Hit Life Leech

Revision as of 22:42, 20 June 2011 by Nimuaq (Talk | contribs)

Hit Life Leech is a weapon property that was introduced with Ultima Online: Age of Shadows. It gives an attacker the ability to leech Hit Points from his opponent every time he successfully delivers a hit.

Hit Life Leech intensities on weapons

The maximum possible life leech percentage you can get on a melee weapon is determined by the following formula (based on this post by MrTact on UO Stratics):


Max.\;Hit\;Life\;Leech=\frac{Base\;Weapon\;Speed*2500}{100+SSI}


For ranged weapons (archery and throwing), divide the value by 2.


Melee Weapons

Maximum Hit Mana Leech and Hit Life Leech Intensities on Melee Weapons
Weapon Speed Swing Speed Increase
0 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
2s 50% 47% 45% 43% 41% 40% 38% 37% 35% 34% 33%
2.25s 56% 53% 51% 48% 46% 45% 43% 41% 40% 38% 37%
2.5s 62% 59% 56% 54% 52% 50% 48% 46% 44% 43% 41%
2.75s 68% 65% 62% 59% 57% 55% 52% 50% 49% 47% 45%
3s 75% 71% 68% 65% 62% 60% 57% 55% 53% 51% 50%
3.25s 81% 77% 73% 70% 67% 65% 62% 60% 58% 56% 54%
3.5s 87% 83% 79% 76% 72% 70% 67% 64% 62% 60% 58%
3.75s 93% 89% 85% 81% 78% 75% 72% 69% 66% 64% 62%
4s 100% 95% 90% 86% 83% 80% 76% 74% 71% 68% 66%
4.25s 100% 100% 96% 92% 88% 85% 81% 78% 75% 73% 70%
4.5s 100% 100% 100% 97% 93% 90% 86% 83% 80% 77% 75%
4.75s 100% 100% 100% 100% 98% 95% 91% 87% 84% 81% 79%
5s 100% 100% 100% 100% 100% 100% 96% 92% 89% 86% 83%


Ranged Weapons

Maximum Hit Mana Leech and Hit Life Leech Intensities on Ranged Weapons
Weapon Speed Swing Speed Increase
0 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
2s 25% 23% 22% 21% 20% 20% 19% 18% 17% 17% 16%
2.25s 28% 26% 25% 24% 23% 22% 21% 20% 20% 19% 18%
2.5s 31% 29% 28% 27% 26% 25% 24% 23% 22% 21% 20%
2.75s 34% 32% 31% 29% 28% 27% 26% 25% 24% 23% 22%
3s 37% 35% 34% 32% 31% 30% 28% 27% 26% 25% 25%
3.25s 40% 38% 36% 35% 33% 32% 31% 30% 29% 28% 27%
3.5s 43% 41% 39% 38% 36% 35% 33% 32% 31% 30% 29%
3.75s 46% 44% 42% 40% 39% 37% 36% 34% 33% 32% 31%
4s 50% 47% 45% 43% 41% 40% 38% 37% 35% 34% 33%
4.25s 50% 50% 48% 46% 44% 42% 40% 39% 37% 36% 35%
4.5s 50% 50% 50% 48% 46% 45% 43% 41% 40% 38% 37%
4.75s 50% 50% 50% 50% 49% 47% 45% 43% 42% 40% 39%
5s 50% 50% 50% 50% 50% 50% 48% 46% 44% 43% 41%


Amount of Hit Points leeched

On every successful hit you will leech 0 to X percent health of (Damage done * 0.3) where X is the Hit Life Leech value on your weapon:

Life\;Restored=0\;\;to\;\;Damage\;Dealt*Life\;Leech\;Intensity\;%*30%

Examples

  1. You are dealing 100 damage against a Rotting Corpse with a 50% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 15 (100 * 0.5 * 0.3).
  2. You are dealing 50 damage against a Water Elemental with a 40% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3).

Imbuing

The following resources are required to imbue the highest intensity of Hit Life Leech (see the tables above for the exact maximum value, for odd numbers round down the value to the nearest even integer):

See Also