Cannon

Revision as of 08:42, 23 July 2022 by Dapeekas (Talk | contribs) (Operation)

Loading and firing cannons

Overview

The use of cannons on ships are introduced with the High Seas booster. Different types of Galleons may mount various numbers of cannon. Cannon may be dismantled and removed from a ship.

Cannons

Crafted

There are two types of cannons that can be crafted by Blacksmiths:

48-Pounder Cannon

  • Unknown cannon.png

48-pounder cannon, havent reported in the game yet

Blundercannon

  • Blunder-cannon.png

Can be purchased from the black market for 25,000 doubloons

Dragon Cannon

  • Dragon-cannon.png

Can be purchased from the black market for 120,000 doubloons.

Ammunition

Cannon ammunition crafted by Blacksmiths

Cannons
Cannonball
Grapeshot

Cannon ammunition is crafted by Blacksmiths. Cannons can only be loaded with one ammunition type at a time. They can be dismantled from the ship.

Placing Cannons

In order to place a cannon on a Ship you need to look for an outlined tile on the either side and bow of your ship (golden bullet for Gargish, square wood for the others). Double click your Light ship cannon deed.png cannon deed and then target the cannon station, and if you are close enough the cannon will be placed.

Necessary Ingredients

Charcoal

Crafting the Cooking item Charcoal
Minimum Skill Requirements Components Success Chances
0.0 Cooking
Boards.png 1 Boards or Logs
30.0 skill = 80.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Note: When crafting charcoal, be aware that one combine will use the entire stack of boards.

Saltpeter

Black Powder

Crafting the Alchemy item Black Powder
Minimum Skill Requirements Components Success Chances
65.0 Alchemy
Sulfurous Ash.png 1 Sulfurous Ash
Saltpeter.png 6 Saltpeters
Charcoal.png 1 Charcoals
100.0 skill = 70.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Potash

Crafting the Alchemy item Potash
Minimum Skill Requirements Components Success Chances
0.0 Alchemy
Boards.png 1 Boards or Logs
Pitcher of water.png 1 Water
30.0 skill = 60.0%
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Match Cord

Crafting the Alchemy item Match Cord
Minimum Skill Requirements Components Success Chances
25.0 Alchemy
Ballofyarn.png 1 Balls of Yarn
Pitcher of water.png 1 Water
Saltpeter.png 1 Saltpeters
Potash.png 1 Potashes
30.0 skill = 10.0%
50.0 skill = 50.0%
80.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Necessary Ammunition

Light & Heavy Powder Charge

Crafting the Tailoring item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tailoring
Cloth 1 Cloth
Black powder.png 1 Black Powders
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.
Crafting the Tailoring item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tailoring
Cloth 1 Cloth
Black powder.png 4 Black Powders
50.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Cannon Ammunition

Cannonballs

Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
10.0 Blacksmithy
Ingots 12 Ingots
30.0 skill = 40.0%
60.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.

Grapeshots

Crafting the Blacksmithy item Cannon
Minimum Skill Requirements Components Success Chances
15.0 Blacksmithy
Cloth 2 Cloth
Ingots 12 Ingots
30.0 skill = 30.0%
70.0 skill = 100.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


At one point both light and heavy cannons and grapeshots were needed but in an effort to simplify the cannon firing process it was reduced to just cannon and grapeshot

Fuse Cord

Crafting the Alchemy item Cannon
Minimum Skill Requirements Components Success Chances
55.0 Alchemy
Ballofyarn.png 1 Balls of Yarn
Pitcher of water.png 1 Water
Black powder.png 1 Black Powders
Potash.png 1 Potashes
80.0 skill = 50.0%
100.0 skill = 90.0%
Exceptional Chances
Cannot be Exceptionally crafted.
Additional Notes
Requires the "High Seas" booster.


Necessary Tools

Swab *No longer required*

  • Swab.png Swab for cleaning the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tinkering
Cloth 4 Cloth
Boards.png 4 Boards or Logs
50.0 skill = 100.0%
Exceptional Chances
50.0 skill = 40.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.

Ramrod

  • Ramrod.png Ramrod for loading the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
0.0 Tinkering
Boards.png 8 Boards or Logs
50.0 skill = 100.0%
Exceptional Chances
50.0 skill = 40.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.

Match

  • Match.png Match for litting the fuse of the cannons.
Crafting the Tinkering item Cannon
Minimum Skill Requirements Components Success Chances
15.0 Tinkering
Boards.png 4 Boards or Logs
Match cord.png 10 Match Cords
30.0 skill = 30.0%
70.0 skill = 100.0%
Exceptional Chances
70.0 skill = 50.0%
100.0 skill = 100.0%
Additional Notes
This item may hold it's Maker's Mark.
Requires the "High Seas" booster.


WARNING: You will need few of these, so only make one to start with, as with the ramrods and swabs. Each you will only need one to reuse.

Operation

Once you have your cannons placed on your Ship, you can use them by one of two methods: By context menu or by double clicking the cannon itself.


If you use the context menu you can do things somewhat faster, where double clicking on a cannon gives you a pop-up menu, which might be better for a dedicated cannon worker. Also, if you hover over a cannon, a Tooltip will inform you on its status.

To firing your cannon:

  • Load with Cannonball/Grapeshot, Powder Charge and Fuse Cord
  • Prime (takes about 15 seconds)
  • Fire (You can fire all cannons on port or broadside by saying 'Fire Port Broadside' (left) or 'Fire Starboard Broadside' (right)

Tips:

  • You can only fire cannons if you are within reach and have a torch in your pack
  • On most ships one person can reach at least 4 of the cannons at one time
  • You can prime multiple cannons at one time
  • Another person (with ramrod and torch) can assist with priming the cannons, speeding up the process
  • Cannons lose durability after use just like weapons/armor, be sure to check your cannons status occasionally and repair them or you will lose it

See Also