Skill Bonuses
Skill Bonuses are mainly found on Jewelry, but also certain Artifacts. While wearing equipment with a skill bonus, such as 'Taming +15', the wearer's taming skill is increased by the amount stated, e.g. from 95 to 110. Note, that in order for skill bonuses to raise skill over 100 in this way, the wearer must also have the increased skill capacity acquired by use of Power Scrolls.
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Skill Bonuses from Jewelry
Skill bonuses on normal, looted jewelry range from 1-15 in intensity, and only exist for certain skills, and in a limited variety of combinations. A piece of jewelry will have at most 5 skills with at most one skill per each of the five following groups. For example, a ring with Animal Lore, Taming, and Magery is possible. But a ring with Provocation, Tactics, and Taming is impossible. Skill bonuses on Imbued items are also subject to the limitation of 1 skill per group. In fact, this can be used to replace skills from one group with a different skill from the same group e.g. replacing Peacemaking with Healing.
Skill Group 1
Fencing, Mace Fighting, Swordsmanship, Musicianship, Magery
Skill Group 2
Wrestling, Taming, Spirit Speak, Tactics, Provocation
Skill Group 3
Focus, Parrying, Stealth, Meditation, Animal Lore, Discordance
Skill Group 4
Mysticism, Bushido, Necromancy, Veterinary, Stealing, Anatomy, Evaluating Intelligence
Skill Group 5
Peacemaking, Throwing, Ninjitsu, Chivalry, Archery, Resisting Spells, Healing
Imbuing
The following resources are required to imbue the highest intensity of Skill Bonus (+15):
Note that you cant put multiple skills from the same skill group on the same item.
Skill Bonuses from Artifacts
Skill bonuses from artifacts function identically to skill bonuses from jewelry, but without any particular max on intensity depends on the artifact. For examples see:
- Grammar of Orchish : +5 Resisting Spells +7 Anatomy
- Aegis of Grace : +10 Resisting Spells
- Alchemist's Bauble : +10 Magery
- Ancient Farmer's Kasa : +5 Animal Lore
- Ancient Samurai Do : 10 Parrying
- Arms of Tactical Excellence : +12 Tactics
- Birds of Britannia Random Summoner : +5 Animal Taming +5 Animal Lore
- Bloodwood Spirit : +10 Spirit Speak +5 Necromancy
- Bonesmasher : +10 Mace Fighting
- Burglar's Bandana : +10 Snooping +10 Stealth +10 Stealing
- Cast-Off Zombie Skin : +5 Spirit Speak +5 Necromancy
- Captain John's Hat : +20 Swordsmanship
- Crystalline Ring : +20 Focus and Magery
- Despicable Quiver : +5 Archery
- Dread Pirate Hat : +10 Random Combat Skill
- Dread's Revenge : +20 Fencing
- Embroidered Oak Leaf Cloak : +5 Stealth
- Fallen Mystic's Spellbook : +10 Mysticism
- Flesh Ripper : +10 Anatomy
- Gloves of the Pugilist : +10 Wrestling
- Hammer of Hephaestus : +10 Blacksmithy
- Hanzo's Bow : +10 Ninjitsu
- Hephaestus : +10 Parrying
- Hunter's Headdress : +20 Archery
- Jacob's Pickaxe : +10 Mining
- Mark of the Travesty : 2 x +10 Random Combat Skill
- Melisande's Corroded Hatchet : +5 Lumberjacking
- Midnight Bracers : +20 Necromancy
- Resillient Bracer : +15 Resisting Spells
- Shadow Dancer Leggings : +20 Stealing +20 Stealth
- Song Woven Mantle : +10 Musicianship
- Spell Woven Britches : +10 Meditation
- Stitcher's Mittens : +10 Healing
- The Dryad Bow : +5 to 10 Random Archer/Paladin/Ninja Skill
- The Life of a Traveling Minstrel : +5 Musicianship +5 Provocation
- Talon Bite : +10 Tactics
- Talking to Wisps Ward Removal : +3 Spirit Speak +5 Eval. Int
- Tome of Lost Knowledge : +15 Magery
- Treatise on Alchemy : +5 Magery
- Unforgiven Veil : +5 Throwing
- Wildfire Bow : +10 Archery
See Also