Difference between revisions of "Doom"

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'''Note: The main reason for going to the Dungeon Doom is to enter the Doom Gauntlet and obtain [[artifacts]]. Therefore, as initially written this article will focus on the Gauntlet.  For more on the rest of the dungeon, see [[Doom, Level One]].'''
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{{tocright}}
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Doom was added with the [[Age of Shadows]] expansion in February 2003. It was the largest and most dangerous dungeon to date.
  
=== Introduction ===
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Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.
This is a guide to the basics of survival and victory in the Doom Gauntlet.  
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Outside of Champion Spawns in Felucca, the Doom Gauntlet (despite its risks and the extremely random nature of the rewards it offers) is the best way to get rich in the game.
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Every creature on Level One spawns with [[Daemon Bone]]s as loot. These are used in the quest of [[Victoria the Sorceress]], in order to obtain the key to the Doom Gauntlet.  
  
Your 3 best friends in the Doom Gauntlet are [[Luck]] (as in the game mechanic of Luck), fortune (referring to “real” luck), and persistence (the Doom Gauntlet must be done again and again and again to have the best chance at reaping the rewards).
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==Gauntlet==
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Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive [[Rarity]] 11 artifacts for slaying its inhabitants.  
  
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===Crossing===
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The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning [[Chyloth the Ferryman]]. Locate the [[Bell of the Dead]] on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.
  
=== Getting There ===
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He may or may not appear a few seconds later. If Chyloth appears, he will ask for a [[Golden Skull]] as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then recieve a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.
The Doom Gauntlet is the area of the Dungeon Doom (which is located in [[Malas]]) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning the Boatman, Chyloth by ringing the bell to be found at the shore of the lake, and then giving him a golden skull.
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The golden skull is obtained by doing the quest of Victoria the Sorceress, an NPC that is located at the center of the main part of the dungeon.  She will ask you to obtain and bring to her 1,000 daemon bones. She will then summon a [[Bone Daemon]].  You will be awarded the skull upon his death.
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If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast [[Flamestrike]] and summon a [[Skeletal Dragon]] upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.
 
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Ring the bell by double clicking it, and then drop the golden skull on the boatman. If you do not hand the skull to the boatman in time, he will flamestrike you and then summon a [[skeletal dragon]] to kill you. The skeletal dragon is a hard fight.
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Once you cross the lake, you will appear on a beach. Note the moongate to the north; this is how you exit, and it is also where you lure the Dark Fathers to kill them.
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===Layout===
 
Proceed south from the beach, through a wide corridor. On the eastern wall, if you look close enough, about midway through you can find a secret door to the “hidden mage shop.” This shop is sometimes a (relatively) safe place to log out and is a convenient (if expensive) way to replenish many, but not all, of your supplies if you run low.
 
Proceed south from the beach, through a wide corridor. On the eastern wall, if you look close enough, about midway through you can find a secret door to the “hidden mage shop.” This shop is sometimes a (relatively) safe place to log out and is a convenient (if expensive) way to replenish many, but not all, of your supplies if you run low.
  
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Also please note that to the west, north of “Room Five,” there is an ankh, right near a locked room. As a ghost, you can pass through this room into the “hidden healer shop.” Therein, you can be resurrected for 5,000 gold pieces.
 
Also please note that to the west, north of “Room Five,” there is an ankh, right near a locked room. As a ghost, you can pass through this room into the “hidden healer shop.” Therein, you can be resurrected for 5,000 gold pieces.
  
=== The Lesser Bosses ===
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===Lesser Bosses===
 
The various creatures in the rooms do not have too much in common, but they all cast necromancers spells and they all hit hard.
 
The various creatures in the rooms do not have too much in common, but they all cast necromancers spells and they all hit hard.
  
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=== The Dark Fathers ===
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===The Dark Father===
 
The Dark Fathers are a demon slayer type, and have roughly even resists (mid-40s; so unless someone casts corpse skin on them, consecrate weapon does no good at all). Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the “damage reflect” from the Blood Oath can easily kill you.
 
The Dark Fathers are a demon slayer type, and have roughly even resists (mid-40s; so unless someone casts corpse skin on them, consecrate weapon does no good at all). Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the “damage reflect” from the Blood Oath can easily kill you.
  
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=== Getting Artifacts ===
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===Getting Artifacts===
 
Lesser Bosses have a .1% chance of spawning an artifact. The Dark Fathers have about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.
 
Lesser Bosses have a .1% chance of spawning an artifact. The Dark Fathers have about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.
  

Revision as of 08:04, 29 November 2007

Doom was added with the Age of Shadows expansion in February 2003. It was the largest and most dangerous dungeon to date.

Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.

Every creature on Level One spawns with Daemon Bones as loot. These are used in the quest of Victoria the Sorceress, in order to obtain the key to the Doom Gauntlet.

