Hit Life Leech
Hit Life Leech is a weapon property that was introduced with Ultima Online: Age of Shadows. It gives an attacker the ability to leech Hit Points from his opponent every time he successfully delivers a hit.
Hit Life Leech intensities on weapons
The maximum possible life leech percentage you can get on a melee weapon is determined by the following formula (based on this post by MrTact on UO Stratics):
For ranged weapons (archery and throwing), divide the value by 2.
Melee Weapons
Maximum Hit Mana Leech and Hit Life Leech Intensities on Melee Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Speed | Swing Speed Increase | ||||||||||
0 | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | |
2s | 50% | 47% | 45% | 43% | 41% | 40% | 38% | 37% | 35% | 34% | 33% |
2.25s | 56% | 53% | 51% | 48% | 46% | 45% | 43% | 41% | 40% | 38% | 37% |
2.5s | 62% | 59% | 56% | 54% | 52% | 50% | 48% | 46% | 44% | 43% | 41% |
2.75s | 68% | 65% | 62% | 59% | 57% | 55% | 52% | 50% | 49% | 47% | 45% |
3s | 75% | 71% | 68% | 65% | 62% | 60% | 57% | 55% | 53% | 51% | 50% |
3.25s | 81% | 77% | 73% | 70% | 67% | 65% | 62% | 60% | 58% | 56% | 54% |
3.5s | 87% | 83% | 79% | 76% | 72% | 70% | 67% | 64% | 62% | 60% | 58% |
3.75s | 93% | 89% | 85% | 81% | 78% | 75% | 72% | 69% | 66% | 64% | 62% |
4s | 100% | 95% | 90% | 86% | 83% | 80% | 76% | 74% | 71% | 68% | 66% |
4.25s | 100% | 100% | 96% | 92% | 88% | 85% | 81% | 78% | 75% | 73% | 70% |
4.5s | 100% | 100% | 100% | 97% | 93% | 90% | 86% | 83% | 80% | 77% | 75% |
4.75s | 100% | 100% | 100% | 100% | 98% | 95% | 91% | 87% | 84% | 81% | 79% |
5s | 100% | 100% | 100% | 100% | 100% | 100% | 96% | 92% | 89% | 86% | 83% |
Ranged Weapons
Maximum Hit Mana Leech and Hit Life Leech Intensities on Ranged Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Speed | Swing Speed Increase | ||||||||||
0 | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | |
2s | 25% | 23% | 22% | 21% | 20% | 20% | 19% | 18% | 17% | 17% | 16% |
2.25s | 28% | 26% | 25% | 24% | 23% | 22% | 21% | 20% | 20% | 19% | 18% |
2.5s | 31% | 29% | 28% | 27% | 26% | 25% | 24% | 23% | 22% | 21% | 20% |
2.75s | 34% | 32% | 31% | 29% | 28% | 27% | 26% | 25% | 24% | 23% | 22% |
3s | 37% | 35% | 34% | 32% | 31% | 30% | 28% | 27% | 26% | 25% | 25% |
3.25s | 40% | 38% | 36% | 35% | 33% | 32% | 31% | 30% | 29% | 28% | 27% |
3.5s | 43% | 41% | 39% | 38% | 36% | 35% | 33% | 32% | 31% | 30% | 29% |
3.75s | 46% | 44% | 42% | 40% | 39% | 37% | 36% | 34% | 33% | 32% | 31% |
4s | 50% | 47% | 45% | 43% | 41% | 40% | 38% | 37% | 35% | 34% | 33% |
4.25s | 50% | 50% | 48% | 46% | 44% | 42% | 40% | 39% | 37% | 36% | 35% |
4.5s | 50% | 50% | 50% | 48% | 46% | 45% | 43% | 41% | 40% | 38% | 37% |
4.75s | 50% | 50% | 50% | 50% | 49% | 47% | 45% | 43% | 42% | 40% | 39% |
5s | 50% | 50% | 50% | 50% | 50% | 50% | 48% | 46% | 44% | 43% | 41% |
Amount of Hit Points leeched
On every successful hit you will leech 0 to X percent health of (Damage done * 0.3) where X is the Hit Life Leech value on your weapon:
Examples
- You are dealing 100 damage against a Rotting Corpse with a 50% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 15 (100 * 0.5 * 0.3).
- You are dealing 50 damage against a Water Elemental with a 40% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3).
Imbuing
The following resources are required to imbue the highest intensity of Hit Life Leech (see the tables above for the exact maximum value, for odd numbers round down the value to the nearest even integer):
- 5 Magical Residue
- 10 Rubies
- 10 Void Orbs