Cannon

Revision as of 21:45, 17 April 2012 by Kyenae (Talk | contribs) (4.PRIME)

Loading and firing cannons

Overview

The use of cannons on ships are introduced with the High Seas booster. Different types of Galleons may mount various numbers of cannon. Cannon may be dismantled and removed from a ship.

Crafting

There are two types of cannons that can be crafted by Blacksmiths:

48-Pounder Cannon

  • Unknown cannon.png

48-pounder cannon, havent reported in the game yet

Ammunition

There are two types of cannon ammunition, also crafted by Blacksmiths, for each cannon type:

Light Ship Cannon Heavy Ship Cannon
Light Cannonball Heavy Cannonball
Light Grapeshot Heavy Grapeshot

Cannon ammunition is crafted by Blacksmiths. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.

Placing Cannons

In order to place a cannon on a Ship you need to look for an outlined tile on the either side and bow of your ship (golden bullet for Gargish, square wood for the others). Double click your Light ship cannon deed.png cannon deed and then target the cannon station, and if you are close enough the cannon will be placed.

Necessary Ingredients

Charcoal

Crafting the Cooking item Charcoal
Minimum Skill Requirements Components Success Chances
0.0 Cooking
Boards.png 1 Boards or Logs
30.0 skill = 80.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Note: When crafting charcoal, be aware that one combine will use the entire stack of boards.

Saltpeter

Black Powder

Crafting the Alchemy item Black Powder
Minimum Skill Requirements Components Success Chances
65.0 Alchemy
Sulfurous Ash.png 1 Sulfurous Ash
Saltpeter.png 6 Saltpeters
Charcoal.png 1 Charcoals
100.0 skill = 70.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Potash

Crafting the Alchemy item Potash
Minimum Skill Requirements Components Success Chances
0.0 Alchemy
Boards.png 1 Boards or Logs
Pitcher of water.png 1 Water
30.0 skill = 60.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Match Cord

Crafting the Alchemy item Match Cord
Minimum Skill Requirements Components Success Chances
25.0 Alchemy
Ballofyarn.png 1 Balls of Yarn
Pitcher of water.png 1 Water
Saltpeter.png 1 Saltpeters
Potash.png 1 Potashes
30.0 skill = 10.0%
50.0 skill = 50.0%
80.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Necessary Ammunition

Light & Heavy Powder Charge

Crafting the Tailoring item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tailoring
Cloth 1 Cloth
Black powder.png 1 Black Powders
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.
Crafting the Tailoring item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tailoring
Cloth 1 Cloth
Black powder.png 4 Black Powders
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Light & Heavy Grapeshots and Cannonballs

Cannonballs

Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Blacksmithy
Ingots 6 Ingots
30.0 skill = 70.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.
Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
10.0 Blacksmithy
Ingots 12 Ingots
30.0 skill = 40.0%
60.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Grapeshots

Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Blacksmithy
Cloth 1 Cloth
Ingots 6 Ingots
30.0 skill = 60.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.
Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
15.0 Blacksmithy
Cloth 2 Cloth
Ingots 12 Ingots
30.0 skill = 30.0%
70.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Fuse Cord

Crafting the Alchemy item Cannon
Minimum Skill Requirements Components Success Chances
55.0 Alchemy
Ballofyarn.png 1 Balls of Yarn
Pitcher of water.png 1 Water
Black powder.png 1 Black Powders
Potash.png 1 Potashes
80.0 skill = 50.0%
100.0 skill = 90.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Necessary Tools

Swab

  • Swab.png Swab for cleaning the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tinkering
Cloth 4 Cloth
Boards.png 4 Boards or Logs
50.0 skill = 100.0%
Exceptional Chances
50.0 skill = 40.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.

Ramrod

  • Ramrod.png Ramrod for loading the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tinkering
Boards.png 8 Boards or Logs
50.0 skill = 100.0%
Exceptional Chances
50.0 skill = 40.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.

Match

  • Match.png Match for litting the fuse of the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
15.0 Tinkering
Boards.png 4 Boards or Logs
Match cord.png 10 Match Cords
30.0 skill = 30.0%
70.0 skill = 100.0%
Exceptional Chances
70.0 skill = 50.0%
100.0 skill = 100.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.


WARNING: You will need few of these, so only make one to start with, as with the ramrods and swabs. Each you will only need one to reuse.

Operation

Once you have your cannons placed on your Ship, you can use them by one of two methods: By context menu or by double clicking the cannon itself.


If you use the context menu you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a Tooltip will inform you on its status.

There are four main actions for each cannon on your ship:
1.Clean, 2.Charge, 3.Load, and 4.Prime.
Each action must be completed in order.

1.CLEAN

Required after use. Clean the Cannon with a Swab.png Swab.
Use via Cannon Menu:
Cannonmenu1.png

2.CHARGE

Use a Powder charge type that matches the cannon you want, Light Powder Charge or Heavy Powder Charge. Once you load the corresponding Powder Charge, you can go on to the easy part, loading the cannon.

3.LOAD

Use this option to load Cannonball.png Light / Heavy Cannonballs or Grapeshot.png Light / Heavy Grapeshots. The size must match the cannon. Loading a cannon, requires a Ramrod.png Ramrod .

4.PRIME

Once the cannon is charged and loaded, the last thing you need to do is prime it.
Only prime the cannon if you are about to fire.

Once you add the lit Match and the Fuse Cord to a cannon, you can Fire the cannon!

See Also