Gauntlet

Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive Rarity 11 artifacts for slaying its inhabitants.

Crossing

The Doom Gauntlet is the area of the Dungeon Doom (which is located in Malas) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning Chyloth the Ferryman. Locate the Bell of the Dead on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.

He may or may not appear a few seconds later. If Chyloth appears, he will ask for a Golden Skull as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then recieve a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.

If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will cast Flamestrike and summon a Skeletal Dragon upon you. This can mean instant death some of the time. The dragon must be killed before he can be summoned again. If you ring the bell and he does not appear, find and kill the Skeletal Dragon.

Layout

Proceed south from the beach, through a wide corridor. On the eastern wall, if you look close enough, about midway through you can find a secret door to the “hidden mage shop.” This shop is sometimes a (relatively) safe place to log out and is a convenient (if expensive) way to replenish many, but not all, of your supplies if you run low.

You will eventually come to a large room. There are several smaller rooms attached to the large room. The series of rooms each contains a different kind of monster. You must defeat each group of monster in sequence. Proceed due east for “Room One.” Then, you proceed clockwise from room to room.

Also please note that to the west, north of “Room Five,” there is an ankh, right near a locked room. As a ghost, you can pass through this room into the “hidden healer shop.” Therein, you can be resurrected for 5,000 gold pieces.

Lesser Bosses

The various creatures in the rooms do not have too much in common, but they all cast necromancers spells and they all hit hard.

Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer.

Room One: Darknight Creepers Undead slayer type Vulnerable to physical Immune to cold

Room Two: Flesh Renderers No slayer type Very fast Vulnerable to cold and fire They dismount players

Room Three: Impalers Demon slayer type Not vulnerable to physical (low damage) Susceptible to being poisoned Very dependent upon their special moves; they can mortal strike, bleed, and poison

Room Four: Shadow Knights Undead slayer type Vulnerable to energy They stealth; be sure to have a pet “follow” them to make sure you don't lose track of them; their stealthing is nowhere near as annoying or reliable (for them) as it used to be

Room Five: Abysmal Horrors Demon slayer type VERY vulnerable to physical damage (Earthquake spells for the win) VERY powerful magic spells They adore casting revenants They can, and do, mortal strike


After the 5 rooms are done, the Dark Fathers spawn in the center of the large room.


The Dark Father

The Dark Fathers are a demon slayer type, and have roughly even resists (mid-40s; so unless someone casts corpse skin on them, consecrate weapon does no good at all). Using slayer weapons is not really necessary. Often, a “standard” powerful weapon will do just as well as using a slayer. In fact, there are occasions (when the Dark Fathers cast Blood Oath) where using a slayer is a bad idea, because the “damage reflect” from the Blood Oath can easily kill you.

They spam necromancer spells. They are particularly fond of casting Blood Oath (which means that if you are carrying a slayer weapon and hit them you will take massive damage from your own hit) and summoning Revenants. Even without Blood Oath, they will reflect back upon you about 10% of all direct damage that you do. Mages should therefore stick to summons, such as energy vortexes and earth elementals, rather than doing direct damage. (Warriors of course have no such option.) Tamers can also be of great use here, as can bards (especially when dealing with the Dark Fathers' summoned undead minions.)

Sometimes they will throw “Unholy Bones” at their targets. Unless cut up three times with an edged weapon (like you were cutting off hides), these bones will grow into a powerful Undead creature (generally lich lords and rotting corpses).

Though the so-called “Gate Technique” is no longer as reliable as it once was, it is still the best way to kill the Dark Fathers.

This involves luring one Dark Father at a time to the beach. Warriors stand directly on the gate (simply refuse when you are asked if you wish to leave the Gauntlet, then you can just stand there on the gate without leaving), or to the West and East of the Gate. Archers stand to the north of the gate. Warriors and archers cross heal one another. Pets and summons generally close in from behind, attacking the Dark Father from the south, though sometimes it's beneficial to have a pet right on the gate. (Mages should be standing off to the side, summoning creatures, taking care of Undead spawn, and healing and resurrecting.)


Getting Artifacts

Lesser Bosses have a .1% chance of spawning an artifact. The Dark Fathers have about a 1% chance to do so. If the individual or party doing the most damage to the creature is wearing high luck, chances can increase to 1% and 3% respectively.

If you, or anyone in your party, gets looting rights, you have a chance to get an artifact. Thus, there is no penalty at all for not doing direct damage to the Dark Father.

Once an artifact spawns, it is simply random among characters with looting rights as to who gets it.

Artifacts spawn directly into your backpack. You get a message: “For your valor in combating the fallen creature, a special artifact has been bestowed upon you” (or something very close to that). Look for the artifact in your backpack and immediately insure it. Artifacts range in value from about 500 thousand to 35 million gold pieces, and thus should be insured immediately, even before helping a guildmate or party member.