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===Fuse Cord=== | ===Fuse Cord=== | ||
− | *[[ | + | *[[File:Fuse_cord.png]] [[Fuse Cord]] is needed for firing [[Cannon]]s. |
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+ | {{Crafting Box | ||
+ | | primaryskill=Alchemy | ||
+ | | alchemy=55.0 | ||
+ | | potash=1 | ||
+ | | yarn=1 | ||
+ | | water=1 | ||
+ | | blackpowder=1 | ||
+ | | skill80chance=50.0 | ||
+ | | skill100chance=90.0 | ||
+ | | cannotmakeexceptional=yes | ||
+ | | highseas=yes | ||
+ | }} | ||
Revision as of 04:24, 16 October 2010
Overview
The use of cannons on ships are introduced with the High Seas booster. Different types of Galleons may mount various numbers of cannon. Cannon may be dismantled and removed from a ship.
Crafting
There are two types of cannons that can be crafted by Blacksmiths:
- Light Ship Cannon with 65.0 Blacksmithy and 65.0 Carpentry
- Heavy Ship Cannon with 70.0 Blacksmithy and 70.0 Carpentry
Unknown
Unknown type of cannon, please enter source/description
Ammunition
There are two types of cannon ammunition, also crafted by Blacksmiths, for each cannon type:
Light Ship Cannon | Heavy Ship Cannon |
---|---|
Light Cannonball | Heavy Cannonball |
Light Grapeshot | Heavy Grapeshot |
Cannon ammunition is crafted by Blacksmiths. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.
Placing Cannons
In order to place a cannon on a Ship you need to look for a yellow, bullet shaped outline on the side or near the front of the Ship. Double click your cannon deed and then target the yellow bullet region and if you are close enough to the region a cannon will be placed.
Necessary Ingredients
Charcoal
Crafting the Cooking item Charcoal | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Cooking |
|
30.0 skill = 80.0% 50.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
Saltpeter
- Saltpeter: Acquired from Alchemist NPC on the Sea Market.
Black Powder
- Black Powder: Crafted by Alchemist:
Crafting the Alchemy item Black Powder | ||||||||
---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||
65.0 Alchemy |
|
100.0 skill = 70.0% | ||||||
Exceptional Chances | ||||||||
Cannot be Exceptionally crafted. | ||||||||
Additional Notes | ||||||||
Requires the "High Seas" booster. |
Potash
Crafting the Alchemy item Potash | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Alchemy |
|
30.0 skill = 60.0% 50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
Match Cord
- Match Cord: Crafted by Alchemist:
Crafting the Alchemy item Match Cord | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||||
25.0 Alchemy |
|
30.0 skill = 10.0% 50.0 skill = 50.0% 80.0 skill = 100.0% | ||||||||
Exceptional Chances | ||||||||||
Cannot be Exceptionally crafted. | ||||||||||
Additional Notes | ||||||||||
Requires the "High Seas" booster. |
Necessary Ammunition
Light & Heavy Powder Charge
- Light Powder Charge is needed to charge the Light Ship Cannons.
Crafting the Tailoring item Cannon | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Tailoring |
|
50.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
- Heavy Powder Charge is needed to charge the Heavy Ship Cannons.
Crafting the Tailoring item Cannon | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Tailoring |
|
50.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
Light & Heavy Grapeshots and Cannonballs
Cannonballs
- Light Cannonball is needed to load the Light Ship Cannons.
Crafting the Blacksmithy item Cannon | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Blacksmithy |
|
30.0 skill = 70.0% 50.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
- Heavy Cannonball is needed to load the Heavy Ship Cannons.
Crafting the Blacksmithy item Cannon | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
10.0 Blacksmithy |
|
30.0 skill = 40.0% 60.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
Grapeshots
- Light Grapeshot is needed to load the Light Ship Cannons.
Crafting the Blacksmithy item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Blacksmithy |
|
30.0 skill = 60.0% 50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
- Heavy Grapeshot is needed to load the Heavy Ship Cannons.
Crafting the Blacksmithy item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
15.0 Blacksmithy |
|
30.0 skill = 30.0% 70.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
Fuse Cord
- Fuse Cord is needed for firing Cannons.
Crafting the Alchemy item Cannon | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||||
55.0 Alchemy |
|
80.0 skill = 50.0% 100.0 skill = 90.0% | ||||||||
Exceptional Chances | ||||||||||
Cannot be Exceptionally crafted. | ||||||||||
Additional Notes | ||||||||||
Requires the "High Seas" booster. |
Necessary Tools
Swab
- Swab for cleaning the cannons.
Crafting the Tinkering item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Tinkering |
|
50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
50.0 skill = 40.0% | ||||||
Additional Notes | ||||||
This item may hold it's Maker's Mark. Requires the "High Seas" booster. |
Ramrod
- Ramrod for loading the cannons.
Crafting the Tinkering item Cannon | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Tinkering |
|
50.0 skill = 100.0% | ||
Exceptional Chances | ||||
50.0 skill = 40.0% | ||||
Additional Notes | ||||
This item may hold it's Maker's Mark. Requires the "High Seas" booster. |
Match
- Match for litting the fuse of the cannons.
Crafting the Tinkering item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
15.0 Tinkering |
|
30.0 skill = 30.0% 70.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
70.0 skill = 50.0% 100.0 skill = 100.0% | ||||||
Additional Notes | ||||||
This item may hold it's Maker's Mark. Requires the "High Seas" booster. |
Operation
Once you have your cannons placed on your Ship, you can use them by one of two methods: By context menu or by double clicking the cannon itself.
If you use the context menu you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a Tooltip will inform you on its status.
There are four main actions for each cannon on your ship:
1.Clean, 2.Charge, 3.Load, and 4.Prime.
Each action must be completed in order.
1.CLEAN
Required after use. Clean the Cannon with a Swab.
Use via Cannon Menu:
2.CHARGE
Use a Powder charge type that matches the cannon you want, Light Powder Charge or Heavy Powder Charge. Once you load the corresponding Powder Charge, you can go on to the easy part, loading the cannon.
3.LOAD
Use this option to load Light Cannonballs or Light Grapeshots. The size must match the cannon.
Load a cannon, requires a Ramrod .
See also:
4.PRIME
Once the cannon is charged and loaded, the last thing you need to do is prime it.
Only prime the cannon if you are about to fire.
Once you add the Match and the Fuse Cord to a cannon, you can Fire the cannon!