Difference between revisions of "Two-Handed Weapon"

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Revision as of 07:36, 7 September 2014

An Item Property on all weapons is that they are either One-Handed Weapons or Two-Handed Weapons. Generally speaking and relative to one-handed models, two-handed weapons:

  • do more damage;
  • are slower.

Bushido, Parrying & Two-Handed Weapons

With the samurai skill, Bushido, a character has a greater chance at Parrying a blow if he or she is equipped with a two-handed weapon rather than a one-handed weapon and a shield. Holding a shield will actually decrease your chance for a successful parry.

The following table was presented in several posts, on several forums:

100 Parrying + shield = 30% chance to block
100 Parrying + two-handed weapon = 15% chance to block
100 Parrying + 100 Bushido + two-handed weapon = 30% chance to block

Weapon Macros

The recommendations related to creating macros that allow for quick weapon switches weapons are mixed. One school of thought is that it is better to experience a slight additional delay by first un-equipping both hands, and then arming, which definitively avoids the "you already have something in your hands" error. Another school of thought advocates creating macros that disarms a specific hand and then equips a specific weapon; proponent claim that the "you already have something in your hands" error is just not an issue.

Weapons

Swordsmanship

The standard sword class of weapons are primarily designed to chop and slice opponents. As it offers the largest range of weapons to choose from by far, the Power Scrolls required to become a Legendary Swordsman are considered extremely valuable.

Another exclusive bonus to Swordsmen is the Axe weapon class. These add an additional Damage Increase bonus dependant on your character's Lumberjacking skill, though this is typically considered too low to be worth pursuing.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat. On the other hand, the only swords which may be used with the Poisoning skill are created by Tinkers (the Butcher Knife and the Cleaver).

Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill
Axe.png Axes 14 - 16 Crushing Blow Dismount 3s Blacksmithy
Bardiche.png Bardiches 17 - 18 Paralyzing Blow Dismount 3.75s Blacksmithy
Battle Axe.png Battle Axes 15 - 17 Bleed Attack Concussion Blow 3.5s Blacksmithy
Bladed Staff.png Bladed Staves 14 - 16 Armor Ignore Dismount 3s Blacksmithy
Crescent Blade.png Crescent Blades 11 - 14 Double Strike Mortal Strike 2.5s Blacksmithy
Daisho.png Daisho 13 - 15 Feint Double Strike 2.75s Blacksmithy
Double Axe.png Double Axes 15 - 17 Double Strike Whirlwind Attack 3.25s Blacksmithy
Executioner's Axe.png Executioner's Axes 15 - 17 Bleed Attack Mortal Strike 3.25s Blacksmithy
Halberd.png Halberds 18 - 19 Whirlwind Attack Concussion Blow 4.25s Blacksmithy
Hatchet.png Hatchets 13 - 15 Armor Ignore Disarm 2.75s Tinkering
Large Battle Axe.png Large Battle Axes 16 - 17 Whirlwind Attack Bleed Attack 3.75s Blacksmithy
No-Dachi.png No-Dachi 16 - 18 Crushing Blow Riding Swipe 3.5s Blacksmithy
Ornate Axe.png Ornate Axes 18 - 20 Disarm Crushing Blow 3.5s Blacksmithy
Paladin Sword.png Paladin Swords 20 - 24 Whirlwind Attack Disarm 5s Uncraftable
Rune Blade.png Rune Blades 15 - 17 Disarm Bladeweave 3s Blacksmithy
Scythe.png Scythes 15 - 18 Bleed Attack Paralyzing Blow 3.5s Blacksmithy
Two Handed Axe.png Two Handed Axes 16 - 17 Double Strike Shadowstrike 3.5s Blacksmithy
Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill

Fencing

Fencing weapons are used to stab'n'jab opponents, allowing the user to quickly attack while at the same time maintaining a defense. It is the best melee class available for use with Poisoning.

All items in this category can be made by Blacksmiths, with the exception of the Pitchfork (an uncraftable weapon).

Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Double Bladed Staff.png Double Bladed Staves 12 - 13 Double Strike Infectious Strike 2.25s
Elven Spellblade.png Elven Spellblades 12 - 14 Psychic Attack Bleed Attack 2.5s
Kama.png Kama 9 - 11 Whirlwind Attack Defense Mastery 2s
Lajatang.png Lajatang 16 - 18 Defense Mastery Frenzied Whirlwind 3.5s
Pike.png Pikes 14 - 16 Paralyzing Blow Infectious Strike 3s
Pitchfork.png Pitchforks 13 - 14 Bleed Attack Dismount 2.5s
Sai.png Sai 9 - 11 Block Armor Pierce 2s
Short Spear.png Short Spears 10 - 13 Shadowstrike Mortal Strike 2s
Spear.png Spears 13 - 15 Armor Ignore Paralyzing Blow 2.75s
Tekagi.png Tekagi 10 - 12 Dual Wield Talon Strike 2s
War Cleaver.png War Cleavers 10 - 12 Disarm Bladeweave 2s

Mace Fighting

Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.

They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.

Poisoning cannot be used with mace fighting.

Type Base
Damage
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill
Black Staff.png Black Staves 13 - 16 Whirlwind Attack Paralyzing Blow 2.75s Uncraftable
Gnarled Staff.png Gnarled Staves 15 - 17 Concussion Blow Paralyzing Blow 3.25s Carpentry
Nunchaku.png Nunchaku 11 - 13 Block Feint 2.5s Tinkering
Quarter Staff.png Quarter Staves 11 - 14 Double Strike Concussion Blow 2.25s Carpentry
Shepherd's Crook.png Shepherd's Crooks 13 - 15 Crushing Blow Disarm 2.75s Carpentry
Tessen.png Tessen 10 - 12 Feint Block 2s Blacksmithy
Tetsubo.png Tetsubo 12 - 14 Frenzied Whirlwind Crushing Blow 2.5s Carpentry
War Hammer.png War Hammers 17 - 18 Whirlwind Attack Crushing Blow 3.75s Blacksmithy

Archery

There are two main types of weapons available to practitioners of Archery, bows and crossbows. The former require a good supply of Arrows on hand, while the more technical crossbows fire smaller Bolts at enemies. All of these can be crafted by Bowyers.

Bows are typically slightly faster to fire then crossbows and also usually offer a larger attacking radius. On the other hand, crossbows often pack more punch per bolt and so might be the better choice for a lengthy battle.

The Elven Composite Longbow is the only Archery class weapon that can be used with Poisoning (via Serpent Arrow).

While not technically a weapon, it's worth mentioning that any archer worth his or her salt will be carrying a Quiver with them.

All Archery weapons are Two-Handed Weapons, unless they have the Balanced property. For this reason, when crafting with Runic Tools, you might consider the Lightweight Shortbow.

Type Base
Damage
Range Ammunition Primary
Move
Secondary
Move
Weapon
Speed
Bow.png Bows 15 - 19 10 Arrows Paralyzing Blow Mortal Strike 4.25s
Composite Bow.png Composite Bows 13 - 17 10 Arrows Armor Ignore Moving Shot 4s
Elven Composite Longbow.png Elven Composite Longbows 12 - 16 10 Arrows Force Arrow Serpent Arrow 4s
Magical Shortbow.png Magical Shortbows 9 - 13 10 Arrows Lightning Arrow Psychic Attack 3s
Yumi.png Yumi 16 - 20 10 Arrows Armor Pierce Double Shot 4.5s
Crossbow.png Crossbows 18 - 22 8 Bolts Concussion Blow Mortal Strike 4.5s
Heavy Crossbow.png Heavy Crossbows 20 - 24 8 Bolts Moving Shot Dismount 5s
Repeating Crossbow.png Repeating Crossbows 8 - 12 7 Bolts Double Strike Moving Shot 2.75s

See Also