Difference between revisions of "Staining"

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m (Pigments)
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* Set to cut reeds. (for [[Basket_Weaving|basket weaving]])
 
* Set to cut reeds. (for [[Basket_Weaving|basket weaving]])
 
* Set to clip plants. (to create pigments)
 
* Set to clip plants. (to create pigments)
* Set to cut topiaries. (to create [[Topiary|topiaries]])
+
* Set to cut topiaries. (to create [[Topiary|topiaries]] - [[Rustic|Rustic Theme Pack]] needed)
  
 
Once the setting is selected, each time a player targets a plant when using the clippers, it will be cut in the appropriate shape.
 
Once the setting is selected, each time a player targets a plant when using the clippers, it will be cut in the appropriate shape.

Revision as of 11:54, 13 May 2012

This system added with Stygian Abyss allows gardeners, cooks and alchemists to transform player grown plants and harvested berries into natural dyes. These items are consumables with limited charges.

To create usable dyes, the player will need to:

  1. Create a color pigment using berries or decorative plants
  2. Add another color pigment to create a new hue (optional)
  3. Create a usable dye by adding a color fixative

Pigments

Players with a minimum skill of 75 cooking or alchemy, first need the following items to make the pigments:

Clippers and petals.jpg

Players must cut decorative plants into small pieces using clippers. The resulting plant clippings will be placed in the player’s backpack and hued the same color as the decorative plant it came from. Then either grind the clippings (with a mortar) or boil them with a skillet. If successful, the empty bottle will be used up and a pigment bottle will be placed in the players backpack and hued the same color as the plant the pigment was extracted from.

The clippers will have 3 options on the contextual menu, similar to that of the shovels, where players can set how they want to cut their plants:

Once the setting is selected, each time a player targets a plant when using the clippers, it will be cut in the appropriate shape.

Base Pigments & Mixes

By default, players can obtain pigments in 19 different colors directly from the plants:

  • The plain color, Black and White mutant plants
  • The 6 base colors (yellow, green, blue, purple, red, orange)
  • The 6 bright version of the 6 base colors
  • The 4 rare colors from the naturalist quest

For all of the above (except the plain seed) directly adding color fixative to these pigments will give a dye of the matching color. In the case of the plain seed, it will give a very light grayish hue. Mixing plain pigments with the normal color pigments will turn them into the matching bright color pigment.

GM Alchemists or Cooks can obtain an additional 16 new hues. Using the black or white dyes on any normal or bright plant pigments will yield a unique new darker or lighter version of that hue. Those resulting hues cannot be mixed any further. Players can mix the normal and bright pigments to obtain a different color. In the picture below, top row is normal and bright color, bottom row is mixed with white and mixed with black.

Staining dyes.jpg

The 4 rare plant colors from the Naturalist Quest (aqua, magenta, purple and fire) can also be turned to pigments but cannot be mixed, only made into dyes. Mixing the plain pigment with any other colors always yields the bright version of the other color.

Color Fixative

These require 75+ skill cooking or alchemy. The ingredients required:

Dye ingredients.jpg

Using venom extracted from silver serpents (use the venom vial on a silver serpent to gather the silver serpent venom) and mixing it with wine will create the color fixative (template 6027). The fixative must then be used on the pigment before it can be usable as dyes.

Dyes complete.jpg


Dyes

Each bottle of dyes has a total of 5 charges. Once used up, the bottle will be destroyed.

Players can use these dyes to rehue:

These dyes essentially combine the ability of all currently available dye tubs and Tokuno dyes.