Difference between revisions of "Cannon"
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===Match=== | ===Match=== | ||
− | * [[File:Match.png]] [[Match]] for | + | * [[File:Match.png]] [[Match]]/Torch for lighting the fuse of the cannons. |
{{Crafting Box | {{Crafting Box | ||
| primaryskill=Tinkering | | primaryskill=Tinkering |
Revision as of 08:43, 23 July 2022
Overview
The use of cannons on ships are introduced with the High Seas booster. Different types of Galleons may mount various numbers of cannon. Cannon may be dismantled and removed from a ship.
Cannons
Crafted
There are two types of cannons that can be crafted by Blacksmiths:
- Culverin with 65.0 Blacksmithy and 65.0 Carpentry
- Carronade with 70.0 Blacksmithy and 70.0 Carpentry
48-Pounder Cannon
48-pounder cannon, havent reported in the game yet
Blundercannon
Can be purchased from the black market for 25,000 doubloons
Dragon Cannon
Can be purchased from the black market for 120,000 doubloons.
Ammunition
Cannon ammunition crafted by Blacksmiths
Cannons |
---|
Cannonball |
Grapeshot |
Cannon ammunition is crafted by Blacksmiths. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.
Placing Cannons
In order to place a cannon on a Ship you need to look for an outlined tile on the either side and bow of your ship (golden bullet for Gargish, square wood for the others). Double click your cannon deed and then target the cannon station, and if you are close enough the cannon will be placed.
Necessary Ingredients
Charcoal
Crafting the Cooking item Charcoal | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Cooking |
|
30.0 skill = 80.0% 50.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
Note: When crafting charcoal, be aware that one combine will use the entire stack of boards.
Saltpeter
- Saltpeter: Acquired from Alchemist NPC on the Sea Market for gold, or mined by players. See: Saltpeter.
Black Powder
- Black Powder: Crafted by Alchemist:
Crafting the Alchemy item Black Powder | ||||||||
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Minimum Skill Requirements | Components | Success Chances | ||||||
65.0 Alchemy |
|
100.0 skill = 70.0% | ||||||
Exceptional Chances | ||||||||
Cannot be Exceptionally crafted. | ||||||||
Additional Notes | ||||||||
Requires the "High Seas" booster. |
Potash
Crafting the Alchemy item Potash | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Alchemy |
|
30.0 skill = 60.0% 50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
Match Cord
- Match Cord: Crafted by Alchemist:
Crafting the Alchemy item Match Cord | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||||
25.0 Alchemy |
|
30.0 skill = 10.0% 50.0 skill = 50.0% 80.0 skill = 100.0% | ||||||||
Exceptional Chances | ||||||||||
Cannot be Exceptionally crafted. | ||||||||||
Additional Notes | ||||||||||
Requires the "High Seas" booster. |
Necessary Ammunition
Light & Heavy Powder Charge
- Light Powder Charge is needed to charge the Light Ship Cannons.
Crafting the Tailoring item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Tailoring |
|
50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
- Heavy Powder Charge is needed to charge the Heavy Ship Cannons.
Crafting the Tailoring item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Tailoring |
|
50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
Cannon Ammunition
Cannonballs
- Cannonball is needed to load the cannons.
Crafting the Blacksmithy item Cannon | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
10.0 Blacksmithy |
|
30.0 skill = 40.0% 60.0 skill = 100.0% | ||
Exceptional Chances | ||||
Cannot be Exceptionally crafted. | ||||
Additional Notes | ||||
Requires the "High Seas" booster. |
Grapeshots
- Grapeshot is needed to load the Cannons.
Crafting the Blacksmithy item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
15.0 Blacksmithy |
|
30.0 skill = 30.0% 70.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
Cannot be Exceptionally crafted. | ||||||
Additional Notes | ||||||
Requires the "High Seas" booster. |
At one point both light and heavy cannons and grapeshots were needed but in an effort to simplify the cannon firing process it was reduced to just cannon and grapeshot
Fuse Cord
- Fuse Cord is needed for firing Cannons.
Crafting the Alchemy item Cannon | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||||||
55.0 Alchemy |
|
80.0 skill = 50.0% 100.0 skill = 90.0% | ||||||||
Exceptional Chances | ||||||||||
Cannot be Exceptionally crafted. | ||||||||||
Additional Notes | ||||||||||
Requires the "High Seas" booster. |
Necessary Tools
Swab *No longer required*
- Swab for cleaning the cannons.
Crafting the Tinkering item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
0.0 Tinkering |
|
50.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
50.0 skill = 40.0% | ||||||
Additional Notes | ||||||
This item may hold it's Maker's Mark. Requires the "High Seas" booster. |
Ramrod
- Ramrod for loading the cannons.
Crafting the Tinkering item Cannon | ||||
---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||
0.0 Tinkering |
|
50.0 skill = 100.0% | ||
Exceptional Chances | ||||
50.0 skill = 40.0% | ||||
Additional Notes | ||||
This item may hold it's Maker's Mark. Requires the "High Seas" booster. |
Match
- Match/Torch for lighting the fuse of the cannons.
Crafting the Tinkering item Cannon | ||||||
---|---|---|---|---|---|---|
Minimum Skill Requirements | Components | Success Chances | ||||
15.0 Tinkering |
|
30.0 skill = 30.0% 70.0 skill = 100.0% | ||||
Exceptional Chances | ||||||
70.0 skill = 50.0% 100.0 skill = 100.0% | ||||||
Additional Notes | ||||||
This item may hold it's Maker's Mark. Requires the "High Seas" booster. |
WARNING: You will need few of these, so only make one to start with, as with the ramrods and swabs. Each you will only need one to reuse.
Operation
Once you have your cannons placed on your Ship, you can use them by one of two methods: By context menu or by double clicking the cannon itself.
If you use the context menu you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a Tooltip will inform you on its status.
To firing your cannon:
- Load with Cannonball/Grapeshot, Powder Charge and Fuse Cord
- Prime (takes about 15 seconds)
- Fire (You can fire all cannons on port or broadside by saying 'Fire Port Broadside' (left) or 'Fire Starboard Broadside' (right)
Tips:
- You can only fire cannons if you are within reach and have a torch in your pack
- On most ships one person can reach at least 4 of the cannons at one time
- You can prime multiple cannons at one time
- Another person (with ramrod and torch) can assist with priming the cannons, speeding up the process
- Cannons lose durability after use just like weapons/armor, be sure to check your cannons status occasionally and repair them or you will lose it